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Air Clutch
Revision as of 21:58, 30 August 2015 by SirKerfluffles (talk | contribs) (Format conversion to new Template:SkillPage)
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Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | None |
Prerequisite Skills: |
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Description
Grabs onto the enemy's head and spins him around. Slams him once into the ground where the enemy bounces back up into the air for a second slam down
Attributes
- SP per level: 50
- Casting Time: ? sec (? sec in Arena )
- Cooldown: 30 sec (? sec in Arena )
- This skill consumes 1
Clear Cube Fragment.
- MP -?% Cooldown -?% on Command
- Basic Attack Cancelable Skill
- Number of Hits: ? (? in Arena, ? in Tower)
- Max level: 13
Notes
- Does not apply cooldown if nothing was grabbed.
- Briefly leaves the character in the air after use, allowing the use of Air Steiner or Wild Cannon Spike.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP Cost | Rotation | First Slam | Final Slam | Grab Cannon | ||||
---|---|---|---|---|---|---|---|---|---|---|
Target | Surrounding Targets |
Target | Shock Wave | Target | Shock Wave | Target | Shock Wave | |||
1 | 60 | 450 | 8 | 4.8 | 12 | 7 | 32 | 19.2 | 48 | 28.8 |
2 | 65 | 562 | 10 | 6 | 20 | 12 | 40 | 24 | 60 | 36 |
3 | 70 | 675 | 12 | 7.2 | 24 | 14 | 48 | 28.8 | 72 | 43.2 |
General TP Skills | |
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