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Difference between revisions of "User talk:Dfoplayer"
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::2) Ok, I can just remove the categories I guess if you don't. Don't know how people want to handle it from there, but it sounds like it'd be nice if there was an archive of delete things from previous versions. | ::2) Ok, I can just remove the categories I guess if you don't. Don't know how people want to handle it from there, but it sounds like it'd be nice if there was an archive of delete things from previous versions. | ||
::3) Based on the delete description provided it sounds safe to delete. Also, I do see a skill called Castigation like it mentions so likely yes. --[[User:SirKerfluffles|SirKerfluffles]] ([[User talk:SirKerfluffles|talk]]) 15:38, 1 September 2015 (PDT) | ::3) Based on the delete description provided it sounds safe to delete. Also, I do see a skill called Castigation like it mentions so likely yes. --[[User:SirKerfluffles|SirKerfluffles]] ([[User talk:SirKerfluffles|talk]]) 15:38, 1 September 2015 (PDT) | ||
+ | :::2) No it is not nice. I don't like maintaining incomplete articles on old version things. This is very apparent for items and monsters. The wiki should be a database for things that are used for understanding the current state of the game. I'm happy to retain NPCs from pre-metastasis, and some major plot points but everything else should go because it's not applicable anymore. [[Loton]] for example should stay because he is referenced in game in mirror Arad. [[Lorianne]] is referenced on chessboard. Old skills do not affect the understanding of the current game state and thus should be nuked from orbit. --[[Image:MageIcon.png|link=User:Everspace]] [[User:Everspace|Everspace]] ([[User Talk:Everspace|talk]]) 15:49, 1 September 2015 (PDT) |
Revision as of 14:49, 1 September 2015
Archive 1 From December 2011 to January 2013
Archive 2 From May 2014 to June 2015
Contents
What why
Why did you mess up a lot of the basic skills (assumin it was you, I noticed you did it for the Dark Knight). The pages look far uglier with all the skills not having their boxes. Copain (talk) 22:31, 9 July 2015 (PDT)
- Uhh, which part of Dark Knight? Everspace created Template:ClassSkills so that any time we add new skills, the list will auto generate and no need to add in Dark Knight/Skills page. If needed, I'll look around to see if we can change the DPL extension output to boxes instead of bullets. --Dfoplayer (talk) 22:39, 9 July 2015 (PDT)
- Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
- It is very hard to configure DPL to output in tables, for someone who doesn't know HTML and CSS.--Dfoplayer (talk) 20:27, 10 July 2015 (PDT)
- EDIT: I think I got it, check it out. Is this what you guys were looking for?--Dfoplayer (talk) 21:09, 10 July 2015 (PDT)
- Yeah I never mentioned before but I agree with Copain. I like the skills better when they look like they're in tables instead of the bullet format.--SirKerfluffles (talk) 17:51, 10 July 2015 (PDT)
Toggle category
For Skill page Type 3, is it supposed to be toggable? All I get when searching around is recommendation to use togglable or toggleable. I want to make sure right now so every skill is using the same spelling for categorizing later. In addition, what counts as a togglable skill? Do passive skills you can turn off count like Insanity or only use it for skills like Frenzy that last until canceled or you run out of resource to maintain it. I noticed passives like insanity are grouped as conversion skills in game.--Lokd (talk) 08:48, 12 July 2015 (PDT)
- For now, yes, Type3 means to be Toggable or blank. I understand your searching, so I asked User:AradEditGuy for F Slayer's Tooltip description. He said it did not specifically say Toggable and it said something like "Press the Skill Key to turn it on or off" so I went with the spelling Everspace had.
- I do not know what category "Conversion" for passives is, so your going to have to ask someone else. If needed, we can add that to |Type3, which is why I did not pick |Toggable=y/n, to allow new categories in the future.--Dfoplayer (talk) 09:51, 12 July 2015 (PDT)
- Ok, that page has it spelt as togglable but the current page has it spelt as toggable.
- Adding it to type 3 sounds like the plan as I don't think a skill can be both togglable and a conversion skill. Or maybe that is just over complicating things and we can just consider them togglable. You can see what I am talking about with passives being grouped as conversion skills if you click the arrow next to your hotkey bar.Conversion is always there as well as any passives you have that can be turned off, seen here--Lokd (talk) 10:19, 12 July 2015 (PDT)
- LOL. I spelled it wrong. My bad. Let me fix asap. As for Conversion we can put it at |type3=Togglable.--Dfoplayer (talk) 10:46, 12 July 2015 (PDT)
- Fixed. Another thing to note is that some skills that are using SkillPage have hard coded categories like Wave Manifestation Brand. Those need to be removed.--Dfoplayer (talk) 10:57, 12 July 2015 (PDT)
GIF for M Striker and M Nen Master
Just edited M Striker and M Nen Master for its 2nd awakening name, artwork, and GIF. But the GIF seems that it doesn't play but you can click it to open the page and see it to play. So I have no idea how it to play normally on info panel. Let me know if you can fix this, thanks! --Aero X 999 (talk) 22:39, 15 July 2015 (PDT)
- Most likely it is caused by going over the mediawiki limit. Try to cut out as much white space as you can and resize the gif to be smaller. If you look at File:Eclipse Ani.gif, the file size 421 KB while yours is over 1 MB. --Dfoplayer (talk) 22:53, 15 July 2015 (PDT)
- Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
- Ok, edited and fixed; now it works! Thanks again! --Aero X 999 (talk) 23:24, 15 July 2015 (PDT)
- Oh thanks for letting me know, I had no idea how that it limit the MB for GIF, I'll edit right away. --Aero X 999 (talk) 23:05, 15 July 2015 (PDT)
Great, I just fixed by resizing the GIF and checked it again and now it doesn't work properly. --Aero X 999 (talk) 01:46, 16 July 2015 (PDT)
- Sometimes, the browser has an old image for the web page. Makes them load faster. On the very top (right to history button), there is a dropdown arrow. Click refresh, exit the page, and re enter the page. My phone displays the GIFs properly except for File:NenEmperor1.gif. That one still needs to be resized.--Dfoplayer (talk) 07:12, 16 July 2015 (PDT)
Handling Skill Info for the Metastatis Project
Hey, so I tried out applying the new Template:SkillPage to Block Throw, Torpedo, and Muse's Uppercut. Once all the skill pages use the template, it automatically covers that minor categorization step mentioned on The Great Skill Metastasis Project page. I'd like to go about converting all the non-template pages en masse like I did for (most) of the skill icons, but I'm assuming the main goal of the metastasis page is to show a list of skills pages with info that's updated (use the skill template) vs. outdated (don't use the skill template). So there's 2 options here, I can either
- 1. Spend countless hours converting pages (I'd only be able to copy the info already on existing pages), and label them with
{{Missing Info}}
like I did for Torpedo and Muse's Uppercut. Or use some other method to label pages with outdated info. - 2. Spend a more amount of normal hours filling pages for the classes I play with glorious information (Male Brawler, Dark Knight, some f. slayer sometime soon) and leave the rest up whoever decides to work on stuff.
I'm more a fan of Option 1, since it makes updating info more accessible to more people. From what I've seen there aren't too many people working on metastasis, meaning this isn't gonna get done anytime soon. So if it can get to the point where the only stuff left to do is updating the skill info, you could try and ask around to all the people who play a certain class and ask them to just fill in the blanks. Totally fine with Option 2 too though, so I can move on to other things.
I personally was planning on option 1, where I was going to migrate as many skills pages as I can to SkillPage. Except I didn't expect my summer internship to be time consuming.
When converting, just keep the youtube code in the |Video part of skillpage
|Video={{youtube_tn|eE7TV_YDLPc}}
should be
|Video=eE7TV_YDLPc
--Dfoplayer (talk) 13:03, 16 July 2015 (PDT)
Alright then, guess I'll start on some. Since Template:Outdated is on the main page, I think I'm gonna use that instead of the Template:Missing Info tag to make the project more visible.--SirKerfluffles (talk) 14:51, 16 July 2015 (PDT)
- Since both do the same thing, I would prefer MissingInfo than Outdated, because it adds the pages to a missing info category. I will do a text replace on all pages and delete Outdated. --Dfoplayer (talk) 16:55, 16 July 2015 (PDT)
- Shit man, gotta get more people on this. Blade Master active skills alone took ~2.5 hours--SirKerfluffles (talk) 17:26, 16 July 2015 (PDT)
Finished Male Slayer upgrades in about ~20min. The way I do it is take the same type, type2 skill that someone or I finished, like Mountainous Wheel Upgrade, copy and paste
{{SkillPage |Name=Mountainous Wheel Upgrade |Video= |Gender= |Class=Male Slayer |Type=Passive |Type2=TP |PrerequisiteLevel=50 |PrerequisiteSkill={{IconLink|Mountainous Wheel}} level 10+ |Command= |Description=Increases Jump Height, Bleeding duration, Attack Power, and Shockwave range for {{IconLink|Mountainous Wheel}}. |Attributes= *{{TP per level|1}}
and modify certain things, like |Name={{PAGENAME}}, skill requirements and such. For me, it makes the same group of skills goes faster.--Dfoplayer (talk) 21:07, 16 July 2015 (PDT)
- I just fixed SkillPage to include two classes. If we have three classes, then I'll go nuts. Lightsabre Mastery is one of the few with two classes. --Dfoplayer (talk) 21:44, 16 July 2015 (PDT)
Black Arachnia Undelete?
Hey, is it possible to retrieve stuff from deletion? Only one of the Black Arachnia pages was supposed to be deleted (the one with improper spelling). I just marked both since I didn't know which one it was and described it in the reason. --SirKerfluffles (talk) 18:54, 17 August 2015 (PDT)
- Yes, it is possible. Sorry, I use mass delete to wipe everything. I'll make sure I read the reason in the future. --Dfoplayer (talk) 18:58, 17 August 2015 (PDT)
- Alright, np. Something to keep in mind on this side too. --SirKerfluffles (talk) 19:28, 17 August 2015 (PDT)
Metastasis Page Redesign
Hey, so in a few hours all the template conversions will be done, barring some miscellaneous cases of things that should be deleted or archived. So considering that how it works right now (from my limited understanding) is that the DPL loading thing reads whether or not a skill page uses the Template:SkillPage or not , can you change it be to that it separates the pages to be based on if it uses Template:Missing Info or not? That way we can get the visual functionality back of which pages need to be info updated or not. Also it'd probably be a good idea to update the project description at that point. --SirKerfluffles (talk) 22:16, 31 August 2015 (PDT)
- Added. I wanted to use tabs or hiddentext, but template fails to load. The page just has no SkillPage and Missing Info lists. --Dfoplayer (talk) 22:48, 31 August 2015 (PDT)
- Well, I underestimated the Kunoichi section. Way too many skills and all those colons messing up automation. Super tired. Will have to finish tomorrow. Once everything's out of the "doesn't use skill page" section it can be deleted. Unfortunate about the template not loading though. Hopefully some kind of work around can be made. --SirKerfluffles (talk) 00:45, 1 September 2015 (PDT)
Nice! Didn't notice that the new "Missing Info" list generated before. Anyways, before removing the other "lacks skill template" section, it's probably a good idea to take care of these so they don't just become lost as random stray pages:
- Triple Threat
- Sacrifice
- Execution (F slayer move) <- which I agree looks like a terrible naming scheme
- Raging Tiger Fist
- Immobility Booster
- Pierce Booster
- Hand Cannon Mastery
- Flash Mine (Female)
- Battle Axe Mastery
--SirKerfluffles (talk) 14:51, 1 September 2015 (PDT)
- 1) I'm pretty sure the male fighters need to be moved to <Skill> (Male), ex: Spiral Nen (M) -> Spiral Nen (Male).
- 2) Some of those skills have been removed, so the proper thing is to delete the categories so they don't appear in the lists (and maybe mark them with delete). When I mean to archive content, I usually mean some feature, like the short-lived Fair Arena, and not skills. There's a debate on that.
- 3) Execution can be deleted, correct? --Dfoplayer (talk) 15:01, 1 September 2015 (PDT)
- 1) Yeah. The skill names there are messed up for sure. I'll handle some when I encounter them, but I'm also trying to get a list of rules down to post on the main Metastasis page for other people to work with. In the case of the Flash Mine though, says there's a combined page for it instead of the separate pages approach. Not familiar with the skill so can't judge it the M/F versions are close enough.
- 2) Ok, I can just remove the categories I guess if you don't. Don't know how people want to handle it from there, but it sounds like it'd be nice if there was an archive of delete things from previous versions.
- 3) Based on the delete description provided it sounds safe to delete. Also, I do see a skill called Castigation like it mentions so likely yes. --SirKerfluffles (talk) 15:38, 1 September 2015 (PDT)
- 2) No it is not nice. I don't like maintaining incomplete articles on old version things. This is very apparent for items and monsters. The wiki should be a database for things that are used for understanding the current state of the game. I'm happy to retain NPCs from pre-metastasis, and some major plot points but everything else should go because it's not applicable anymore. Loton for example should stay because he is referenced in game in mirror Arad. Lorianne is referenced on chessboard. Old skills do not affect the understanding of the current game state and thus should be nuked from orbit. -- Everspace (talk) 15:49, 1 September 2015 (PDT)