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Difference between revisions of "Block Throw"
(Updated Skill Growth info (PvE), added PVP info, filled in Attributes + other info; Removed Missing Info tag) |
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|Command={{Up}}{{Right}}{{Z}} | |Command={{Up}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | Throws a brick at an enemy. The shattered brick shards damage to nearby enemies. If | + | Throws a brick at an enemy. The shattered brick shards damage to nearby enemies. If {{IconLink|Strengthened Throw}} is used, the Brawler lifts a boulder into the air and throws it. |
|Attributes= | |Attributes= | ||
Line 20: | Line 20: | ||
|Notes= | |Notes= | ||
+ | *The second brick thrown from {{IconLink|Backstreet Fighting Trick}} will be an iron brick, that while otherwise identical to the first brick will deal 30% more damage to enemies not afflicted with {{IconLink|Stun (Status)}}. | ||
*You can use the {{Left}} and {{Right}} arrow keys while in the air to make the boulder land closer or farther than normal. | *You can use the {{Left}} and {{Right}} arrow keys while in the air to make the boulder land closer or farther than normal. | ||
**The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target enemie(s). | **The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target enemie(s). | ||
*The Boulder can be thrown over barriers, (and can break object barriers). | *The Boulder can be thrown over barriers, (and can break object barriers). | ||
*MP will only be consumed on the initial cast or a reload of this skill, not on each toss cast. | *MP will only be consumed on the initial cast or a reload of this skill, not on each toss cast. | ||
− | *This skill is only {{Cancelable}} when using the normal version, not the | + | *This skill is only {{Cancelable}} when using the normal version, not the {{IconLink|Strengthened Throw}} version. |
|SkillGrowth= | |SkillGrowth= | ||
Line 41: | Line 42: | ||
!colspan="2"|Normal | !colspan="2"|Normal | ||
!colspan="2"|Strengthened | !colspan="2"|Strengthened | ||
− | !colspan="4"|Stun | + | !colspan="4"|{{IconLink|Stun (Status)}} |
|- {{Bgblue}} | |- {{Bgblue}} | ||
!Brick Damage (Physical) | !Brick Damage (Physical) | ||
Line 129: | Line 130: | ||
!colspan="2"|Normal | !colspan="2"|Normal | ||
!colspan="2"|Strengthened | !colspan="2"|Strengthened | ||
− | !colspan="4"|Stun | + | !colspan="4"|{{IconLink|Stun (Status)}} |
|- {{Bgblue}} | |- {{Bgblue}} | ||
!Brick Damage (Physical) | !Brick Damage (Physical) |
Revision as of 17:27, 25 August 2016
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Throws a brick at an enemy. The shattered brick shards damage to nearby enemies. If Strengthened Throw is used, the Brawler lifts a boulder into the air and throws it.
Attributes
- SP per level: 30
- Casting Time: Instant Cast
- Cooldown: 6 secs (10 secs in Arena )
- Number of Hits: 1-2
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- The second brick thrown from Backstreet Fighting Trick will be an iron brick, that while otherwise identical to the first brick will deal 30% more damage to enemies not afflicted with Stun (Status).
- You can use the and arrow keys while in the air to make the boulder land closer or farther than normal.
- The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target enemie(s).
- The Boulder can be thrown over barriers, (and can break object barriers).
- MP will only be consumed on the initial cast or a reload of this skill, not on each toss cast.
- This skill is only Basic Attack Cancelable Skill when using the normal version, not the Strengthened Throw version.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lvl Req | MP | # of Bricks | Normal | Strengthened | Stun (Status) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Brick Damage (Physical) | Shard Damage (Physical) | Brick Damage (Physical) | Shard Damage (Physical) | Level | Chance (Brick/Boulder) | Chance (Shards) | Duration | ||||
1 | 30 | 50 | 10 | 5.46 max-width:200px 100 |
4.1 max-width:200px 100 |
16.39 max-width:200px 100 |
12.3 max-width:200px 100 |
32 | 50% | 100% | 3 secs |
2 | 32 | 55 | 6.04 max-width:200px 100 |
4.52 max-width:200px 100 |
18.11 max-width:200px 100 |
13.58 max-width:200px 100 |
34 | 53% | 3 secs | ||
3 | 34 | 60 | 6.59 max-width:200px 100 |
4.94 max-width:200px 100 |
19.76 max-width:200px 100 |
14.83 max-width:200px 100 |
36 | 55% | 3.2 secs | ||
4 | 36 | 66 | 7.16 max-width:200px 100 |
5.36 max-width:200px 100 |
21.48 max-width:200px 100 |
16.1 max-width:200px 100 |
38 | 58% | 3.3 secs | ||
5 | 38 | 71 | 7.73 max-width:200px 100 |
5.8 max-width:200px 100 |
23.18 max-width:200px 100 |
17.39 max-width:200px 100 |
40 | 61% | 3.3 secs | ||
6 | 40 | 76 | 8.28 max-width:200px 100 |
6.22 max-width:200px 100 |
24.85 max-width:200px 100 |
18.64 max-width:200px 100 |
42 | 63% | 3.4 secs | ||
7 | 42 | 82 | 8.86 max-width:200px 100 |
6.64 max-width:200px 100 |
26.57 max-width:200px 100 |
19.92 max-width:200px 100 |
44 | 66% | 3.5 secs | ||
8 | 44 | 87 | 9.42 max-width:200px 100 |
7.07 max-width:200px 100 |
28.27 max-width:200px 100 |
21.2 max-width:200px 100 |
46 | 68% | 3.6 secs | ||
9 | 46 | 92 | 10 max-width:200px 100 |
7.5 max-width:200px 100 |
29.99 max-width:200px 100 |
22.49 max-width:200px 100 |
48 | 71% | 3.7 secs | ||
10 | 48 | 98 | 10.55 max-width:200px 100 |
7.91 max-width:200px 100 |
31.64 max-width:200px 100 |
23.74 max-width:200px 100 |
50 | 74% | 3.8 secs | ||
11 | 50 | 103 | 11.12 max-width:200px 100 |
8.34 max-width:200px 100 |
33.36 max-width:200px 100 |
25.02 max-width:200px 100 |
53 | 76% | 3.9 secs | ||
12 | 52 | 108 | 11.69 max-width:200px 100 |
8.77 max-width:200px 100 |
35.06 max-width:200px 100 |
26.3 max-width:200px 100 |
55 | 79% | 3.9 secs | ||
13 | 54 | 114 | 12.24 max-width:200px 100 |
9.18 max-width:200px 100 |
36.73 max-width:200px 100 |
27.55 max-width:200px 100 |
57 | 82% | 4 secs | ||
14 | 56 | 119 | 12.82 max-width:200px 100 |
9.61 max-width:200px 100 |
38.45 max-width:200px 100 |
28.84 max-width:200px 100 |
59 | 84% | 4.1 secs | ||
15 | 58 | 125 | 13.38 max-width:200px 100 |
10.04 max-width:200px 100 |
40.15 max-width:200px 100 |
30.12 max-width:200px 100 |
61 | 87% | 4.2 secs | ||
16 | 60 | 130 | 13.94 max-width:200px 100 |
10.45 max-width:200px 100 |
41.82 max-width:200px 100 |
31.37 max-width:200px 100 |
63 | 90% | 4.3 secs | ||
17 | 62 | 135 | 14.51 max-width:200px 100 |
10.88 max-width:200px 100 |
43.52 max-width:200px 100 |
32.65 max-width:200px 100 |
65 | 92% | 4.4 secs | ||
18 | 64 | 141 | 15.08 max-width:200px 100 |
11.3 max-width:200px 100 |
45.24 max-width:200px 100 |
33.92 max-width:200px 100 |
67 | 95% | 4.5 secs | ||
19 | 66 | 146 | 15.64 max-width:200px 100 |
11.72 max-width:200px 100 |
46.91 max-width:200px 100 |
35.17 max-width:200px 100 |
69 | 97% | 4.6 secs | ||
20 | 68 | 151 | 16.2 max-width:200px 100 |
12.16 max-width:200px 100 |
48.61 max-width:200px 100 |
36.46 max-width:200px 100 |
71 | 100% | 4.6 secs | ||
21 | 70 | 157 | 16.78 max-width:200px 100 |
12.58 max-width:200px 100 |
50.33 max-width:200px 100 |
37.74 max-width:200px 100 |
73 | 4.7 secs | |||
22 | 72 | 162 | 17.33 max-width:200px 100 |
13 max-width:200px 100 |
51.98 max-width:200px 100 |
38.99 max-width:200px 100 |
75 | 4.8 secs | |||
23 | 74 | 167 | 17.9 max-width:200px 100 |
13.43 max-width:200px 100 |
53.7 max-width:200px 100 |
40.27 max-width:200px 100 |
77 | 4.9 secs | |||
24 | 76 | 173 | 18.47 max-width:200px 100 |
13.85 max-width:200px 100 |
55.4 max-width:200px 100 |
41.56 max-width:200px 100 |
79 | 5 secs | |||
25 | 78 | 178 | 19.04 max-width:200px 100 |
14.28 max-width:200px 100 |
57.12 max-width:200px 100 |
42.84 max-width:200px 100 |
81 | 5 secs | |||
26 | 80 | 184 | 19.6 max-width:200px 100 |
14.7 max-width:200px 100 |
58.79 max-width:200px 100 |
44.09 max-width:200px 100 |
83 | 5.2 secs | |||
27 | 82 | 189 | 20.16 max-width:200px 100 |
15.12 max-width:200px 100 |
60.49 max-width:200px 100 |
45.37 max-width:200px 100 |
85 | 5.2 secs | |||
28 | 84 | 194 | 20.74 max-width:200px 100 |
15.55 max-width:200px 100 |
62.21 max-width:200px 100 |
46.66 max-width:200px 100 |
87 | 5.3 secs | |||
29 | 86 | 200 | 21.29 max-width:200px 100 |
15.97 max-width:200px 100 |
63.86 max-width:200px 100 |
47.9 max-width:200px 100 |
89 | 5.4 secs | |||
30 | 88 | 205 | 21.86 max-width:200px 100 |
16.39 max-width:200px 100 |
65.58 max-width:200px 100 |
49.19 max-width:200px 100 |
92 | 5.5 secs | |||
31 | 90 | 210 | 22.43 max-width:200px 100 |
16.82 max-width:200px 100 |
67.28 max-width:200px 100 |
50.47 max-width:200px 100 |
94 | 5.6 secs | |||
32 | 92 | 216 | 22.98 max-width:200px 100 |
17.23 max-width:200px 100 |
68.95 max-width:200px 100 |
51.71 max-width:200px 100 |
96 | 5.7 secs |
General TP Skills | |
---|---|
Basic Training Upgrade |