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Difference between revisions of "Danger Close"
m (Chart is a little long there. I split it into two.) |
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Line 10: | Line 10: | ||
|Attributes= | |Attributes= | ||
*{{SP per level|100}} | *{{SP per level|100}} | ||
− | *{{Cooldown| | + | *{{Cooldown|45 seconds}} |
*{{CubeCost|5}} | *{{CubeCost|5}} | ||
*{{SkillAttribute|Duration|45 seconds}} | *{{SkillAttribute|Duration|45 seconds}} | ||
*{{SkillAttribute|Minimum time between each Support Shell|1 second}} | *{{SkillAttribute|Minimum time between each Support Shell|1 second}} | ||
|Command={{Down}}{{Right}}{{Right}}{{Z}} | |Command={{Down}}{{Right}}{{Right}}{{Z}} | ||
− | |Notes=* | + | |Notes= |
+ | *Reactive explosion is dependent on the elemental bullet skill you have active. | ||
+ | **{{IconLink|Freezing Bullet}} triggers a Water element explosion with a chance to freeze | ||
+ | **{{IconLink|Blazing Bullet}} triggers a Fire element explosion that leaves behind burning ground that deals additional damage | ||
+ | **{{IconLink|Silver Bullet}} triggers a Light element explosion that has a chance to shock | ||
+ | **{{IconLink|Armor-piercing Bullets}} or no active bullets triggers a Neutral element explosion. | ||
+ | *Any attack made by the Marshall will trigger an explosion. This includes attacks not specifically made by the Marshall like {{IconLink|Neil the Sniper}} or {{IconLink|Special Force - the Black Roses}} | ||
|SkillGrowth= | |SkillGrowth= | ||
{{tabs | {{tabs | ||
Line 27: | Line 33: | ||
!Support Shelling Probability | !Support Shelling Probability | ||
!Cannonball Physical Attack Power | !Cannonball Physical Attack Power | ||
− | ! | + | !Neutral Attribute Explosive Physical Attack Power |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 1||80||800||26%||900||17,050 | | 1||80||800||26%||900||17,050 |
Revision as of 22:15, 29 August 2015
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 80 |
Prerequisite Skills: | None |
Description
Allies launch artillery at enemies from behind for a certain duration.
Attributes
- SP per level: 100
- Cooldown: 45 seconds
- This skill consumes 5 Clear Cube Fragments.
- Duration: 45 seconds
- Minimum time between each Support Shell: 1 second
Notes
- Reactive explosion is dependent on the elemental bullet skill you have active.
- Freezing Bullet triggers a Water element explosion with a chance to freeze
- Blazing Bullet triggers a Fire element explosion that leaves behind burning ground that deals additional damage
- Silver Bullet triggers a Light element explosion that has a chance to shock
- Armor-piercing Bullets or no active bullets triggers a Neutral element explosion.
- Any attack made by the Marshall will trigger an explosion. This includes attacks not specifically made by the Marshall like Neil the Sniper or File:Special Force - the Black Roses.png Special Force - the Black Roses
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP Consumption | Support Shelling Probability | Cannonball Physical Attack Power | Neutral Attribute Explosive Physical Attack Power |
---|---|---|---|---|---|
1 | 80 | 800 | 26% | 900 | 17,050 |
2 | 82 | 875 | 28% | 920 | 17,440 |
3 | 84 | 950 | 30% | 940 | 17,779 |
4 | 86 | 1026 | 32% | 950 | 18,070 |
5 | 88 | 1101 | 34% | 960 | 18,330 |
6 | 90 | 1176 | 36% | 980 | 18,560 |
Lv | Lv Required | Flame Attribute | Light Attribute | Water Attribute | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Explosion Magical Attack Power | Flame Zone | Explosion Magical Attack Power | Shock | Explosion Magical Attack Power | Freezing | |||||||||
Multistage hit damage | Multistage hit interval | Greatest number hits | Probability | Time | Level | Offensive power | Probability | Time | Freezing Lv | |||||
1 | 80 | 13,460 | 720 | 0.5s | 6 times | 13,460 | 50% | 7s | Lv82 | 4,559 | 13,460 | 50% | 2s | Lv82 |
2 | 82 | 13,439 | 730 | 13,769 | 60% | Lv84 | 4,660 | 13,769 | 60% | 3s | Lv84 | |||
3 | 84 | 14,030 | 750 | 14,030 | 70% | Lv86 | 4,756 | 14,030 | 70% | 4s | Lv86 | |||
4 | 86 | 14,269 | 760 | 14,269 | 80% | Lv88 | 4,832 | 14,269 | 80% | Lv88 | ||||
5 | 88 | 14,469 | 770 | 14,469 | 90% | Lv90 | 4,905 | 14,469 | 90% | Lv90 | ||||
6 | 90 | 14,660 | 780 | 14,660 | 100% | Lv92 | 4,965 | 14,660 | 100% | Lv92 |
Male Spitfire TP Skills | |
---|---|
Buster Shot Upgrade C4 Upgrade Cross Fire Upgrade G-61 Gravity Grenade Upgrade High-voltage Bullet Maxwell Upgrade M18 Claymore Upgrade Napalm Upgrade Returning Sniper Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |