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Difference between revisions of "Tower of the Dead"
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| 23F || 50 || Dark Elf Guards x18 || <font color="red">Floor Name: Entrapment</font> <br> Try and group up the enemies to defeat them effectively. | | 23F || 50 || Dark Elf Guards x18 || <font color="red">Floor Name: Entrapment</font> <br> Try and group up the enemies to defeat them effectively. | ||
− | Also, if you are a Mechanic, use Rolling Thunder to protect yourself from the arrows. When the 3 Thunders are fully charged, they will hit the arrows that come from the front and render them useless. | + | Also, if you are a Mechanic, use Rolling Thunder to protect yourself from the arrows. When the 3 Thunders are fully charged, they will hit the arrows that come from the front and render them useless. Since they like to gather around, if you are a Berserker, you can move to one end, XX+bloodlust, then move to the other end and do the same. As their number decrease to a manageable size, you can then start your favorite XXX+Gore Cross to kill the rest. |
|- | |- | ||
| 24F || - || <font color="blue">1~3 Random APCs</font> || | | 24F || - || <font color="blue">1~3 Random APCs</font> || |
Revision as of 21:38, 9 May 2011
"Yes, as you can see, I'm the grim reaper. No need to fear; I don't take lives indiscriminately. I've gathered the netherworld's most powerful warriors in one place at this tower. What do you say? Aren't your instincts telling you to take on this challenge? If you manage to fight through those warriors and arrive at the top of this tower, all the world will know your strength. Of course, I'll be there waiting in case you crash and burn..."
Tower of the Dead | |
---|---|
Location | Valley of Fallen Souls |
Min. Level | 1 |
Level | 1-60 |
Monster Level | Varies |
End Boss | None |
Contents
Description
The Tower of the Dead is a special gauntlet-type area, where you must attempt to get as far as you can. In order to move on, you must defeat all enemies on a floor before going to the next. There are 45 floors in total, and the further you go, the harder the enemies get. Consequently, the enemies also get harder if you bring more people with you. However, you're put on semi-even odds with your enemies, as your stats will increase to balance out with the enemies (much like the balancing in PvP). Entering the Tower of the Dead consumes one Dreyfus' Invitation.
Restrictions
You won't be able to use your normal consumables or Clear Cube Fragment skills. Instead, you'll have to rely on special consumables and cube frags that drop from enemies in the tower. Mana and Health regen are still in effect, but only for a limited time per floor. As you complete floors, you'll also gain back health & mana based on how quickly you cleared the floor. That said, clearing floors quickly will keep you healthy.
Death & Rewards
Unfortunately, you can't use tokens here, so if you die, that's it. You'll gain Item Cards and extra experience based on how far you made it up the tower. The further you make it up the tower, the more Item Cards and EXP you'll get.
Also, defeating the various APCs in the Tower will grant you VP (Victory Points) which can be used towards Awakening or PvP gear.
Items
Items will periodically drop after defeating certain enemies. These can be very beneficial and help you considerably, especially as you reach the higher floors. All consumables have a 10 second cooldown. These items will disappear from your inventory once you leave the Tower of the Dead.
Monsters
Varies from floor to floor. You'll face a wide variety of enemies from throughout the game, as well as many APCs.
From 38F on, the fights start to become extremely difficult, so the items you pick up along the way will come in handy for the upcoming fights.
Each successful APC kill will result in 1~3 Victory Points, depending on the APC.
Floor 1-10
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
1F | 50 | Goblin x3 | |
2F | 15 | Average Slayer | |
3F | 15 | Average Fighter | |
4F | 15 | Common Priest | |
5F | 25 50 |
Grenadier Ashiba Goblin Thrower x3 |
Floor Name: Grenadier Ashiba
Grenadier Ashiba will load and use his grenades at the beginning, and use his autogun to attack you a lot of times. |
6F | 50 | Forest Zombie x8 | |
7F | - | *One of several random APCs | High chance to get a Average Slayer, Fighter, or Common Priest. |
8F | 50 50 |
Burning Fiend x3 Forest Zombie x4 |
|
9F | 40 50 |
White Tiger (Exorcist) Forest Zombie x5 |
Exorcist uses White Tiger mostly, as well as other Exorcist skills.
At the beginning there is a almost 100% chance that he will use Holy Amulet, don't get hit by it or your attack and movement speed will be slowed. |
10F | 25 50 |
Bone Cursed Xeno (Soul Bender) Grave Skeleton x4 |
Floor Name: Bone Cursed Xeno Be careful, as Xeno can summon more Grave Skeletons. When Xeno dies, all his Grave Skeletons also disappear, so try to kill him quickly or disable him with a freeze, stun, etc. |
Floor 11-20
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
11F | 50 | Expensive Toy Soldier x5 | |
12F | 25 50 |
Teenager Kuran (Asura) Hunter x4 |
Floor Name: Hunter Hunting Hunter Kuran will try and throw Oil Flasks on the ground and ignite them. He'll also run around hiding with Camouflage and throwing other items. Beware using Fire-based attacks against Kuran, as he has a Fire Fairy Ring equipped and it may summon an Ador. If the Ador manages to hit anyone, it will instantly kill them. (A possible bug?) |
13F | - | 1~2 Random APCs | Stronger/Uncommon APCs start appearing here. |
14F | 40 50 50 50 50 50 |
Smilla's Child (Summoner) Soul Eater Ador Wisp Naias Stalker |
Floor Name: Smilla's Child It's highly imperative to take out Smilla's Child quickly, as she can summon more low-level spirits to fight. If too many spirits are summoned, Smilla's Child will use Spirit Sacrifice to inflict significant damage. |
15F | 35 50 |
Mechanic Laix (Mechanic) GBL Cleric x5 Dorniar |
Floor Name: Mechanic Laix Laix will try and summon EX-S Vipers onto the field. He'll also try to hide using Camouflage. If left alone too long, he may also summon an Air Combat Mech Tempester. Note that he always welcome you with a Berserk Dragon Cry as battle begins and proceed on casting Camouflage and then EX-S Viper. He does NOT fire his gun or do Jack Spike or BBQ, so it's fairly easy to kill him. |
16F | 50 50 |
Bantu Warrior x5 Bantu Amazon x5 |
|
17F | 50 50 |
Ice Spirit Shuske Naias x6 |
Use Fire-based attacks for increased damage. |
18F | 40 50 |
Gulahax Frozensword (Soul Bender) Ghoulguish x3 |
Floor Name: Cold Death Beware as you enter the floor, as Gulahax will almost immediately use Ice Saya. Be aware of the Frost Aura that the Ghoulguish emit. |
19F | - | 1~3 Random APCs | |
20F | 35 50 |
Blizzard Chuseol Elite Bantu Warrior x4 |
Floor Name: Blizzard Chuseol Quick Rebound will be helpful here as the Elites can chain-grab you off the ground over and over. Chuseol causes blizzard with his attacks and uses mostly physical Exorcist skills, including a very powerful Chaos Hammer. |
Floor 21-30
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
21F | 50 | Lightning Toy Soldier x7 | Don't take too many hits as Electrocution from lightning will kick in and amplify damage done to you. |
22F | 40 50 |
Lord Deim (Blade Master) Evil Eye x2 |
Floor Name: Lord Deim The right Evil Eye is in a fixed spot in the lower right corner. The left one will move up and down the left side of the screen. Lord Deim may summon Nugol Larva; if too many are summoned to the field, they'll begin to devour one another until they grow into Large Nugol. Note that Lord Deim actually has more HP than it seems because he WILL use 2 HP potions, so ignore him and quickly kill the two eyes, which is fairly easy. Then work on our blade master (though he may use Frenzy). |
23F | 50 | Dark Elf Guards x18 | Floor Name: Entrapment Try and group up the enemies to defeat them effectively. Also, if you are a Mechanic, use Rolling Thunder to protect yourself from the arrows. When the 3 Thunders are fully charged, they will hit the arrows that come from the front and render them useless. Since they like to gather around, if you are a Berserker, you can move to one end, XX+bloodlust, then move to the other end and do the same. As their number decrease to a manageable size, you can then start your favorite XXX+Gore Cross to kill the rest. |
24F | - | 1~3 Random APCs | |
25F | 25 50 |
