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Guard
Revision as of 14:19, 25 February 2015 by CitricCurrent (talk | contribs) (removed Category:Blade Master Skills using HotCat)
Description
File:Guard.gif |
The Blade Master uses his weapon as a shield to reduce damage taken in front of him. As long as the skill hotkey is held, Guard will be maintained. |
Details
- Command Input:
- MP is consumed only once, upon activation.
- On each successful guard, the character will be pushed back forcefully for certain period of time.
- Effective against normal launching moves, but useless against throw moves.
- When an Asura uses Guard on a projectile right before it lands, such as Ghost Orb or Illusion Sword Dance's final slash wave, Guard will negate the damage, and produce a Wave Manifestation.
- Highly recommended for a Blade Master to get at least 3 points into Guard and the cancel, because of its amazing use in later dungeons, mainly the Otherverse.
- Can be improved with Guard Upgrade.
Skill Growth
Lv | Lv Req | SP | MP | Cast Time |
Cooldown Time |
Damage Decrease Percentage |
Knockback Duration | |
---|---|---|---|---|---|---|---|---|
Physical | Magical | |||||||
1 | 5 | 20 | 3 | Instant | 2s | 40% | 15% | 0.20s |
2 | 10 | 50% | 20% | 0.18s | ||||
3 | 15 | 60% | 25% | 0.16s | ||||
4 | 20 | 70% | 30% | 0.14s | ||||
5 (M) | 25 | 80% | 35% | 0.12s | ||||
6 | - | - | 83% | 40% | 0.10s | |||
7 | 85% | 45% | 0.08s | |||||
8 | 88% | 50% | 0.06s |