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Sanguinem
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 15 |
Prerequisite Skills: | The Abyss Lv1 |
Description
Absorbs blood from a target and triggers a reaction between the blood and the abyss, creating a new source of power, Sanguinem.
Sanguinem is a new resource that Blood Mages can use for casting skills. When full of Sanguinem, the Blood Mage becomes Hyped and achieves higher Physical Atk.
Absorbing Sanguinem alleviates strain from using skills that consume Sanguinem.
Your HP can substitute Sanguinem for the casting of Sanguinem skills.
Also increases Hit Rate and the Absorption skills' damage, but disables Teleport.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Hit Rate Increase: 5% (3% in Arena )
- Absorption Mode Buff Duration Increase: 2 sec (- sec in Arena )
[Party Synergy]
- Advanced Skill Damage Intensification: 34%
- Damage Intensification Debuff Duration: 60 sec.
Notes
- Sanguinem is a new resource used to activate certain Blood Mage skills.
- If Sanguinem is full, the Blood Mage will become "Hyped" and his Physical Attack will increase. This state lasts indefinitely at 100% Sanguinem. Duration becomes 60 sec (20 sec in Arena) when below 100% and refreshes when at 100% again.
- The Blood Mage always enters dungeons with his Sanguinem at 90%, it's recommended to use a skill that absorbs Sanguinem to become "Hyped".
- Blood Mage has Sanguinem at a default level of 1.
- Skill that consume Sanguinem will have their Sanguinem cost reduced by 50%, and cooldown reduced by 10% if used while absorbing Sanguinem. This includes Tepes and Blood Stream.
- If there is not a sufficient amount of Sanguinem to be spent, the Blood Mage will consume his own HP. The amount consumed of total HP% is 50% of Sanguinem Cost (10% in Arena).
- e.g. Fatality will consume 30% total HP in dungeons.
- Party Synergy effects are disabled in Arena.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Hyped Mode Physical Atk. Increase |
---|---|---|
1 | 15 | 1% |
2 | 18 | 2% |
3 | 21 | 3% |
4 | 24 | 4% |
5 | 27 | 5% |
6 | 30 | 6% |
7 | 33 | 7% |
8 | 36 | 8% |
9 | 39 | 9% |
10 | 42 | 10% |
11 | 45 | 11% |
12 | 48 | 12% |
13 | 51 | 13% |
14 | 54 | 14% |
15 | 57 | 15% |
16 | 60 | 16% |
17 | 63 | 17% |
18 | 66 | 18% |
19 | 69 | 19% |
20 | 72 | 20% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Blood Mage Skills | |
---|---|
Active: | Blood Burn Blood Wings Corruption Creeping Fang Hellberus Lilroi Offering Shikari Soul Steal Torment |
Passive: | Blood Horns Dead Hands Sanguinem |
Awakening: | Abandon Marauder Rumble Dog Tepes |
2nd Awakening: | Blood Stream Fatality Phantom Veil Sanguis Verus |
Neo: Awakening: | Blood Stinger Bloodbath Bloodbyss |
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |