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Difference between revisions of "Dual Flicker"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=48 | |PrerequisiteLevel=48 | ||
− | + | |Description=Increases Basic/Skill Atk. Basic attacks shoot two bullets at the cost of your shot count.<br> | |
− | + | The second bullet's Atk. is lower than the first bullet. | |
− | |Description=Increases the | ||
|Attributes= | |Attributes= | ||
*{{SP per level|45}} | *{{SP per level|45}} | ||
+ | *{{SkillAttribute|Master Level|20}} | ||
+ | *{{SkillAttribute|Max Level|30}} | ||
+ | *{{SkillAttribute|Second Bullet Atk.|Dungeon=30%|Arena=50%}} | ||
|Notes= | |Notes= | ||
− | * | + | *First level is automatically obtained upon awakening. |
− | |||
*It has the same damage output, if it gets applied to the finisher of normal combo. | *It has the same damage output, if it gets applied to the finisher of normal combo. | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Basic/Skill Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|12|70.5|40|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | + | !Level | |
− | ! | + | !Lv Req |
− | ! | + | !Basic/Skill Atk. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|2.6|5.6|16|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 22:23, 4 November 2019
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Description
Increases Basic/Skill Atk. Basic attacks shoot two bullets at the cost of your shot count.
The second bullet's Atk. is lower than the first bullet.
Attributes
- SP per level: 45
- Master Level: 20
- Max Level: 30
- Second Bullet Atk.: 30% (50% in Arena )
Notes
- First level is automatically obtained upon awakening.
- It has the same damage output, if it gets applied to the finisher of normal combo.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Skill Atk. |
---|---|---|
1 | 48 | +12% |
2 | 51 | +13.5% |
3 | 54 | +15% |
4 | 57 | +16.5% |
5 | 60 | +18% |
6 | 63 | +19.5% |
7 | 66 | +21% |
8 | 69 | +22.5% |
9 | 72 | +24% |
10 | 75 | +25.5% |
11 | 78 | +27% |
12 | 81 | +28.5% |
13 | 84 | +30% |
14 | 87 | +31.5% |
15 | 90 | +33% |
16 | 93 | +34.5% |
17 | 96 | +36% |
18 | 99 | +37.5% |
19 | 102 | +39% |
20 | 105 | +40.5% |
21 | 108 | +42% |
22 | 111 | +43.5% |
23 | 114 | +45% |
24 | 117 | +46.5% |
25 | 120 | +48% |
26 | 123 | +49.5% |
27 | 126 | +51% |
28 | 129 | +52.5% |
29 | 132 | +54% |
30 | 135 | +55.5% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]General Skills | |
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Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |