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Difference between revisions of "Liberate - Buckshot"
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|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
|Video=ZnXaNZ_vGEc | |Video=ZnXaNZ_vGEc | ||
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|Class=Dark Templar | |Class=Dark Templar | ||
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|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=30 | |PrerequisiteLevel=30 | ||
|PrerequisiteSkill={{IconLink|Evolve}} Lv3 | |PrerequisiteSkill={{IconLink|Evolve}} Lv3 | ||
|Command={{right}}{{space}} | |Command={{right}}{{space}} | ||
− | |Description= Uses the spirits absorbed through Evolve to mark enemies and shoots energy that follows the marked enemies, and detonates them with Shadow Damage | + | |Description= Uses the spirits absorbed through Evolve to mark enemies and shoots energy that follows the marked enemies, and detonates them with Shadow Damage.</br> |
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Marked enemies in order of Boss, Named, and Normal. If the number of shooting energy missiles is greater than the number of enemies, multiple missiles target the same enemy. | Marked enemies in order of Boss, Named, and Normal. If the number of shooting energy missiles is greater than the number of enemies, multiple missiles target the same enemy. | ||
|Attributes= | |Attributes= | ||
Line 27: | Line 22: | ||
*{{SkillAttribute|Max Missiles per Enemy|4}} | *{{SkillAttribute|Max Missiles per Enemy|4}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Liberate - Buck Shot Upgrade}} | ||
*Skill can be used while attacking, using a skill, jumping, or moving. | *Skill can be used while attacking, using a skill, jumping, or moving. | ||
*Only targets enemies in front of the Dark Templar. | *Only targets enemies in front of the Dark Templar. | ||
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|SkillGrowth= | |SkillGrowth= | ||
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{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|64|182|22}} |
− | {{!}} <!--Max Shot Count--> {{#expr: floor(6+(( | + | {{!}} <!--Max Shot Count--> {{#expr: floor(6+((18-6)/(26-1))*({{#var:i}}-1) round 0)}} |
− | {{!}} <!--Atk. per Spirit--> {{ | + | {{!}} <!--Atk. per Spirit--> {{Calc|{{#var:i}}|599|2606|22}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} |
Revision as of 15:04, 8 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | Evolve Lv3 |
Description
Uses the spirits absorbed through Evolve to mark enemies and shoots energy that follows the marked enemies, and detonates them with Shadow Damage.
Marked enemies in order of Boss, Named, and Normal. If the number of shooting energy missiles is greater than the number of enemies, multiple missiles target the same enemy.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 70
- Casting Time: 0.3 sec.
- Cooldown: 5 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Max Targeting Range: 500 px
- Spirits Required per Missile: 2
- Min Shot Count: 1
- Max Missiles per Enemy: 4
Notes
- Can be improved with Liberate - Buck Shot Upgrade
- Skill can be used while attacking, using a skill, jumping, or moving.
- Only targets enemies in front of the Dark Templar.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Max Shot Count | Atk. per Spirit |
---|---|---|---|---|
1 | 30 | 64 | 6 | 599% |
2 | 33 | 70 | 6 | 695% |
3 | 36 | 75 | 7 | 790% |
4 | 39 | 81 | 7 | 886% |
5 | 42 | 86 | 8 | 981% |
6 | 45 | 92 | 8 | 1077% |
7 | 48 | 98 | 9 | 1172% |
8 | 51 | 103 | 9 | 1268% |
9 | 54 | 109 | 10 | 1364% |
10 | 57 | 115 | 10 | 1459% |
11 | 60 | 120 | 11 | 1555% |
12 | 63 | 126 | 11 | 1650% |
13 | 66 | 131 | 12 | 1746% |
14 | 69 | 137 | 12 | 1841% |
15 | 72 | 143 | 13 | 1937% |
16 | 75 | 148 | 13 | 2033% |
17 | 78 | 154 | 14 | 2128% |
18 | 81 | 160 | 14 | 2224% |
19 | 84 | 165 | 15 | 2319% |
20 | 87 | 171 | 15 | 2415% |
21 | 90 | 176 | 16 | 2510% |
22 | 93 | 182 | 16 | 2606% |
23 | 96 | 188 | 17 | 2702% |
24 | 99 | 193 | 17 | 2797% |
25 | 102 | 199 | 18 | 2893% |
26 | 105 | 204 | 18 | 2988% |
27 | 108 | 210 | 18 | 3084% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |