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Difference between revisions of "Last Fighting Will"

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m (Updated skill growth to Season 5, Act 1 Harlem Patch)
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{{MissingInfo|Skill data is outdated}}
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|Type=Passive
 
|Type=Passive
 
|Type2=Awakening
 
|Type2=Awakening
|PrerequisiteLevel=50
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|PrerequisiteLevel=48
 
|PrerequisiteSkill=
 
|PrerequisiteSkill=
 
|Command=
 
|Command=
|Description=Successful Critical attacks generate a Combat Robot that increases skill Atk.. The generated Combat Robot is safe from enemy attacks and lasts for a set duration. Combat Robots cannot be used in conjunction with each other.
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|Description=Creates a combat robot and increases Basic/Skill Atk. This robot cannot be attacked by enemies.
 
|Attributes=
 
|Attributes=
 
*{{SP per level|45}}
 
*{{SP per level|45}}
*{{Cooldown|Dungeon=1 sec.}}
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*{{SkillAttribute|Master Level|30}}
|Notes=*The first level is automatically acquired upon awakening as a [[Male Mechanic#Awakening as a Machinist|Machinist]]
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*{{SkillAttribute|Max Level|40}}
 +
*{{Cooldown|1 sec.}}
 +
*{{SkillAttribute|Robot Level|Scales with Character Level}}
 +
|Notes=
 +
*The first level is automatically acquired upon awakening as a [[Male Mechanic#Awakening as a Machinist|Machinist]]
 
*You can only have one Combat Robot up at any time.
 
*You can only have one Combat Robot up at any time.
*The duration, buff range, and skill atk. boost percentage increases with skill level.
 
 
|SkillGrowth=
 
|SkillGrowth=
{{tabs
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<span style="display:none">{{</span>
|name=Skill Growths
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<small>
|tab1=Dungeon
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|contents1=<span style="display: none;">{{</span>
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Activation Rate on Crit
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!Basic/Skill Atk.
!Robot Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Area
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!Skill Atk.
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{{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }}
!Duration
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}}
| 1||48||rowspan="13"|100%||Lv. 50||640px||+1%||20 sec.
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{{!}} <!--Basic/Skill Atk.--> +{{#expr: 1+((23-1)/(15-1))*({{#var:i}}-1) round 0}}%
|-{{SkillRow}}
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{{!}}-
| 2||51||Lv. 53||680px||+3%||21 sec.
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}}
|-{{SkillRow}}
 
| 3||54||Lv. 56||720px||+4%||22 sec.
 
|-{{SkillRow}}
 
| 4||57||Lv. 59||760px||+6%||23 sec.
 
|-{{SkillRow}}
 
| 5||60||Lv. 62||800px||-||24 sec.
 
|-{{SkillRow}}
 
| 6||63||Lv. 65||840px||-||25 sec.
 
|-{{SkillRow}}
 
| 7||66||Lv. 68||880px||-||26 sec.
 
|-{{SkillRow}}
 
| 8||69||Lv. 71||920px||-||27 sec.
 
|-{{SkillRow}}
 
| 9||72||Lv. 74||960px||-||28 sec.
 
|-{{SkillRow}}
 
| 10||75||Lv. 77||1000px||-||29 sec.
 
|-{{SkillRow}}
 
| 11||78||Lv. 80||1040px||-||30 sec.
 
|-{{SkillRow}}
 
| 12||81||Lv. 83||1080px||-||31 sec.
 
|-{{MaxSkillRow}}
 
| 13||84||Lv. 86||1120px||-||32 sec.
 
|}
 
<span style="display: none;">}}</span>
 
|tab2=Arena
 
|contents2=<span style="display: none;">{{</span>
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Activation Rate on Crit
 
!Robot Level
 
!Area
 
!Skill Atk.
 
!Duration
 
!Cooldown
 
|-{{SkillRow}}
 
| 1||48||rowspan="13"|100%||Lv. 48||rowspan="13"|640px||+1%||rowspan="13"|20 sec.||rowspan="13"|40 sec.
 
|-{{SkillRow}}
 
| 2||51||Lv. 51||+1%
 
|-{{SkillRow}}
 
| 3||54||Lv. 54||+1%
 
|-{{SkillRow}}
 
| 4||57||Lv. 57||+1%
 
|-{{SkillRow}}
 
| 5||60||Lv. 60||+1%
 
|-{{SkillRow}}
 
| 6||63||Lv. 63||+1%
 
|-{{SkillRow}}
 
| 7||66||Lv. 66||+2%
 
|-{{SkillRow}}
 
| 8||69||Lv. 69||+2%
 
|-{{SkillRow}}
 
| 9||72||Lv. 72||+2%
 
|-{{SkillRow}}
 
| 10||75||Lv. 75||+2%
 
|-{{SkillRow}}
 
| 11||78||Lv. 78||+2%
 
|-{{SkillRow}}
 
| 12||81||Lv. 81||+2%
 
|-{{MaxSkillRow}}
 
| 13||84||Lv. 84||+3%
 
 
|}
 
|}
<span style="display: none;">}}</span>
+
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
}}
+
</small>
 +
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 20:12, 27 February 2019


Last Fighting Will.png Last Fighting Will

No Video
Awakening Passive Skill
Class:

Male Mechanic

Command: None
Prerequisite Level: 48
Prerequisite Skills: None

Description

Creates a combat robot and increases Basic/Skill Atk. This robot cannot be attacked by enemies.

Attributes

  • SP per level: 45
  • Master Level: 30
  • Max Level: 40
  • Cooldown: 1 sec.
  • Robot Level: Scales with Character Level

Notes

  • The first level is automatically acquired upon awakening as a Machinist
  • You can only have one Combat Robot up at any time.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Basic/Skill Atk.
1 48 +1%
2 51 +3%
3 54 +4%
4 57 +6%
5 60 +7%
6 63 +9%
7 66 +10%
8 69 +12%
9 72 +14%
10 75 +15%
11 78 +17%
12 81 +18%
13 84 +20%
14 87 +21%
15 90 +23%
16 93 +25%
17 96 +26%
18 99 +28%
19 102 +29%
20 105 +31%
21 108 +32%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Male Mechanic Skills
Active:Air Combat Mech- Tempester.png Air Combat Mech: Tempester Camouflage.png Camouflage Detonation.png Detonation EX-S Viper.png EX-S Viper G-1 Corona.png G-1 Corona G-2 Rolling Thunder.png G-2 Rolling Thunder G-3 Raptor.png G-3 Raptor Hold & Go.png Hold & Go Mech Drop.png Mech Drop RX-60 Trap Runner.png RX-60 Trap Runner Robotics.png Robotics Sparrow Factory.png Sparrow Factory
Passive:Arc Reactor.png Arc Reactor Firebolt.png Firebolt Robot Engineering.png Robot Engineering Secret Land Runner.png Secret Land Runner Solar Module System.png Solar Module System
Awakening:EZ-10 Time Bomb.png EZ-10 Time Bomb Ex-S Viper Zero.png Ex-S Viper Zero Gaebolg Punch.png Gaebolg Punch Last Fighting Will.png Last Fighting Will
2nd Awakening:HS-1 Friends.png HS-1 Friends Hell March.png Hell March TX-45 A-Team.png TX-45 A-Team TX-80 Dimension Runner.png TX-80 Dimension Runner
Neo: Awakening:GW-16 Waldstein.png GW-16 Waldstein S.O.P.H.I.A.png S.O.P.H.I.A Virtual Rush.png Virtual Rush

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism