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Difference between revisions of "Spin Kick"
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|Notes= | |Notes= | ||
*There is no Super Armor effect, the striker can be interrupted during the skill during the "winding" effect before the kick. | *There is no Super Armor effect, the striker can be interrupted during the skill during the "winding" effect before the kick. | ||
− | + | *The first part of the skill hits (3-4 times?) to enemies in a generous area in front and slightly to the back of the striker, hit stunning them so that they are in front of the striker. | |
− | + | *The second part of the kick sends out an explosion (the first kick does not necessarily need to connect to cause this explosion). | |
− | + | **This part hits twice to enemies really near the striker, otherwise one hit. | |
− | + | **The striker will perform a upper somersault kick that will send enemies flying, and the striker will move back to its original casting spot. | |
+ | ***Note the somersault can hit enemies behind the striker. | ||
|SkillGrowth= | |SkillGrowth= |
Revision as of 10:36, 23 January 2016
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Awakening Active Skill | |
Class: | |
Command: | None |
Prerequisite Level: | None |
Prerequisite Skills: |
|
Description
Kicks widely while powerfully spinning using the power of centripetal force. Enemies in the way are knocked down and flown across the field.
Attributes
- SP per level: 120
- Casting Time: Instant
- Cooldown: 50 sec (? sec in Arena )
- This skill consumes 2 Clear Cube Fragments.
- MP -?% Cooldown -?% on Command
- ??? Basic Attack Cancelable Skill ???
- Number of Hits: ? (? in Arena, ? in Tower)
- Max level: 1
Notes
- There is no Super Armor effect, the striker can be interrupted during the skill during the "winding" effect before the kick.
- The first part of the skill hits (3-4 times?) to enemies in a generous area in front and slightly to the back of the striker, hit stunning them so that they are in front of the striker.
- The second part of the kick sends out an explosion (the first kick does not necessarily need to connect to cause this explosion).
- This part hits twice to enemies really near the striker, otherwise one hit.
- The striker will perform a upper somersault kick that will send enemies flying, and the striker will move back to its original casting spot.
- Note the somersault can hit enemies behind the striker.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP Cost | 1st hit Attack Strength | 2nd hit Attack Strength | Total Attack Strength |
---|---|---|---|---|---|
1(M) | 70 | 935 | 2200% | 4400% | 6600% |
2 | - | 1167 | 2428% | 4855% | 7283% |
Male Striker Skills | |
---|---|
Active: | Bone Crusher Close Kick Dragon Kick Flame Tornado Kick Lightning Dance Mountain Pusher Power Fist Super Armor Torpedo |
Passive: | Equip Boxing Gloves Fatal Aim Muscle Shift Quick Step Raid Punch |
Awakening: | Dual Release Slow Burn Spin Kick Suju Inferno Whirlwind Kick |
2nd Awakening: | Atomic Cannon Fire Release Power Descent Tyrant Strike |
Neo: Awakening: | Infernal Destroyer Limit Break Mortal Assault |
Male Striker TP Skills | |
---|---|
Bone Crusher Upgrade Close Kick Upgrade Dragon Kick Upgrade Flame Tornado Kick Upgrade Lightning Dance Upgrade Mountain Pusher Upgrade Torpedo Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |