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Difference between revisions of "Mount"
m (Corrected MaxSkillRow for Arena) |
(Added info to charts and skill notes. "Equal Brawler Rights, Equal Brawler Fights.") |
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*Counts as a throw move. Invincible during the activation. | *Counts as a throw move. Invincible during the activation. | ||
*Can't be stacked on the target being mounted by another [[Brawler]]. | *Can't be stacked on the target being mounted by another [[Brawler]]. | ||
+ | **Multiple Brawlers can Mount the target at the same time if they have {{IconLink|Raging Vulcan}} / [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]] and {{IconLink|Raging Vulcan Upgrade}} / [[File:Raging Vulcan Upgrade (Male).png]] [[Raging Vulcan Upgrade]], however. | ||
*In the Arena, you can only use {{IconLink|Mount}} on enemies that are knocked down. It will work on standing enemies in dungeons. | *In the Arena, you can only use {{IconLink|Mount}} on enemies that are knocked down. It will work on standing enemies in dungeons. | ||
*If {{IconLink|Mount}} fails to grab a target the [[Brawler]] will instead punch the ground, creating a Shock Wave. | *If {{IconLink|Mount}} fails to grab a target the [[Brawler]] will instead punch the ground, creating a Shock Wave. | ||
Line 46: | Line 47: | ||
*Counts as a throw move. Invincible during the activation. | *Counts as a throw move. Invincible during the activation. | ||
*Can't be stacked on the target being mounted by another [[Brawler]]. | *Can't be stacked on the target being mounted by another [[Brawler]]. | ||
+ | **Multiple Brawlers can Mount the target at the same time if they have {{IconLink|Raging Vulcan}} / [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]] and {{IconLink|Raging Vulcan Upgrade}} / [[File:Raging Vulcan Upgrade (Male).png]] [[Raging Vulcan Upgrade]], however. | ||
*In the Arena, you can only use '''[[File:Mount (Male).png]] Mount ''' on enemies that are knocked down. It will work on standing enemies in dungeons. | *In the Arena, you can only use '''[[File:Mount (Male).png]] Mount ''' on enemies that are knocked down. It will work on standing enemies in dungeons. | ||
*Can be changed into a single hit by learning [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]]. | *Can be changed into a single hit by learning [[File:Raging Vulcan (Male).png]] [[Raging Vulcan]]. | ||
Line 60: | Line 62: | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan=2|Level | !rowspan=2|Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
Line 89: | Line 91: | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan=2|Level | !rowspan=2|Level | ||
Line 102: | Line 104: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
Line 125: | Line 127: | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 135: | Line 137: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
Line 149: | Line 151: | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 159: | Line 161: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} |
Revision as of 14:34, 29 December 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Throws an enemy to the ground and straddles it, attacking 7 times. Press Jump during this attack to skip to the finishing attack.
If the Grabbing attack fails, your character delivers the last shock wave attack to the ground.Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 15 sec. (12 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
Notes
- Speed of each punch solely relies on the attack speed of user.
- Counts as a throw move. Invincible during the activation.
- Can't be stacked on the target being mounted by another Brawler.
- Multiple Brawlers can Mount the target at the same time if they have
Raging Vulcan /
Raging Vulcan and
Raging Vulcan Upgrade /
Raging Vulcan Upgrade, however.
- Multiple Brawlers can Mount the target at the same time if they have
- In the Arena, you can only use
Mount on enemies that are knocked down. It will work on standing enemies in dungeons.
- If
Mount fails to grab a target the Brawler will instead punch the ground, creating a Shock Wave.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | ![]() |
Last Shock Wave Range | Last Shock Wave Atk. | ![]() ![]() | |
---|---|---|---|---|---|---|---|
Attack ![]() Atk. (Magical) |
Shock Wave ![]() Atk. (Magical) | ||||||
1 | 30 | 80 | 507% | 100% | 1005% | 50% | 100% |
2 | 32 | 90 | 559% | 103% | 1107% | 55% | 110% |
3 | 34 | 100 | 610% | 107% | 1209% | 60% | 120% |
4 | 36 | 110 | 662% | 110% | 1311% | 66% | 131% |
5 | 38 | 120 | 713% | 114% | 1413% | 71% | 141% |
6 | 40 | 130 | 765% | 117% | 1515% | 76% | 151% |
7 | 42 | 140 | 816% | 121% | 1617% | 81% | 161% |
8 | 44 | 150 | 868% | 124% | 1719% | 86% | 171% |
9 | 46 | 160 | 919% | 128% | 1821% | 91% | 182% |
10 | 48 | 170 | 971% | 131% | 1924% | 97% | 192% |
11 | 50 | 180 | 1022% | 135% | 2026% | 102% | 202% |
12 | 52 | 190 | 1074% | 138% | 2128% | 107% | 212% |
13 | 54 | 200 | 1125% | 141% | 2230% | 112% | 222% |
14 | 56 | 210 | 1177% | 145% | 2332% | 117% | 233% |
15 | 58 | 220 | 1228% | 148% | 2434% | 122% | 243% |
16 | 60 | 230 | 1280% | 152% | 2536% | 128% | 253% |
17 | 62 | 240 | 1331% | 155% | 2638% | 133% | 263% |
18 | 64 | 250 | 1383% | 159% | 2740% | 138% | 273% |
19 | 66 | 261 | 1434% | 162% | 2842% | 143% | 284% |
20 | 68 | 271 | 1486% | 166% | 2944% | 148% | 294% |
21 | 70 | 281 | 1537% | 169% | 3046% | 153% | 304% |
22 | 72 | 291 | 1589% | 173% | 3148% | 159% | 314% |
23 | 74 | 301 | 1640% | 176% | 3250% | 164% | 324% |
24 | 76 | 311 | 1692% | 180% | 3352% | 169% | 335% |
25 | 78 | 321 | 1743% | 183% | 3454% | 174% | 345% |
26 | 80 | 331 | 1795% | 186% | 3556% | 179% | 355% |
27 | 82 | 341 | 1846% | 190% | 3658% | 184% | 365% |
28 | 84 | 351 | 1898% | 193% | 3761% | 190% | 375% |
29 | 86 | 361 | 1949% | 197% | 3863% | 195% | 386% |
30 | 88 | 371 | 2001% | 200% | 3965% | 200% | 396% |
31 | 90 | 381 | 2052% | 204% | 4067% | 205% | 406% |
32 | 92 | 391 | 2104% | 207% | 4169% | 210% | 416% |
33 | 94 | 401 | 2155% | 211% | 4271% | 215% | 426% |
34 | 96 | 411 | 2207% | 214% | 4373% | 221% | 437% |
35 | 98 | 421 | 2258% | 218% | 4475% | 226% | 447% |
36 | 100 | 431 | 2310% | 221% | 4577% | 231% | 457% |
37 | 102 | 441 | 2362% | 224% | 4679% | 236% | 467% |
38 | 104 | 451 | 2413% | 228% | 4781% | 241% | 477% |
39 | 106 | 461 | 2465% | 231% | 4883% | 247% | 488% |
40 | 108 | 471 | 2516% | 235% | 4985% | 252% | 498% |
41 | 110 | 481 | 2568% | 238% | 5087% | 257% | 508% |
42 | 112 | 491 | 2619% | 242% | 5189% | 262% | 518% |
43 | 114 | 501 | 2671% | 245% | 5291% | 267% | 528% |
44 | 116 | 511 | 2722% | 249% | 5393% | 272% | 539% |
45 | 118 | 521 | 2774% | 252% | 5496% | 278% | 549% |
46 | 120 | 531 | 2825% | 256% | 5598% | 283% | 559% |
47 | 122 | 541 | 2877% | 259% | 5700% | 288% | 569% |
48 | 124 | 551 | 2928% | 262% | 5802% | 293% | 579% |
49 | 126 | 561 | 2980% | 266% | 5904% | 298% | 590% |
50 | 128 | 571 | 3031% | 269% | 6006% | 303% | 600% |
51 | 130 | 581 | 3083% | 273% | 6108% | 309% | 610% |
52 | 132 | 591 | 3134% | 276% | 6210% | 314% | 620% |
53 | 134 | 601 | 3186% | 280% | 6312% | 319% | 630% |
54 | 136 | 612 | 3237% | 283% | 6414% | 324% | 641% |
55 | 138 | 622 | 3289% | 287% | 6516% | 329% | 651% |
56 | 140 | 632 | 3340% | 290% | 6618% | 334% | 661% |
57 | 142 | 642 | 3392% | 294% | 6720% | 340% | 671% |
58 | 144 | 652 | 3443% | 297% | 6822% | 345% | 681% |
59 | 146 | 662 | 3495% | 301% | 6924% | 350% | 692% |
60 | 148 | 672 | 3546% | 304% | 7026% | 355% | 702% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |