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Difference between revisions of "Upgraded Poison Mine: Firelock"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Type2= 2nd Awakening | |Type2= 2nd Awakening | ||
|PrerequisiteLevel= 85 | |PrerequisiteLevel= 85 | ||
− | |Command= {{up}}{{down}}{{right}}{{right}} | + | |Command= {{up}}{{down}}{{right}}{{right}}{{Z}} |
− | |Description= | + | |Description=Immobilizes surrounding enemies with his overwhelming presence, and then strikes at them with a length of iron pipe studded with poison mines, detonating them.<p>This skill's Atk. increases in proportion to the number of [[Status Effects#Negative Effects|Abnormal Status effects]] cast on the enemies, which is checked during the Immobilizing process. |
+ | |||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|200 initial cost, 100 per level after}} |
*{{Cooldown|Dungeon=180 sec}} | *{{Cooldown|Dungeon=180 sec}} | ||
*{{CubeCost|10}} | *{{CubeCost|10}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Damage per Abnormal Status Effect (Up to 3)|+25%}} | ||
+ | |||
|Notes= | |Notes= | ||
*Upon activation enemies caught in the skill's area of effect are immobilized. | *Upon activation enemies caught in the skill's area of effect are immobilized. | ||
− | + | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Iron Pipe | + | !Iron Pipe Atk. |
− | !1st/2nd Explosion | + | !1st/2nd Explosion Atk. |
− | !3rd/4th Explosion | + | !3rd/4th/5th Explosion Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{MaxSkillRow}} | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{#expr: 2500+((2692-2500)/(4-1))*({{#var:i}}-1) round 0}} | |
− | + | {{!}} <!--Iron Pipe--> {{Calc|{{#var:i}}|25469|43189|4}}% | |
+ | {{!}} <!--1&2--> {{Calc|{{#var:i}}|14765|25037|4}}% | ||
+ | {{!}} <!--3~5--> {{Calc|{{#var:i}}|7383|12518|4}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 18:01, 6 December 2019
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Description
Immobilizes surrounding enemies with his overwhelming presence, and then strikes at them with a length of iron pipe studded with poison mines, detonating them.
This skill's Atk. increases in proportion to the number of Abnormal Status effects cast on the enemies, which is checked during the Immobilizing process.
Attributes
- SP per level: 200 initial cost, 100 per level after
- Cooldown: 180 sec
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Damage per Abnormal Status Effect (Up to 3): +25%
Notes
- Upon activation enemies caught in the skill's area of effect are immobilized.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Iron Pipe Atk. | 1st/2nd Explosion Atk. | 3rd/4th/5th Explosion Atk. |
---|---|---|---|---|---|
1 | 85 | 2500 | 25469% | 14765% | 7383% |
2 | 90 | 2564 | 31376% | 18189% | 9095% |
3 | 95 | 2628 | 37282% | 21613% | 10806% |
4 | 100 | 2692 | 43189% | 25037% | 12518% |
5 | 105 | 2756 | 49096% | 28461% | 14230% |
6 | 110 | 2820 | 55002% | 31885% | 15941% |
7 | 115 | 2884 | 60909% | 35309% | 17653% |
8 | 120 | 2948 | 66816% | 38733% | 19365% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |