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Difference between revisions of "Lightning Slash"

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*{{SkillAttribute|Multi-hit Count|5}}
 
*{{SkillAttribute|Multi-hit Count|5}}
 
*{{SkillAttribute|Max Charging Motion Duration|3 sec.}}
 
*{{SkillAttribute|Max Charging Motion Duration|3 sec.}}
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|Notes=
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*Can be improved with {{IconLink|Lightning Slash Upgrade}}, increasing the skill's Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
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<small>
 
<small>
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|name=Skill Growths
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|tab1=Dungeon
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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!MP
 
!MP
 
!Slashing Atk.
 
!Slashing Atk.
!Multi-hit Atk.
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!Energy Multi-hit Atk.
 
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
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{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|193|798|26}}
 
{{!}} <!--MP--> {{Calc|{{#var:i}}|193|798|26}}
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|4649|16440|26}}%
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{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|5612|20984|28}}%
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|619|2192|26}}%
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{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|747|2797|28}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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<span style="display: none;">}}</span>
</small>
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|tab2=Arena
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|contents2=<span style="display: none;">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!Level
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!Lv Req
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!MP
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!Slashing Atk.
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!Energy Multi-hit Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|193|798|26}}
 +
{{!}} <!--Slashing Atk.--> {{Calc|{{#var:i}}|260|841|23}}%
 +
{{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|35|112|23}}%
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{{!}}-
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}}
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|}
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<span style="display: none;">}}</span>
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}}
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{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
  
 
[[Category:Specialist Skills]]
 
[[Category:Specialist Skills]]

Revision as of 23:58, 10 November 2019


Lightning Slash.png Lightning Slash

No Video
Active Skill
Class:

Specialist (Subclass)

Command: Leftkey.pngDownkey.pngRightkey.pngZ.png
Prerequisite Level: 40
Prerequisite Skills: Squarely.png Squarely Lv1

Description

Releases his Core Energy, creating a long energy sword, and widely slashes at the area in front of him.
The Core Energy remains for a while, inflicting multi-hit damage.
The skill's charging motion can be retained for a set duration.

Attributes

  • SP per level: 50
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 25 sec.
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Multi-hit Count: 5
  • Max Charging Motion Duration: 3 sec.

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Slashing Atk. Energy Multi-hit Atk.
1 40 193 5612% 747%
2 42 217 6181% 823%
3 44 241 6751% 899%
4 46 266 7320% 975%
5 48 290 7889% 1051%
6 50 314 8459% 1127%
7 52 338 9028% 1203%
8 54 362 9597% 1278%
9 56 387 10167% 1354%
10 58 411 10736% 1430%
11 60 435 11305% 1506%
12 62 459 11875% 1582%
13 64 483 12444% 1658%
14 66 508 13013% 1734%
15 68 532 13583% 1810%
16 70 556 14152% 1886%
17 72 580 14721% 1962%
18 74 604 15291% 2038%
19 76 629 15860% 2114%
20 78 653 16429% 2190%
21 80 677 16999% 2266%
22 82 701 17568% 2341%
23 84 725 18137% 2417%
24 86 750 18707% 2493%
25 88 774 19276% 2569%
26 90 798 19845% 2645%
27 92 822 20415% 2721%
28 94 846 20984% 2797%
29 96 871 21553% 2873%
30 98 895 22123% 2949%
31 100 919 22692% 3025%
32 102 943 23261% 3101%
33 104 967 23831% 3177%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Specialist (Subclass) Skills
Active:Attract Ammunition.png Attract Ammunition Core Praxis.png Core Praxis Divide Earth.png Divide Earth Electric Pillar.png Electric Pillar Electricshock Gun.png Electricshock Gun Emission.png Emission Exocet.png Exocet Lightning Slash.png Lightning Slash Rotation Wave.png Rotation Wave Squarely.png Squarely
Passive:Core Blade Mastery.png Core Blade Mastery Injection.png Injection Intension.png Intension
Awakening:Burst Field.png Burst Field Dispulsion.png Dispulsion Energy Bounce.png Energy Bounce Intensify.png Intensify
2nd Awakening:Brandish Light.png Brandish Light CEAB-2.png CEAB-2 Core Paradigm.png Core Paradigm Exceed.png Exceed

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism