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Difference between revisions of "Machine Gun Jab Upgrade"

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|Description=
 
|Description=
Increases {{IconLink|Machine Gun Jab}} punch hit count, and Atk. for the finishing and additional attack.
+
Increases {{IconLink|Machine Gun Jab}}'s multi-hit count, finishing Atk., and additional attack Atk., and decreases hit intervals after the max hit count.
 
*{{SkillAttribute|Punch Count per Level|+1}}
 
*{{SkillAttribute|Punch Count per Level|+1}}
 
*{{SkillAttribute|Finishing Attack Atk. per Level|+10%}}
 
*{{SkillAttribute|Finishing Attack Atk. per Level|+10%}}
 
*{{SkillAttribute|Additional Attack Atk. per Level|+10%}}
 
*{{SkillAttribute|Additional Attack Atk. per Level|+10%}}
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*{{SkillAttribute|Post-Max Hit Hit Interval per Level|-10%}}
  
 
|Attributes=
 
|Attributes=
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
<small>
 
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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!Punch Count
 
!Punch Count
 
!Finishing/Additional Attack Atk.
 
!Finishing/Additional Attack Atk.
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!Post-Max Hit Hit Interval
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}}
 
{{!}} <!--Punch Count--> +{{#var:i}}
 
{{!}} <!--Punch Count--> +{{#var:i}}
{{!}} <!--Finishing/Additional--> +{{#expr: 10*{{#var:i}} }}%
+
{{!}} <!--Finishing/Additional--> +{{#expr: 10*{{#var:i}} round 0}}%
 +
{{!}} <!--Hit Interval--> -{{#expr: 10*{{#var:i}} round 0}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 14:15, 3 July 2023


Machine Gun Jab Upgrade.png Machine Gun Jab Upgrade

No Video
TP Passive Skill
Class:

Monk

Command: None
Prerequisite Level: 55
Prerequisite Skills: Machine Gun Jab.png Machine Gun Jab Lv1
Alternate Names: Korean: 머신건 잽 강화

Description

Increases Machine Gun Jab.png Machine Gun Jab's multi-hit count, finishing Atk., and additional attack Atk., and decreases hit intervals after the max hit count.

  • Punch Count per Level: +1
  • Finishing Attack Atk. per Level: +10%
  • Additional Attack Atk. per Level: +10%
  • Post-Max Hit Hit Interval per Level: -10%

Attributes

  • TP per level: 2
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Punch Count Finishing/Additional Attack Atk. Post-Max Hit Hit Interval
1 55 +1 +10% -10%
2 60 +2 +20% -20%
3 65 +3 +30% -30%
4 70 +4 +40% -40%
5 75 +5 +50% -50%
6 80 +6 +60% -60%
7 85 +7 +70% -70%

}}