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Difference between revisions of "Phase Shift"

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Line 32: Line 32:
 
!rowspan="2"|MP
 
!rowspan="2"|MP
 
!rowspan="2"|Cast Time
 
!rowspan="2"|Cast Time
!rowspan="2"|Cooldown Time
+
!rowspan="2"|Cool Time
 
!rowspan="2"|After Warp Delay
 
!rowspan="2"|After Warp Delay
 
!rowspan="2"|Buff<br>Duration
 
!rowspan="2"|Buff<br>Duration
Line 38: Line 38:
 
!Player
 
!Player
 
|-{{Bgblue}} align="center"
 
|-{{Bgblue}} align="center"
| Movement・Attack Rate||Strength and Intelligence||Movement・Attack Rate
+
|Move&Attack Speed||STR&INT||Move&Attack Speed
 
|- style="background-color: #ffffff;" align="center"
 
|- style="background-color: #ffffff;" align="center"
| 1||10||rowspan="5"|20||20||rowspan="8"|即時発動||30s||rowspan="2"|1.0s||rowspan="8"|20s||+3.0%||+15||+2%
+
| 1||10||rowspan="5"|20||20||rowspan="8"|Instant||30s||rowspan="2"|1.0s||rowspan="8"|20s||+3.0%||+15||+2%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
 
| 2||13||21||29s||+5.0%||+20||+4%
 
| 2||13||21||29s||+5.0%||+20||+4%
Line 67: Line 67:
 
!rowspan="2"|MP
 
!rowspan="2"|MP
 
!rowspan="2"|Cast Time
 
!rowspan="2"|Cast Time
!rowspan="2"|Cooldown Time
+
!rowspan="2"|Cool Time
!rowspan="2"|硬直 時間
+
!rowspan="2"|After Warp Delay
!rowspan="2"|能力値<br>上昇時間!
+
!rowspan="2"|Buff<br>Duration
!colspan="2"|精霊
+
!colspan="2"|Summoned
 
!Player
 
!Player
 
|-{{Bgblue}} align="center"
 
|-{{Bgblue}} align="center"
| Movement・Attack Rate||Strength and Intelligence||Movement・Attack Rate
+
|Move&Attack Speed||STR&INT||Move&Attack Speed
 
|- style="background-color: #ffffff;" align="center"
 
|- style="background-color: #ffffff;" align="center"
| 1||10||rowspan="10"|20||20||rowspan="14"|即時発動||30秒||rowspan="2"|1.0秒||rowspan="14"|20秒||+3.0%||+15||+2%
+
| 1||10||rowspan="10"|20||20||rowspan="14"|Instant||30s||rowspan="2"|1.0s||rowspan="14"|20s||+3.0%||+15||+2%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 2||13||21||29秒||+5.0%||+20||+4%
+
| 2||13||21||29s||+5.0%||+20||+4%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 3||16||23||28秒||rowspan="2"|0.9秒||+7.5%||+30||+6%
+
| 3||16||23||28s||rowspan="2"|0.9s||+7.5%||+30||+6%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 4||19||24||27秒||+10.0%||+40||+8%
+
| 4||19||24||27s||+10.0%||+40||+8%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 5||22||26||26秒||rowspan="2"|0.8秒||+12.5%||+50||+10%
+
| 5||22||26||26s||rowspan="2"|0.8s||+12.5%||+50||+10%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 6||25||27||25秒||+15.0%||+60||+12%
+
| 6||25||27||25s||+15.0%||+60||+12%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 7||28||29||24秒||rowspan="2"|0.7秒||+17.5%||+70||+14%
+
| 7||28||29||24s||rowspan="2"|0.7s||+17.5%||+70||+14%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 8||31||31||23秒||+20.0%||+80||+16%
+
| 8||31||31||23s||+20.0%||+80||+16%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 9||34||32||22秒||rowspan="2"|0.6秒||+22.5%||+90||+18%
+
| 9||34||32||22s||rowspan="2"|0.6s||+22.5%||+90||+18%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 10 (M)||37||34||21秒||+25.0%||+100||+20%
+
| 10 (M)||37||34||21s||+25.0%||+100||+20%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 11||rowspan="4"|-||rowspan="4"|-||35||20秒||rowspan="2"|0.5秒||+27.5%||+110||+22%
+
| 11||rowspan="4"|-||rowspan="4"|-||35||20s||rowspan="2"|0.5s||+27.5%||+110||+22%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 12||||19秒||+30.0%||+120||+24%
+
| 12||||19s||+30.0%||+120||+24%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 13||||18秒||rowspan="2"|0.4秒||+32.5%||+130||+26%
+
| 13||||18s||rowspan="2"|0.4s||+32.5%||+130||+26%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 14||||17秒||+35.0%||+140||+28%
+
| 14||||17s||+35.0%||+140||+28%
 
|}
 
|}
  
Line 108: Line 108:
 
|-{{Bgblue}}
 
|-{{Bgblue}}
 
!rowspan="2"|Lv
 
!rowspan="2"|Lv
!rowspan="2"|クール タイム
+
!rowspan="2"|Cool Time
!rowspan="2"|硬直 時間
+
!rowspan="2"|After Delay
!colspan="3"|精霊
+
!colspan="3"|Summoned
!colspan="2"|プレイヤー
+
!colspan="2"|Players
 
|-{{Bgblue}} align="center"
 
|-{{Bgblue}} align="center"
| 能力値 上昇時間||移動・攻撃 速度||力・知能||能力値 上昇時間||移動・攻撃 速度
+
|Duration||Move&Attack Speed||STR&INT||Duration||Move&Attack Speed
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 1||45.0秒||rowspan="2"|1.0秒||rowspan="14"|20秒||+3.0%||+15||rowspan="14"|10秒||+1%
+
| 1||45.0s||rowspan="2"|1.0s||rowspan="14"|20s||+3.0%||+15||rowspan="14"|10s||+1%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 2||43.4秒||+5.0%||+20||+2%
+
| 2||43.4s||+5.0%||+20||+2%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 3||41.8秒||rowspan="2"|0.9秒||+7.5%||+30||+3%
+
| 3||41.8s||rowspan="2"|0.9s||+7.5%||+30||+3%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 4||40.3秒||+10.0%||+40||+4%
+
| 4||40.3s||+10.0%||+40||+4%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 5||38.7秒||rowspan="2"|0.8秒||+12.5%||+50||+5%
+
| 5||38.7s||rowspan="2"|0.8s||+12.5%||+50||+5%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 6||37.1秒||+15.0%||+60||+6%
+
| 6||37.1s||+15.0%||+60||+6%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 7||35.4秒||rowspan="2"|0.7秒||+17.5%||+70||+7%
+
| 7||35.4s||rowspan="2"|0.7s||+17.5%||+70||+7%
|-style="background-color: #ffffff;" align="center"
 
| 8||33.8秒||+20.0%||+80||+8%
 
|-style="background-color: #ffffff;" align="center"
 
| 9||32.2秒||rowspan="2"|0.6秒||+22.5%||+90||+9%
 
|-style="background-color: #ffffff;" align="center"
 
| 10 (M)||30.6秒||+25.0%||+100||+10%
 
|-style="background-color: #ffffff;" align="center"
 
| 11||29.0秒||rowspan="2"|0.5秒||+27.5%||+110||+11%
 
|-style="background-color: #ffffff;" align="center"
 
| 12||.秒||+30.0%||+120||+12%
 
|-style="background-color: #ffffff;" align="center"
 
| 13||.秒||rowspan="2"|0.4秒||+32.5%||+130||+13%
 
|-style="background-color: #ffffff;" align="center"
 
| 14||.秒||+35.0%||+140||+14%
 
|}
 
 
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|-{{Bgblue}}
 
!colspan="5"|スキルレベルが上がる装備品
 
|-{{Bgblue}} align="center"
 
| Rising Value (Order)(上昇値)||部位||種類||要求Lv||装備名
 
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| rowspan="6"|1||rowspan="6"|Weapon||rowspan="2"|Rod||10||style="color:#8a2be2;"|スチレッラ
+
| 8||33.8s||+20.0%||+80||+8%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 25||style="color:#8a2be2;"|Warlock Rod
+
| 9||32.2s||rowspan="2"|0.6s||+22.5%||+90||+9%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| rowspan="2"|Staff||15||style="color:#8a2be2;"|Spirit Call
+
| 10 (M)||30.6s||+25.0%||+100||+10%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 25||style="color:#8a2be2;"|Warlock Staff
+
| 11||29.0s||rowspan="2"|0.5s||+27.5%||+110||+11%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| Stick||25||style="color:#8a2be2;"|Warlock Stick
+
| 12||.s||+30.0%||+120||+12%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| Spear||25||style="color:#8a2be2;"|Warlock Spear
+
| 13||.s||rowspan="2"|0.4s||+32.5%||+130||+13%
 
|-style="background-color: #ffffff;" align="center"
 
|-style="background-color: #ffffff;" align="center"
| 2||Weapon||Staff||50||style="color:#ff1493;"|Crisis Scepter
+
| 14||.s||+35.0%||+140||+14%
 
|}
 
|}

Revision as of 16:21, 28 September 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/mage_3.flv" thumb="true" width="225" height="179"/>

Description

Teleports the user away from current location. Can only be activated during hit frame either on the ground or the air. Pressing directional key before using this skill allows one to warp to desired direction. Otherwise, the user will warp a step behind from the current location.


Prerequisite

  • Character Level 10


Details

  • Command Input: Z (During hit)
  • Casting Time: Instant
  • Cool Time: Varies on each level
  • Leaves a decoy behind once teleported. Summoned monster will receive power up, and a player will receive speed up by consuming it.
  • Can't be activated during any status effect that leaves the user unable to move. Can't be used after being caught by a throw move.
  • Only Battle Mage can learn beyond level 5


Mage

Lv Lv Req SP MP Cast Time Cool Time After Warp Delay Buff
Duration
Summoned Player
Move&Attack Speed STR&INT Move&Attack Speed
1 10 20 20 Instant 30s 1.0s 20s +3.0% +15 +2%
2 13 21 29s +5.0% +20 +4%
3 16 23 28s 0.9s +7.5% +30 +6%
4 19 24 27s +10.0% +40 +8%
5 (M) 22 26 26s 0.8s +12.5% +50 +10%
6 - - 27 25s +15.0% +60 +12%
7 29 24s 0.7s +17.5% +70 +14%
8 31 23s +20.0% +80 +16%


Battle Mage

Lv Lv Req SP MP Cast Time Cool Time After Warp Delay Buff
Duration
Summoned Player
Move&Attack Speed STR&INT Move&Attack Speed
1 10 20 20 Instant 30s 1.0s 20s +3.0% +15 +2%
2 13 21 29s +5.0% +20 +4%
3 16 23 28s 0.9s +7.5% +30 +6%
4 19 24 27s +10.0% +40 +8%
5 22 26 26s 0.8s +12.5% +50 +10%
6 25 27 25s +15.0% +60 +12%
7 28 29 24s 0.7s +17.5% +70 +14%
8 31 31 23s +20.0% +80 +16%
9 34 32 22s 0.6s +22.5% +90 +18%
10 (M) 37 34 21s +25.0% +100 +20%
11 - - 35 20s 0.5s +27.5% +110 +22%
12 19s +30.0% +120 +24%
13 18s 0.4s +32.5% +130 +26%
14 17s +35.0% +140 +28%


Lv Cool Time After Delay Summoned Players
Duration Move&Attack Speed STR&INT Duration Move&Attack Speed
1 45.0s 1.0s 20s +3.0% +15 10s +1%
2 43.4s +5.0% +20 +2%
3 41.8s 0.9s +7.5% +30 +3%
4 40.3s +10.0% +40 +4%
5 38.7s 0.8s +12.5% +50 +5%
6 37.1s +15.0% +60 +6%
7 35.4s 0.7s +17.5% +70 +7%
8 33.8s +20.0% +80 +8%
9 32.2s 0.6s +22.5% +90 +9%
10 (M) 30.6s +25.0% +100 +10%
11 29.0s 0.5s +27.5% +110 +11%
12 .s +30.0% +120 +12%
13 .s 0.4s +32.5% +130 +13%
14 .s +35.0% +140 +14%