Eva Steele (Brawler) Myojin's Hound x20 |
Floor Name: Eva and the Hounds Eva will run around throwing items mostly. The Hounds will swarm all over the room, so use AoE attacks to dispatch most of them. |
26F | 50 50 |
Buffalo Criminal Boss Buffalo Criminal Digger x8 |
In order to truly kill the Diggers, the Boss needs to be defeated first. Otherwise, the Boss will revive the Diggers everytime they die. After the Boss dies, you can choose to kill the remaining Diggers, or wait until they die off automatically. |
27F | 50 | Grave Skeleton x18 | Try and group up the enemies to defeat them effectively. |
28F | 48 30 20 |
Volcaria Flameheart Pyra Flameheart Seara Flameheart |
Floor Name: Sisters of the Flame Mage sisters who primarily use Fire-based spells. Volcaria uses Meteor, Pyra uses Fire Pillar, Seara spams Lantern Bombs. |
29F | 50 50 50 |
Hound Master Myojin Weredog Hakudo Rathead Shu |
Floor Name: Council of Mad Brigands Try to keep Hakudo pinned on the ground as he cannot counter your attacks while knocked down - Saves mana. |
30F | 50 50 |
Headshot Bautista (Ranger) Hugo the Hammer (Crusader) |
Floor Name: Undying Friendship Beware of Bautista's Wild Shot. Hugo will use Revenge of Light, Heaven's Melody, Fast Heal, and Healing Wind. |
Floor 31-45
Floor | Monster Configuration | Notes | |
---|---|---|---|
Lv | Name | ||
31F | 50 | Persistent Toy Soldier x10 | These enemies only take 1 damage from attacks, but only have 15 HP. |
32F | 50 | Lighting Kinoll Lakius Wisp x4 |
Floor Name: Tribulation of Light Use Shadow-based attacks for maximum effect here. |
33F | 50 | GBL High Priest Vixen Lilith Stalker x4 |
Floor Name: Tribulation of Darkness Use Light-based attacks for maximum effect here. |
34F | 20 | Shadow Terra Cotta Mage Light Terra Cotta Mage Fire Terra Cotta Mage Water Terra Cotta Mage |
Floor Name: Order of the Terra Cotta |
35F | - | 3~6 Random APCs | |
36F | 40 | Ara Nauke (Grappler) Loe Nauke (Brawler) |
Floor Name: Nauke Sisters Persistent Fighter sisters; Keep both away at all costs. Avoid getting mounted as it will result in a quick death. |
37F | 40 50 |
Aukuso's Ex-Love (Summoner) Hellflower Aukuso |
Floor Name: Aukuso, My Long Lost Love Aukuso's Ex-Love will try to summon more Aukuso and use Lasher and Mark the Target!. She may also use Indomitable Spirit to prevent getting knocked out of casting. |
38F | 45 - |
Lujia Cardinale (Grappler/Striker) 1~3 Random APCs |
Floor Name: Master of Fundamentals Lujia only uses basic combos and grabs. Try to stop her from casting Super Armor at the start of the floor. |
39F | 50 - |
Nightna of Death (Battle Mage) 2~3 Random APCs |
Floor Name: Dark Death Beware Nightna's Full Swing as it has a high chance to instantly kill you. |
40F | 50 - |
Burning Phoenix (Ranger) 1~4 Random APCs |
Floor Name: Phoenix Uses Blazing Bullet and attacks with Fire-based attacks. Beware his extremely powerful Wild Shot. |
41F | 50 - |
Murderous Earl (Exorcist) 1~4 Random APCs |
Earl's attacks have a chance to cause Bleeding and do very high damage. |
42F | 25 - |
Arcane Monk Sung (Priest Hybrid) 2~3 Random APCs |
Sung buffs himself with Crusader skills, then attacks with Exorcist magical skills. Try not to let him cast his spells, as his casting may cause a Dark Thunderbolt or Fire Explosion to hit your entire Party, thanks to his weapon. Disenchant can be very useful here. |
43F | 50 - |
Shasura (Fighter Hybrid) 1~4 Random APCs |
Shasura can use a few Nen Master skills and can use the Giant Twister awakening. |
44F | 50 - |
Counterattacker George (Monk) 2~4 Random APCs |
George uses Sway and Ducking Dash alot, and attacks with overpowered punch skills. |
45F | 50 - |
General Parker (Gunner Hybrid) 2~6 Random APCs |
Parker uses skills from all Gunner subclasses. |
Random APC List
This covers most of the APCs that show up on floors with a random number of APCs. Floors in bold denote that an APC will always appear on that floor.