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Difference between revisions of "Target Shooting"

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(Updated numbers + added Arena values)
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Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row.
 
Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row.
  
{{IconLink|Assassination Target}} - Target Bonus Effect:<br>
+
{{IconLink|Assassination Target}} Target Bonus Effect:<br>
 
The skill targets the enemy with the Assassination mark on it before others.
 
The skill targets the enemy with the Assassination mark on it before others.
  
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=20 sec.}}
+
*{{Cooldown|Dungeon=20 sec|Arena=30 sec}}
 
*{{CubeCost|1}}
 
*{{CubeCost|1}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Max Target Search Range|500 px}}
+
*{{SkillAttribute|Max Target Search Range|Dungeon=500 px|Arena=300 px}}
 
*{{SkillAttribute|Max Shooting Height|200 px}}
 
*{{SkillAttribute|Max Shooting Height|200 px}}
 +
 +
|Notes=
 +
*Can be improved with {{IconLink|Target Shooting Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Physical Atk.
+
!Physical Atk. per Shot
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
+
{{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 150+((657-150)/(28-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 150+((657-150)/(28-1))*({{#var:i}}-1) round 0}}
{{!}} <!--Physical Atk.--> {{#expr: 972+((3635-972)/(28-1))*({{#var:i}}-1) round 0}}% x12
+
{{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|1021|3817|28}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Physical Atk. per Shot
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 150+((657-150)/(28-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|39|126|23}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 23:09, 5 November 2019


Target Shooting.png Target Shooting

No Video
Active Skill
Class:

Secret Agent

Command: Rightkey.pngZ.png
Prerequisite Level: 40
Prerequisite Skills: Aimed Shot.png Aimed Shot Lv1

Description

Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row.

Assassination Target.png Assassination Target Target Bonus Effect:
The skill targets the enemy with the Assassination mark on it before others.

Multi-stroke Effect:
Press the Target Shooting key during post-casting delay after shooting/reloading your gun to cast the skill immediately.

Attributes

  • SP per level: 50
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 20 sec (30 sec in Arena )
  • This skill consumes 1 Clear Cube Fragment.png Clear Cube Fragment.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Max Target Search Range: 500 px (300 px in Arena )
  • Max Shooting Height: 200 px

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. per Shot
1 40 150 1021%
2 42 169 1125%
3 44 188 1228%
4 46 206 1332%
5 48 225 1435%
6 50 244 1539%
7 52 263 1642%
8 54 281 1746%
9 56 300 1849%
10 58 319 1953%
11 60 338 2057%
12 62 357 2160%
13 64 375 2264%
14 66 394 2367%
15 68 413 2471%
16 70 432 2574%
17 72 450 2678%
18 74 469 2781%
19 76 488 2885%
20 78 507 2989%
21 80 526 3092%
22 82 544 3196%
23 84 563 3299%
24 86 582 3403%
25 88 601 3506%
26 90 619 3610%
27 92 638 3713%
28 94 657 3817%
29 96 676 3921%
30 98 695 4024%
31 100 713 4128%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

[hide] Secret Agent Skills
Active:Aimed Shot.png Aimed Shot Assassination Target.png Assassination Target Blade Falcon.png Blade Falcon Dual Black Crescents.png Dual Black Crescents Full Moon Ripper.png Full Moon Ripper Mission Initialization.png Mission Initialization Moonshine Ripper.png Moonshine Ripper Shadow Step.png Shadow Step Target Shooting.png Target Shooting
Passive:Evasion.png Evasion Kodachi Mastery.png Kodachi Mastery Secret Agent Combat Technique.png Secret Agent Combat Technique
Awakening:Determination.png Determination Lunar Phases.png Lunar Phases Target Detection.png Target Detection VIP Assassination.png VIP Assassination
2nd Awakening:Annihilation.png Annihilation Coolheadedness.png Coolheadedness Lunar Eclipse.png Lunar Eclipse Moonlight Requiem.png Moonlight Requiem
Neo: Awakening:Flawless (Skill).png Flawless (Skill) Last Mission.png Last Mission Moonlit Stalker.png Moonlit Stalker

[hide]Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

[hide]General Skills
Active:Backstep.png Backstep Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism