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Difference between revisions of "Neck Snap"
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Revision as of 16:25, 13 April 2016
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Snaps the neck of a target and forcefully switch the facing direction. The target remains hit stunned with increased chance of getting critical hit briefly.
Attributes
- SP per level: 25
- Casting Time: Instant
- Cooldown: 7.7 sec (10 sec in Arena )
- Basic Attack Cancelable Skill
- Number of Hits: 1
Notes
- All monsters can be neck snapped even if the opponents can't be thrown—boss monsters facing a fixed direction won't turn around.
- As long as the enemy is hit, Neck Snap can interrupt any action.
- The immobility duration is reduced on bosses and named enemies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | SP | MP cost | Additional Crit Chance | Crit Debuff Duration | Immobility Duration | Physical Weapon Attack | |
---|---|---|---|---|---|---|---|---|
PvE | PvP | |||||||
1 | 20 | 25 | 28 | 20% | 3.5 | 3.5s | 1140% | 99% |
+1 | +2 | +4.9 | +1.5% | +0.1s | +115.7% | +10.25% | ||
33 | 84 | 185 | 68% | 6.7s | 4843% | 427% | ||
36 (Contract) | 90 | 200 | 72.5% | 7s | 5190% | 457% |
General TP Skills | |
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Basic Training Upgrade |