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Difference between revisions of "Machine Gun Jab Upgrade"
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|Description= | |Description= | ||
− | Increases {{IconLink|Machine Gun Jab}} | + | Increases {{IconLink|Machine Gun Jab}}'s multi-hit count, finishing Atk., and additional attack Atk., and decreases hit intervals after the max hit count. |
*{{SkillAttribute|Punch Count per Level|+1}} | *{{SkillAttribute|Punch Count per Level|+1}} | ||
*{{SkillAttribute|Finishing Attack Atk. per Level|+10%}} | *{{SkillAttribute|Finishing Attack Atk. per Level|+10%}} | ||
*{{SkillAttribute|Additional Attack Atk. per Level|+10%}} | *{{SkillAttribute|Additional Attack Atk. per Level|+10%}} | ||
+ | *{{SkillAttribute|Post-Max Hit Hit Interval per Level|-10%}} | ||
|Attributes= | |Attributes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | |||
{{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 30: | Line 30: | ||
!Punch Count | !Punch Count | ||
!Finishing/Additional Attack Atk. | !Finishing/Additional Attack Atk. | ||
+ | !Post-Max Hit Hit Interval | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
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{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | ||
{{!}} <!--Punch Count--> +{{#var:i}} | {{!}} <!--Punch Count--> +{{#var:i}} | ||
− | {{!}} <!--Finishing/Additional--> +{{#expr: 10*{{#var:i}} }}% | + | {{!}} <!--Finishing/Additional--> +{{#expr: 10*{{#var:i}} round 0}}% |
+ | {{!}} <!--Hit Interval--> -{{#expr: 10*{{#var:i}} round 0}}% | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 13:15, 3 July 2023
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Machine Gun Jab Lv1 |
Alternate Names: | Korean: 머신건 잽 강화 |
Description
Increases Machine Gun Jab's multi-hit count, finishing Atk., and additional attack Atk., and decreases hit intervals after the max hit count.
- Punch Count per Level: +1
- Finishing Attack Atk. per Level: +10%
- Additional Attack Atk. per Level: +10%
- Post-Max Hit Hit Interval per Level: -10%
Attributes
- TP per level: 2
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Punch Count | Finishing/Additional Attack Atk. | Post-Max Hit Hit Interval |
---|---|---|---|---|
1 | 55 | +1 | +10% | -10% |
2 | 60 | +2 | +20% | -20% |
3 | 65 | +3 | +30% | -30% |
4 | 70 | +4 | +40% | -40% |
5 | 75 | +5 | +50% | -50% |
6 | 80 | +6 | +60% | -60% |
7 | 85 | +7 | +70% | -70% |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |