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Difference between revisions of "The Machine Revolution: Bakal Raid"
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|1 {{Item|Inherited Flame's Will}} | |1 {{Item|Inherited Flame's Will}} | ||
− | | | + | |70 ~ 75 |
|} | |} | ||
* {{Item|Inherited Flame's Will Box}}es can be purchased for 50 {{Item|Golden Beryl}}s in the Raid Shop. | * {{Item|Inherited Flame's Will Box}}es can be purchased for 50 {{Item|Golden Beryl}}s in the Raid Shop. | ||
− | *'''Availability:''' | + | *'''Availability:''' Opened on Thursday - Sunday; It can be entered and cleared once a week. Since both Bakal Raid and Total War shares the same Rewards/Weekly Entry Count, clearing Bakal locks you out of entering Total War until Tuesday at 9:00 UTC. |
*'''Quest Needed:''' Clear '''[A Very Small Difference]''', and accumulate the required Adventurer Fame to gain access to the Raid channel. | *'''Quest Needed:''' Clear '''[A Very Small Difference]''', and accumulate the required Adventurer Fame to gain access to the Raid channel. | ||
*'''Player Amount:''' 12 Players; 3 separate parties consisting of four players. | *'''Player Amount:''' 12 Players; 3 separate parties consisting of four players. | ||
+ | *'''Maximum Time Limit:''' 1 Hour and 48 Minutes. (68:40) | ||
===Restrictions=== | ===Restrictions=== | ||
Line 42: | Line 43: | ||
==Bakal Raid Normal Mode== | ==Bakal Raid Normal Mode== | ||
− | Released in April 2023's Season 7 - Act.05 Patch, The Machine Revolution: Bakal Raid is the overall, seventh raid in ''Dungeon Fighter Online'' that is heavily focused around the [[Bakal | + | Released in April 2023's Season 7 - Act.05 Patch, The Machine Revolution: Bakal Raid is the overall, seventh raid in ''Dungeon Fighter Online'' that is heavily focused around the Adventurer, [[Empyrean Allied Forces]], and [[Eternal Flame]] facing off against [[Bakal]] during his centuries long tyrannical reign over [[Empyrean]]. Unlike previous Apostle-themed raids which has the standard two phase formats, Bakal Raid only contains a single phase that's identical to [[Fiend War]]'s layout, albeit on a higher scale of difficulty that requires a heavy amount of coordination and teamwork from all three parties. |
A single player can create a Raid Group by speaking to [[Commander Irine]] while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements. | A single player can create a Raid Group by speaking to [[Commander Irine]] while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements. | ||
− | Although | + | Although defeating Bakal entirely is the main objective for succeeding entirely, |
===Party Composition=== | ===Party Composition=== | ||
Line 75: | Line 76: | ||
* Before reaching either Bakal and his Great Dragons, they are each guarded by one of four '''Gatekeeper''' Dragonoid Boss Monsters consisting of; [[Magic Dragon Basilisk]], [[Nine-tailed Blona]], [[Gherda of the Ice]] and [[Wicked Dragon Nympha]]. Except for Gherda, the other three functions as a [[Fiend War]] ''Logistics Base'', which lets them generate '''Marcher''' Units bein either {{Spawns|class=named|Rage Dragon Brute}} or {{Spawns|class=named|Steel Dragon Tank}}, that'll make their way towards an Allied Operation Base by one minute per slot to attack, summon mobs within that area and greatly increases the Conflagration Gauge by 25% if successfully invaded the base. Defeating any of these four bosses grants access to a temporary post with the '''Flughafen''', but keep in mind that they'll regenerate after roughly 15 minutes have gone by, meaning you'll have to fight them again. | * Before reaching either Bakal and his Great Dragons, they are each guarded by one of four '''Gatekeeper''' Dragonoid Boss Monsters consisting of; [[Magic Dragon Basilisk]], [[Nine-tailed Blona]], [[Gherda of the Ice]] and [[Wicked Dragon Nympha]]. Except for Gherda, the other three functions as a [[Fiend War]] ''Logistics Base'', which lets them generate '''Marcher''' Units bein either {{Spawns|class=named|Rage Dragon Brute}} or {{Spawns|class=named|Steel Dragon Tank}}, that'll make their way towards an Allied Operation Base by one minute per slot to attack, summon mobs within that area and greatly increases the Conflagration Gauge by 25% if successfully invaded the base. Defeating any of these four bosses grants access to a temporary post with the '''Flughafen''', but keep in mind that they'll regenerate after roughly 15 minutes have gone by, meaning you'll have to fight them again. | ||
− | ===Party | + | ===Party Buffs=== |
− | + | These buffs only occur whenever Red/Yellow/Green Parties are defeating bosses. It's immediately applied for a temporary 6 - 8 minutes towards the party who defeated them, and is able to help against battling either Bakal or the Great Dragon Trio. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | |
− | + | !List of Party Buffs | |
− | + | !Main Effect | |
− | + | !Icons | |
− | + | |- | |
− | + | |style="text-align:left;"|'''Men Vs. Giant''' | |
+ | |Grants immunity to Poison within the Berserk Dragon's Sphere. | ||
+ | |[[File:Bakal - StunImmunity.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Undying Courage''' | ||
+ | |Grants immunity to Poison within the Death Dragon's Sphere. | ||
+ | ||[[File:Bakal - PoisonImmunity.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Volcanic Passion''' | ||
+ | |Grants immunity to Stun within the Ice Dragon's Sphere. | ||
+ | ||[[File:Bakal - FreezeImmunity.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Time to Extinguish the Fire - Berserk/Death/Ice Dragon''' | ||
+ | |Increases +30% (Normal Mode) (85% Hard Mode) damage on Hismar/Spirazzi/Skasa.<br>Increases +20% (Normal Mode) (85% Hard Mode) Damage on Bakal. (Buffs do not stack.) | ||
+ | |[[File:Bakal - ExtinguishFireHismar.png|30px]][[File:Bakal - ExtinguishFireSpirazzi.png|30px]][[File:Bakal - ExtinguishFireSkasa.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Desire for Freedom''' | ||
+ | |Grants immunity to all three harmful effects within all the Spheres. | ||
+ | |[[File:Bakal - Triple Immunity.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Overflowing Vitality''' | ||
+ | |Increases all Defenses +10%. | ||
+ | |[[File:Bakal - Defense.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Awake Mind''' | ||
+ | |Increases cooldown recovery +10%. | ||
+ | |[[File:Bakal - Cooldown.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Rear Support''' | ||
+ | |Increases your Consumable use limit by 5. | ||
+ | |[[File:Bakal - Consumable.png|30px]] | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Reinforcement Request''' | ||
+ | |Randomly casts a Commander buff. | ||
+ | |[[File:Bakal - Random Commander.png|30px]] | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Commander Buffs=== | ||
+ | When obtaining Commander Buffs that consists of Empyrean Allied Forces members, these are shared among the entire raid and only party leaders can use them through hotkey commands with various effects. | ||
+ | |||
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !Empyrean Allied Forces | ||
+ | !Main Effect | ||
+ | !Command Key | ||
+ | |- | ||
+ | |style="text-align:left;"|[[File:Sarah-NFace1.png|100px]]<br><center>[[Sarah Wane]]</center> | ||
+ | |'''Noble Duty:''' Sarah encourages you. Grants immunity to all Abnormal Status effects for 1 minute. (60 seconds) (Not applicable to special attacks from dragons) | ||
+ | |'''~1''' | ||
+ | |- | ||
+ | |style="text-align:left;"|[[File:Rosa-NFace1.png|100px]]<br><center>[[Rosa Jurgen]]</center> | ||
+ | |'''Strategic Supply:''' Rosa Jurgen provides you with supplies. Increases Life Token limit by 3. | ||
+ | |'''~2''' | ||
+ | |- | ||
+ | |style="text-align:left;"|[[File:Flo-NFace1.png|100px]]<br><center>[[Spitfire Flo]]</center> | ||
+ | |'''Decisive Shot:''' Spitfire Flo provides fire support. Increases damage by 20% for 30 seconds. | ||
+ | |'''~3''' | ||
+ | |- | ||
+ | |style="text-align:left;"|[[File:Irine-NFace1.png|100px]]<br><center>[[Commander Irine]]</center> | ||
+ | |'''Empyreans' Wishes:''' Commander Irine prays for her forces. Grants Invincibility for 10 seconds. | ||
+ | |'''~4''' | ||
+ | |- | ||
+ | |style="text-align:left;"|[[File:Juvenil-NFace1.png|100px]]<br><center>[[Juvenil]]</center> | ||
+ | |'''Secure Retreat:''' Juvenil helps you make a strategic retreat. Return immediately without penalties. (Cruel King of Dragons' Main Hall's Encroachment penalty excluded) | ||
+ | |'''~5''' | ||
+ | |- | ||
+ | |} | ||
− | + | ==King of Dragons' Conflagration Gauge== | |
− | * | + | * Apart from the Raid's maximum time limit, Bakal will begin to gather power from his Great Dragons' spheres throughout its progression via '''Conflagration Gauge''' that's on the UI's top right screen starting off at 0%. This gauge will only start increasing from specific conditions through points that total up to '''8000'''(Normal)/'''7000'''(Hard). All three parties must coordinate on doing their respective tasks to prevent Bakal's Conflagration Gauge from reaching 100%, or that operation is considered a failure. |
** '''+2000''' for enemy troops reaching an Operation Base. | ** '''+2000''' for enemy troops reaching an Operation Base. | ||
− | **''' +100''' every 10 seconds if nobody is fighting Bakal. | + | **''' +100''' every 10 seconds if nobody is fighting an awakened Bakal. |
** '''+20''' every 10 seconds when a party is battling Bakal. | ** '''+20''' every 10 seconds when a party is battling Bakal. | ||
** '''+50 '''for 1 minute if nobody is battling an awakened [[Hismar]], [[Spirazzi]] or [[Skasa]]. | ** '''+50 '''for 1 minute if nobody is battling an awakened [[Hismar]], [[Spirazzi]] or [[Skasa]]. | ||
− | + | ==Monsters== | |
'''Cruel King of Dragons' Main Hall''' | '''Cruel King of Dragons' Main Hall''' | ||
*{{Monster link|class=boss|Bakal}} | *{{Monster link|class=boss|Bakal}} | ||
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*{{Monster link|class=boss|Sleepy-eyed Rotund}} | *{{Monster link|class=boss|Sleepy-eyed Rotund}} | ||
− | + | ==Normal Mode Rewards== | |
− | ''' | + | '''All three parties will receive the following rewards via Card Flips if they have at least defeated three or more bosses:'''<br> |
*{{HoverTextBox|Link={{Item|Tales of Bravery - The Machine Revolution}}|HoverText= 5 Each}} | *{{HoverTextBox|Link={{Item|Tales of Bravery - The Machine Revolution}}|HoverText= 5 Each}} | ||
*{{HoverTextBox|Link={{Item|Cruel King of Dragons' Seal}}|HoverText= 121 Each}} | *{{HoverTextBox|Link={{Item|Cruel King of Dragons' Seal}}|HoverText= 121 Each}} | ||
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*{{HoverTextBox|Link={{Item|Flawless Golden Beryl}}|HoverText= 400 - 560 each}} | *{{HoverTextBox|Link={{Item|Flawless Golden Beryl}}|HoverText= 400 - 560 each}} | ||
*{{HoverTextBox|Link={{Item|Warped Dimension Cube}}|HoverText= 1 - 3 each (Untradable or Account-bound)}} | *{{HoverTextBox|Link={{Item|Warped Dimension Cube}}|HoverText= 1 - 3 each (Untradable or Account-bound)}} | ||
− | * 4 - 6 Level 105 Epic Equipment Fixed Normal, Area or Custom Options (Levels | + | * 4 - 6 Level 105 Epic Equipment Fixed Normal, Area or Custom Options (Levels 70 ~ 75) |
+ | * 1 Level 105 Sacrosanct Area Legendary Pot (Machine Revolution) | ||
+ | * 1 Level 105 Dark Fragmented Abyss Unique Equipment | ||
* 1 Unique or Legendary Machine Revolution [[Monster Card]] | * 1 Unique or Legendary Machine Revolution [[Monster Card]] | ||
Line 148: | Line 207: | ||
'''Gold Card Flips may yield:''' | '''Gold Card Flips may yield:''' | ||
− | + | * 1 Level 105 Epic Equipment Fixed Normal, Area or Custom Options (Level 76 ~ 80) | |
− | |||
− | |||
− | * 1 Level 105 Epic Equipment | ||
'''Auction Loot Rewards after the Raid may yield:'''<br> | '''Auction Loot Rewards after the Raid may yield:'''<br> | ||
− | '' | + | ''TBA'' |
==Bakal Hard Mode== | ==Bakal Hard Mode== | ||
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* All Great Dragons and Bakal have increased health and adjusted attack patterns. | * All Great Dragons and Bakal have increased health and adjusted attack patterns. | ||
− | + | ===Hard Mode Rewards=== | |
Rewards accumulated from Normal Mode remains intact. However, there is a newer addition upon clearing Hard Mode, as players can obtain {{HoverTextBox|Link={{Item|Warped Dimension Cube - Fiery Breath}}|HoverText= 2 each (Untradable or Account-bound)}} to unlock the '''Fiery Breath''' Option on their existing Fusion Weapon by exchanging them for a {{Item|Cruel King of Dragons' Anvil}} in the Raid Shop. | Rewards accumulated from Normal Mode remains intact. However, there is a newer addition upon clearing Hard Mode, as players can obtain {{HoverTextBox|Link={{Item|Warped Dimension Cube - Fiery Breath}}|HoverText= 2 each (Untradable or Account-bound)}} to unlock the '''Fiery Breath''' Option on their existing Fusion Weapon by exchanging them for a {{Item|Cruel King of Dragons' Anvil}} in the Raid Shop. | ||
==Total War== | ==Total War== | ||
Prior to the release of Bakal Raid, [[The Machine Revolution: Total War]] would be launched on a February 2023 patch. Total War can be seen as a heavily scaled-down version that only features only six bosses and seperate mechanics. | Prior to the release of Bakal Raid, [[The Machine Revolution: Total War]] would be launched on a February 2023 patch. Total War can be seen as a heavily scaled-down version that only features only six bosses and seperate mechanics. |
Revision as of 15:34, 19 January 2024
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
The Machine Revolution: Bakal Raid | |
---|---|
Location | Empyrean - Sky's Wish Gate |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | Bakal, the Cruel King of Dragons |
Contents
Raid Rules & Details
Level Required | Normal Mode - Hard Mode Adventurer Fame | Fatigue Points | Raid Entry Material | Main Item Option Levels |
---|---|---|---|---|
110 | 40,047 45,142 |
0 | 1 Inherited Flame's Will | 70 ~ 75 |
- Inherited Flame's Will Boxes can be purchased for 50 Golden Beryls in the Raid Shop.
- Availability: Opened on Thursday - Sunday; It can be entered and cleared once a week. Since both Bakal Raid and Total War shares the same Rewards/Weekly Entry Count, clearing Bakal locks you out of entering Total War until Tuesday at 9:00 UTC.
- Quest Needed: Clear [A Very Small Difference], and accumulate the required Adventurer Fame to gain access to the Raid channel.
- Player Amount: 12 Players; 3 separate parties consisting of four players.
- Maximum Time Limit: 1 Hour and 48 Minutes. (68:40)
Restrictions
- Losing or retreating from a battle, places a recovery time penalty on whichever party does either condition and cannot enter for a while until the timer ends. Parties who battled Bakal on the other hand, wields a 10-minute limit when fighting, but places an Encroachment penalty of 480 seconds (8 minutes) afterward.
- Your skill cooldowns remain intact if you die and resurrect.
- All three parties have 5 Life Tokens, and a 10 consumable usage limit, these can be increased through either Party or Commander Buffs.
- Like with many Raid-exclusive consumables, only 5 Standard-Issue First Aid Kits & Portable OP Packs can be carried on a character, and does expire on the weekly Tuesday reset. (9:00 UTC)
- If the Dragon King's Conflagration Gauge reaches 100% (8000 Normal | 7000 Hard), the run is considered a failure, and you'll retrieve your Inherited Flame's Will back through the mailbox.
Bakal Raid Normal Mode
Released in April 2023's Season 7 - Act.05 Patch, The Machine Revolution: Bakal Raid is the overall, seventh raid in Dungeon Fighter Online that is heavily focused around the Adventurer, Empyrean Allied Forces, and Eternal Flame facing off against Bakal during his centuries long tyrannical reign over Empyrean. Unlike previous Apostle-themed raids which has the standard two phase formats, Bakal Raid only contains a single phase that's identical to Fiend War's layout, albeit on a higher scale of difficulty that requires a heavy amount of coordination and teamwork from all three parties.
A single player can create a Raid Group by speaking to Commander Irine while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements.
Although defeating Bakal entirely is the main objective for succeeding entirely,
Party Composition
Like with Prey or Ozma, the amount of participants for Bakal Raid is 12 which are comprised of Red, Yellow & Green parties. There is no specific in-game designation for who belongs in which party, but the traditional player convention is to make the red party the strongest, followed by yellow, and then green party. As with the standard raid structures, It is recommended that every party contains:
The 3 parties typically have different expected responsibilities, but no party is locked out of any particular dungeon, so this is up to the raid leader's discretion.
Battlefield Progression & Dungeons
For the entire raid's "home base" of operations is also located within Sky's Wish Gate's entrance, much like with Total War's environment, albeit - much different from its toned-down counterpart. Sky's Wish Gate is split into a total of 16 dungeons areas on the map that's broken up into various different zones and routes alike, where all parties are able to traverse through with ease, but will always remain in-dungeon mode until retreating. The middle route is the Cruel King of Dragons' Road, that goes directly into Cruel King of Dragons' Main Hall where Bakal's Palace is located, housing the Dragon King himself. Party leaders also have the ability to teleport their team towards other bases through the usage of a "Flughafen".
Hismar's territory is located around the lower route's Dragon Claw Entrance Operation Base, this leads into Prison of Mortal Combat → Ruin's Flower Garden → Beserk Dragon's Destroyed Palace.
Spirazzi's territory is located around the upper route's Dragon Fang (Dungeon) Entrance Operation Base, this leads into Faded Gold Depot → Hallow Soul Depot → Death Dragon's Soul Palace.
Skasa's territory is located behind Bakal's Main Hall and can also be accessed from either going through Dragon Fang or Claw's routes. This also leads into Fixed Pond → Dark Cloud Tower → Ice Dragon's Frozen Palace.
The raid leader is able to use a tool on the map to designate certain dungeons as the next target for each party (red, yellow, green). Players should pay attention to these map markers, particularly if they are not using a third-party voice chat program, as it can be difficult for the raid leader to type to communicate while trying to clear dungeons.
Great Dragon Trio & Sphere Effects
- When first confronting a Gatekeeper Boss Monster, either Hismar, Spirazzi or Skasa is randomly awakened, automatically activating their Spheres. Functioning similarly like Total War's penalties upon entering any of the awoken Great Dragon Trio's Palace Zones, they'll begin casting a persistent Abnormal Status effect that can potentially hinder the party's progress, unless the party involved obtains Status Immunity buffs from Mid-bosses is one way to help against the Trio. Once defeated, they'll transfer their powers over to Bakal during his battle at certain intervals, regardless of which phase he's in.
- Berserk Dragon Sphere Effect: Stun (Status)
- Death Dragon Sphere Effect: Poison (Status)
- Ice Dragon Sphere Effect: Freeze (Status)
Gatekeepers & Marchers
- Before reaching either Bakal and his Great Dragons, they are each guarded by one of four Gatekeeper Dragonoid Boss Monsters consisting of; Magic Dragon Basilisk, Nine-tailed Blona, Gherda of the Ice and Wicked Dragon Nympha. Except for Gherda, the other three functions as a Fiend War Logistics Base, which lets them generate Marcher Units bein either Rage Dragon Brute or Steel Dragon Tank , that'll make their way towards an Allied Operation Base by one minute per slot to attack, summon mobs within that area and greatly increases the Conflagration Gauge by 25% if successfully invaded the base. Defeating any of these four bosses grants access to a temporary post with the Flughafen, but keep in mind that they'll regenerate after roughly 15 minutes have gone by, meaning you'll have to fight them again.
Party Buffs
These buffs only occur whenever Red/Yellow/Green Parties are defeating bosses. It's immediately applied for a temporary 6 - 8 minutes towards the party who defeated them, and is able to help against battling either Bakal or the Great Dragon Trio.
Commander Buffs
When obtaining Commander Buffs that consists of Empyrean Allied Forces members, these are shared among the entire raid and only party leaders can use them through hotkey commands with various effects.
Empyrean Allied Forces | Main Effect | Command Key |
---|---|---|
Noble Duty: Sarah encourages you. Grants immunity to all Abnormal Status effects for 1 minute. (60 seconds) (Not applicable to special attacks from dragons) | ~1 | |
Strategic Supply: Rosa Jurgen provides you with supplies. Increases Life Token limit by 3. | ~2 | |
Decisive Shot: Spitfire Flo provides fire support. Increases damage by 20% for 30 seconds. | ~3 | |
Empyreans' Wishes: Commander Irine prays for her forces. Grants Invincibility for 10 seconds. | ~4 | |
Secure Retreat: Juvenil helps you make a strategic retreat. Return immediately without penalties. (Cruel King of Dragons' Main Hall's Encroachment penalty excluded) | ~5 |
King of Dragons' Conflagration Gauge
- Apart from the Raid's maximum time limit, Bakal will begin to gather power from his Great Dragons' spheres throughout its progression via Conflagration Gauge that's on the UI's top right screen starting off at 0%. This gauge will only start increasing from specific conditions through points that total up to 8000(Normal)/7000(Hard). All three parties must coordinate on doing their respective tasks to prevent Bakal's Conflagration Gauge from reaching 100%, or that operation is considered a failure.
Monsters
Cruel King of Dragons' Main Hall
Cruel King of Dragons' Road
Berserk Dragon's Destroyed Palace
Death Dragon's Soul Palace
Ice Dragon's Frozen Palace
Dragon Fang / Claw
Normal Mode Rewards
All three parties will receive the following rewards via Card Flips if they have at least defeated three or more bosses:
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- 4 - 6 Level 105 Epic Equipment Fixed Normal, Area or Custom Options (Levels 70 ~ 75)
- 1 Level 105 Sacrosanct Area Legendary Pot (Machine Revolution)
- 1 Level 105 Dark Fragmented Abyss Unique Equipment
- 1 Unique or Legendary Machine Revolution Monster Card
VIP Premium Contract Benefits:
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Gold Card Flips may yield:
- 1 Level 105 Epic Equipment Fixed Normal, Area or Custom Options (Level 76 ~ 80)
Auction Loot Rewards after the Raid may yield:
TBA
Bakal Hard Mode
The Global Client would receive a much tougher version of Bakal Raid that would be implemented within a September 19th, 2023 update. Outside the increased Adventurer Fame requirement, there are several changes to make this a far more challenging experience for players.
Differences from Normal Mode
- The Conflagration Gauge is lowered to 7000 points, +200 per 10 seconds if nobody is fighting Bakal.
- Bakal awakens after 7 minutes have gone by.
- All three Great Dragons awakens at once when encountering a Gatekeeper boss.
- Defeating Marchers grants Immunity buffs instead of Commander ones.
- Minibosses respawn after 3 minutes, and defeating them grants a stronger +85% Berserk/Death/Ice Dragon + Bakal damage buff.
- Juvenil's Secure Retreats increased to 2.
- Dragonoid Warrior removed and replaced with Rotund, who offers Commander buffs.
- Anti-Bakal weapon can be enabled through defeating any Great Dragons while fighting Bakal, able to reduce half of his Neutralize Gauge.
- All Great Dragons and Bakal have increased health and adjusted attack patterns.
Hard Mode Rewards
Rewards accumulated from Normal Mode remains intact. However, there is a newer addition upon clearing Hard Mode, as players can obtainTotal War
Prior to the release of Bakal Raid, The Machine Revolution: Total War would be launched on a February 2023 patch. Total War can be seen as a heavily scaled-down version that only features only six bosses and seperate mechanics.