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Difference between revisions of "Phase Shift"

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m (Old Skill Growth: Added NavSkillsMage)
(updated)
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[[Image:PhaseShift.gif|left]]  
 
[[Image:PhaseShift.gif|left]]  
|Teleports the Battle Mage to a nearby spot when being hit or while knocked down. The direction of the teleport can be controlled with the arrow keys.  
+
|Teleports the Battle Mage to a nearby spot, leaving a decoy behind. You can only attempt to teleport when being hit or while knocked down. The direction of the teleport can be controlled with the arrow keys.
 +
 
 +
Picking up the decoy grants Strength, Intelligence, Movement Speed, and Attack Speed Buffs for a set duration. The decoy can be picked up by either a Summoned Spirit or a Character.
  
 
|}
 
|}
Line 13: Line 15:
 
== Prerequisite ==
 
== Prerequisite ==
 
*Character Level 10
 
*Character Level 10
 +
  
 
== Details ==
 
== Details ==
Line 19: Line 22:
  
 
*Teleports the user away from current location. Can only be activated during hit frame either on the ground or the air. Pressing directional key before using this skill allows one to warp to desired direction. Otherwise, the user will warp a step behind from the current location.
 
*Teleports the user away from current location. Can only be activated during hit frame either on the ground or the air. Pressing directional key before using this skill allows one to warp to desired direction. Otherwise, the user will warp a step behind from the current location.
*Leaves a decoy behind once teleported. Summoned monster will receive power up, and a player will receive speed up by consuming it.
+
*Leaves a decoy behind once teleported. Summoned monsters will receive a power up, and players will receive a speed buff.
*Can't be activated during any status effect that leaves the user unable to move. Can't be used after being caught by a throw move.
+
*It can't be activated during any status effect that leaves the user unable to move or after being caught by a throw move.
 
 
  
=== Rebirth ===
 
  
 +
==Skill Growth==
 
{| class="wikitable" style="background-color: #fff; text-align:center;"
 
{| class="wikitable" style="background-color: #fff; text-align:center;"
 
|-
 
|-
Line 34: Line 36:
 
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|Cooldown
 
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|Cooldown
 
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|After Warp Delay
 
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|After Warp Delay
! colspan="3" style="background-color: #fcbbdc;"|Buff Duration
+
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|Buff Duration
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|Summoned
+
! rowspan="2" colspan="2" style="background-color: #fcbbdc;"|Summoned Spirit
 
! colspan="2" style="background-color: #fcbbdc;"|Player
 
! colspan="2" style="background-color: #fcbbdc;"|Player
  
 
|- style="background-color: #fcbbdc;"
 
|- style="background-color: #fcbbdc;"
| rowspan="2"|Spirit
 
| colspan="2"|Player
 
 
| colspan="2" width="100"|Move&Attack Speed
 
| colspan="2" width="100"|Move&Attack Speed
  
Line 46: Line 46:
 
| width="75"|Dungeon ||width="75"|PvP
 
| width="75"|Dungeon ||width="75"|PvP
 
| width="75"|Dungeon ||width="75"|PvP
 
| width="75"|Dungeon ||width="75"|PvP
| Dungeon ||width="100"|PvP
+
| width="75"|Dungeon ||width="75"|PvP
 
| width="100" style="background-color: #fcbbdc;"|Move&Attack Speed
 
| width="100" style="background-color: #fcbbdc;"|Move&Attack Speed
 
| width="75" style="background-color: #fcbbdc;"|STR&INT
 
| width="75" style="background-color: #fcbbdc;"|STR&INT
Line 52: Line 52:
  
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 1||10||rowspan="10"|20||20||rowspan="14"|Instant||30s|| style="background-color:#ccc;"|45s ||rowspan="2"|1.0s|| style="background-color:#ccc;"|1.2s ||rowspan="14" colspan="2"|20s|| rowspan="14" style="background-color:#ccc;"|10s ||+3%||+15||+2%|| style="background-color:#ccc;"|+1%
+
| 1||10||rowspan="10"|20||20||rowspan="10"|Instant||30s|| style="background-color:#ccc;"|50s ||rowspan="2"|1.0s|| style="background-color:#ccc;"|1.2s ||rowspan="10" colspan="1"|20s|| rowspan="10" style="background-color:#ccc;"|10s ||+3%||+15||+2%|| style="background-color:#ccc;"|+1%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 2||13||21||29s|| style="background-color:#ccc;"|43.4s || style="background-color:#ccc;"|1.1s ||+5%||+20||+4%|| style="background-color:#ccc;"|+2%
+
| 2||13||22||29s|| style="background-color:#ccc;"|48.6s || style="background-color:#ccc;"|1.1s ||+5%||+20||+4%|| style="background-color:#ccc;"|+2%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 3||16||23||28s|| style="background-color:#ccc;"|41.8s ||rowspan="2"|0.9s||rowspan="3" style="background-color:#ccc;"|1.0s||+7.5%||+30||+6%|| style="background-color:#ccc;"|3%
+
| 3||16||25||28s|| style="background-color:#ccc;"|47.35s ||rowspan="2"|0.9s||rowspan="3" style="background-color:#ccc;"|1.0s||+7.5%||+30||+6%|| style="background-color:#ccc;"|3%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 4||19||24||27s|| style="background-color:#ccc;"|40.3s ||+10.0%||+40||+8%|| style="background-color:#ccc;"|4%
+
| 4||19||27||27s|| style="background-color:#ccc;"|45.9s ||+10.0%||+40||+8%|| style="background-color:#ccc;"|4%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 5||22||26||26s|| style="background-color:#ccc;"|38.7s ||rowspan="2"|0.8s||+12.5%||+50||+10%|| style="background-color:#ccc;"|5%
+
| 5||22||30||26s|| style="background-color:#ccc;"|44.6s ||rowspan="2"|0.8s||+12.5%||+50||+10%|| style="background-color:#ccc;"|5%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 6||25||27||25s|| style="background-color:#ccc;"|37.1 || style="background-color:#ccc;"| 0.9s||+15.0%||+60||+12%|| style="background-color:#ccc;"|6%
+
| 6||25||33||25s|| style="background-color:#ccc;"|43.2s || style="background-color:#ccc;"| 0.9s||+15.0%||+60||+12%|| style="background-color:#ccc;"|6%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 7||28||29||24s|| style="background-color:#ccc;"| 35.5s||rowspan="2"|0.7s||rowspan="2" style="background-color:#ccc;"|0.8s||+17.5%||+70||+14%|| style="background-color:#ccc;"|7%
+
| 7||28||35||24s|| style="background-color:#ccc;"|41.9s ||rowspan="2"|0.7s||rowspan="2" style="background-color:#ccc;"|0.8s||+17.5%||+70||+14%|| style="background-color:#ccc;"|7%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 8||31||31||23s|| style="background-color:#ccc;"|33.9s ||+20.0%||+80||+16%|| style="background-color:#ccc;"|8%
+
| 8||31||38||23s|| style="background-color:#ccc;"|40.55s ||+20.0%||+80||+16%|| style="background-color:#ccc;"|8%
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 9||34||32||22s|| style="background-color:#ccc;"|32.4s ||rowspan="2"|0.6s||rowspan="2" style="background-color:#ccc;"|0.7s ||+22.5%||+90||+18%|| style="background-color:#ccc;"|9%
+
| 9||34||41||22s|| style="background-color:#ccc;"|39.1s ||rowspan="2"|0.6s||rowspan="2" style="background-color:#ccc;"|0.7s ||+22.5%||+90||+18%|| style="background-color:#ccc;"|9%
 
|- {{MaxSkillRow}}
 
|- {{MaxSkillRow}}
| 10||37||34||21s|| 30.8s ||+25.0%||+100||+20%|| 10%
+
| 10||37||44||21s|| 37.5s ||+25.0%||+100||+20%|| 10%
|- {{SkillRow}}
 
| 11||rowspan="4"|-||rowspan="4"|-||35||20s|| style="background-color:#ccc;"|29.2s ||rowspan="2"|0.5s|| style="background-color:#ccc;"|0.6s ||+27.5%||+110||+22%|| style="background-color:#ccc;"|+11%
 
|- {{SkillRow}}
 
| 12||||19s|| style="background-color:#ccc;"|Xs || style="background-color:#ccc;"|Xs ||+30.0%||+120||+24%|| style="background-color:#ccc;"|+12%
 
|- {{SkillRow}}
 
| 13||||18s|| style="background-color:#ccc;"|Xs ||rowspan="2"|0.4s|| style="background-color:#ccc;"|Xs ||+32.5%||+130||+26%|| style="background-color:#ccc;"|+13%
 
|- {{SkillRow}}
 
| 14||||17s|| style="background-color:#ccc;"|Xs || style="background-color:#ccc;"|Xs ||+35.0%||+140||+28%|| style="background-color:#ccc;"|+14%
 
 
 
|}
 
 
 
== Old Skill Growth ==
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|-{{Bgblue}}
 
!rowspan="2"|Lv
 
!rowspan="2"|Lv Req
 
!rowspan="2"|SP
 
!rowspan="2"|MP
 
!rowspan="2"|Cast Time
 
!rowspan="2"|Cool Time
 
!rowspan="2"|After Warp Delay
 
!rowspan="2"|Buff<br>Duration
 
!colspan="2"|Summoned
 
!Player
 
|-{{Bgblue}} align="center"
 
|Move&Attack Speed||STR&INT||Move&Attack Speed
 
|- style="background-color: #ffffff;" align="center"
 
| 1||10||rowspan="10"|20||20||rowspan="14"|Instant||30s||rowspan="2"|1.0s||rowspan="14"|20s||+3.0%||+15||+2%
 
|-style="background-color: #ffffff;" align="center"
 
| 2||13||21||29s||+5.0%||+20||+4%
 
|-style="background-color: #ffffff;" align="center"
 
| 3||16||23||28s||rowspan="2"|0.9s||+7.5%||+30||+6%
 
|-style="background-color: #ffffff;" align="center"
 
| 4||19||24||27s||+10.0%||+40||+8%
 
|-style="background-color: #ffffff;" align="center"
 
| 5||22||26||26s||rowspan="2"|0.8s||+12.5%||+50||+10%
 
|-style="background-color: #ffffff;" align="center"
 
| 6||25||27||25s||+15.0%||+60||+12%
 
|-style="background-color: #ffffff;" align="center"
 
| 7||28||29||24s||rowspan="2"|0.7s||+17.5%||+70||+14%
 
|-style="background-color: #ffffff;" align="center"
 
| 8||31||31||23s||+20.0%||+80||+16%
 
|-style="background-color: #ffffff;" align="center"
 
| 9||34||32||22s||rowspan="2"|0.6s||+22.5%||+90||+18%
 
|-style="background-color: #ffffff;" align="center"
 
| 10 (M)||37||34||21s||+25.0%||+100||+20%
 
|-style="background-color: #ffffff;" align="center"
 
| 11||rowspan="4"|-||rowspan="4"|-||35||20s||rowspan="2"|0.5s||+27.5%||+110||+22%
 
|-style="background-color: #ffffff;" align="center"
 
| 12||||19s||+30.0%||+120||+24%
 
|-style="background-color: #ffffff;" align="center"
 
| 13||||18s||rowspan="2"|0.4s||+32.5%||+130||+26%
 
|-style="background-color: #ffffff;" align="center"
 
| 14||||17s||+35.0%||+140||+28%
 
 
 
 
|}
 
|}
 
{{NavSkillsMage|open|closed}}
 
{{NavSkillsMage|open|closed}}

Revision as of 15:51, 26 March 2015


Description

Teleports the Battle Mage to a nearby spot, leaving a decoy behind. You can only attempt to teleport when being hit or while knocked down. The direction of the teleport can be controlled with the arrow keys.

Picking up the decoy grants Strength, Intelligence, Movement Speed, and Attack Speed Buffs for a set duration. The decoy can be picked up by either a Summoned Spirit or a Character.

Prerequisite

  • Character Level 10


Details

  • Command Input: Z.png (During hit)
  • Casting Time: Instant
  • Teleports the user away from current location. Can only be activated during hit frame either on the ground or the air. Pressing directional key before using this skill allows one to warp to desired direction. Otherwise, the user will warp a step behind from the current location.
  • Leaves a decoy behind once teleported. Summoned monsters will receive a power up, and players will receive a speed buff.
  • It can't be activated during any status effect that leaves the user unable to move or after being caught by a throw move.


Skill Growth

Level LV Req SP MP Cast Time Cooldown After Warp Delay Buff Duration Summoned Spirit Player
Move&Attack Speed
Dungeon PvP Dungeon PvP Dungeon PvP Move&Attack Speed STR&INT Dungeon PvP
1 10 20 20 Instant 30s 50s 1.0s 1.2s 20s 10s +3% +15 +2% +1%
2 13 22 29s 48.6s 1.1s +5% +20 +4% +2%
3 16 25 28s 47.35s 0.9s 1.0s +7.5% +30 +6% 3%
4 19 27 27s 45.9s +10.0% +40 +8% 4%
5 22 30 26s 44.6s 0.8s +12.5% +50 +10% 5%
6 25 33 25s 43.2s 0.9s +15.0% +60 +12% 6%
7 28 35 24s 41.9s 0.7s 0.8s +17.5% +70 +14% 7%
8 31 38 23s 40.55s +20.0% +80 +16% 8%
9 34 41 22s 39.1s 0.6s 0.7s +22.5% +90 +18% 9%
10 37 44 21s 37.5s +25.0% +100 +20% 10%

Template:NavSkillsMage