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Difference between revisions of "Air Bomb Mech: Gale Force"
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− | + | __NOTOC__ | |
{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video=Jh__kISXNcE | |Video=Jh__kISXNcE | ||
|Class=Female Mechanic | |Class=Female Mechanic | ||
|Type=Active | |Type=Active | ||
+ | |Type2=Togglable | ||
|PrerequisiteLevel=35 | |PrerequisiteLevel=35 | ||
− | |Description= | + | |Command={{Up}}{{Down}}{{Up}}{{Z}} |
+ | |Description=Sets up an Air Bomb Mech: Gale Force that flies in the air, shooting a machine gun and missiles at enemies, and then self-destructs after a while or when a new robot is summoned. | ||
+ | Toggle on/off to activate the Self-destruct option. | ||
+ | |||
+ | Gale Force has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|40}} | *{{SP per level|40}} | ||
− | *{{ | + | *{{SkillAttribute|Master Level|50}} |
− | *{{ | + | *{{SkillAttribute|Max Level|60}} |
− | *{{ | + | *{{CastTime|0.6 sec.}} |
+ | *{{Cooldown|30 sec.}} | ||
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
− | + | *{{SkillAttribute|Gale Force Level|Scales with Character Level}} | |
− | + | *{{SkillAttribute|Gale Force HP|100% of your HP}} | |
− | |Notes=*Gale Force automatically looks for its target and attacks, like the usual summoned monsters of [[Summoner]] | + | *{{SkillAttribute|Gale Force Def.|100% of your Def.}} |
+ | *{{SkillAttribute|Duration|60 sec.}} | ||
+ | |Notes= | ||
+ | *Gale Force automatically looks for its target and attacks, like the usual summoned monsters of [[Summoner]] | ||
*Very effective in the map without any obstacles or flying foes to intercept Gale Force. | *Very effective in the map without any obstacles or flying foes to intercept Gale Force. | ||
*It's not powerful enough to take out targets, but useful enough to inflict chip damage and interrupt them. | *It's not powerful enough to take out targets, but useful enough to inflict chip damage and interrupt them. | ||
*The effect from general skills of the user doesn't impact Gale Force. Gale Force's attack is considered as separate individual attack. | *The effect from general skills of the user doesn't impact Gale Force. Gale Force's attack is considered as separate individual attack. | ||
− | |||
*Can be improved with {{IconLink|Air Bomb Mech: Gale Force Upgrade}} | *Can be improved with {{IconLink|Air Bomb Mech: Gale Force Upgrade}} | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{ | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | + | !Machine Gun Atk. | |
− | + | !Missile Atk. | |
− | + | !Explosion Atk. | |
− | !Machine Gun | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !Missile | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | !Explosion | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{#expr: (220+((1047-220)/(31-1))*({{#var:i}}-1))/1.1 round 0}} |
− | | | + | {{!}} <!--Machine Gun Atk.--> {{#expr: 672+((2721-672)/(31-1))*({{#var:i}}-1) round 0}}% |
− | |- | + | {{!}} <!--Missile Atk.--> {{#expr: 302+((1224-302)/(31-1))*({{#var:i}}-1) round 0}}% |
− | + | {{!}} <!--Explosion Atk.--> {{#expr: 2422+((9795-2422)/(31-1))*({{#var:i}}-1) round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | < | + | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' |
− | + | </small> | |
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 14:55, 26 February 2019
Togglable Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | None |
Description
Sets up an Air Bomb Mech: Gale Force that flies in the air, shooting a machine gun and missiles at enemies, and then self-destructs after a while or when a new robot is summoned.
Toggle on/off to activate the Self-destruct option.
Gale Force has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: 0.6 sec.
- Cooldown: 30 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Gale Force Level: Scales with Character Level
- Gale Force HP: 100% of your HP
- Gale Force Def.: 100% of your Def.
- Duration: 60 sec.
Notes
- Gale Force automatically looks for its target and attacks, like the usual summoned monsters of Summoner
- Very effective in the map without any obstacles or flying foes to intercept Gale Force.
- It's not powerful enough to take out targets, but useful enough to inflict chip damage and interrupt them.
- The effect from general skills of the user doesn't impact Gale Force. Gale Force's attack is considered as separate individual attack.
- Can be improved with Air Bomb Mech: Gale Force Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Machine Gun Atk. | Missile Atk. | Explosion Atk. |
---|---|---|---|---|---|
1 | 35 | 200 | 672% | 302% | 2422% |
2 | 37 | 225 | 740% | 333% | 2668% |
3 | 39 | 250 | 809% | 363% | 2914% |
4 | 41 | 275 | 877% | 394% | 3159% |
5 | 43 | 300 | 945% | 425% | 3405% |
6 | 45 | 325 | 1014% | 456% | 3651% |
7 | 47 | 350 | 1082% | 486% | 3897% |
8 | 49 | 375 | 1150% | 517% | 4142% |
9 | 51 | 400 | 1218% | 548% | 4388% |
10 | 53 | 426 | 1287% | 579% | 4634% |
11 | 55 | 451 | 1355% | 609% | 4880% |
12 | 57 | 476 | 1423% | 640% | 5125% |
13 | 59 | 501 | 1492% | 671% | 5371% |
14 | 61 | 526 | 1560% | 702% | 5617% |
15 | 63 | 551 | 1628% | 732% | 5863% |
16 | 65 | 576 | 1697% | 763% | 6109% |
17 | 67 | 601 | 1765% | 794% | 6354% |
18 | 69 | 626 | 1833% | 824% | 6600% |
19 | 71 | 651 | 1901% | 855% | 6846% |
20 | 73 | 676 | 1970% | 886% | 7092% |
21 | 75 | 701 | 2038% | 917% | 7337% |
22 | 77 | 726 | 2106% | 947% | 7583% |
23 | 79 | 751 | 2175% | 978% | 7829% |
24 | 81 | 776 | 2243% | 1009% | 8075% |
25 | 83 | 801 | 2311% | 1040% | 8320% |
26 | 85 | 827 | 2380% | 1070% | 8566% |
27 | 87 | 852 | 2448% | 1101% | 8812% |
28 | 89 | 877 | 2516% | 1132% | 9058% |
29 | 91 | 902 | 2584% | 1163% | 9303% |
30 | 93 | 927 | 2653% | 1193% | 9549% |
31 | 95 | 952 | 2721% | 1224% | 9795% |
32 | 97 | 977 | 2789% | 1255% | 10041% |
33 | 99 | 1002 | 2858% | 1285% | 10287% |
34 | 101 | 1027 | 2926% | 1316% | 10532% |
35 | 103 | 1052 | 2994% | 1347% | 10778% |
36 | 105 | 1077 | 3063% | 1378% | 11024% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Female Mechanic TP Skills | |
---|---|
Air Bomb Mech: Gale Force Upgrade EZ-8 Time Bomb Upgrade Frisbee Upgrade HS-12 Plasma Upgrade Mech Drop Upgrade Sparrow Factory Upgrade Upgrade G Robots Viper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |