Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Target Shooting"
m |
(Updated numbers + added Arena values) |
||
Line 9: | Line 9: | ||
Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row. | Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row. | ||
− | {{IconLink|Assassination Target}} | + | {{IconLink|Assassination Target}} Target Bonus Effect:<br> |
The skill targets the enemy with the Assassination mark on it before others. | The skill targets the enemy with the Assassination mark on it before others. | ||
Line 18: | Line 18: | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown|Dungeon=20 sec | + | *{{Cooldown|Dungeon=20 sec|Arena=30 sec}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | *{{SkillAttribute|Max Target Search Range|500 px}} | + | *{{SkillAttribute|Max Target Search Range|Dungeon=500 px|Arena=300 px}} |
*{{SkillAttribute|Max Shooting Height|200 px}} | *{{SkillAttribute|Max Shooting Height|200 px}} | ||
+ | |||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Target Shooting Upgrade}}, increasing its Atk. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
Line 34: | Line 41: | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | !Physical Atk. | + | !Physical Atk. per Shot |
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
{{!}} <!--MP--> {{#expr: 150+((657-150)/(28-1))*({{#var:i}}-1) round 0}} | {{!}} <!--MP--> {{#expr: 150+((657-150)/(28-1))*({{#var:i}}-1) round 0}} | ||
− | {{!}} <!--Physical Atk.--> {{ | + | {{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|1021|3817|28}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | </small> | + | |tab2=Arena |
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Physical Atk. per Shot | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 150+((657-150)/(28-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|39|126|23}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 23:09, 5 November 2019
Active Skill | |
Class: | |
Command: | ![]() ![]() |
Prerequisite Level: | 40 |
Prerequisite Skills: | ![]() |
Description
Shoots at the closest enemy within range. Repeatedly hit the skill button to shoot up to 12 bullets in a row.
Assassination Target Target Bonus Effect:
The skill targets the enemy with the Assassination mark on it before others.
Multi-stroke Effect:
Press the Target Shooting key during post-casting delay after shooting/reloading your gun to cast the skill immediately.
Attributes
- SP per level: 50
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 20 sec (30 sec in Arena )
- This skill consumes 1
Clear Cube Fragment.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Max Target Search Range: 500 px (300 px in Arena )
- Max Shooting Height: 200 px
Notes
- Can be improved with
Target Shooting Upgrade, increasing its Atk.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. per Shot |
---|---|---|---|
1 | 40 | 150 | 1021% |
2 | 42 | 169 | 1125% |
3 | 44 | 188 | 1228% |
4 | 46 | 206 | 1332% |
5 | 48 | 225 | 1435% |
6 | 50 | 244 | 1539% |
7 | 52 | 263 | 1642% |
8 | 54 | 281 | 1746% |
9 | 56 | 300 | 1849% |
10 | 58 | 319 | 1953% |
11 | 60 | 338 | 2057% |
12 | 62 | 357 | 2160% |
13 | 64 | 375 | 2264% |
14 | 66 | 394 | 2367% |
15 | 68 | 413 | 2471% |
16 | 70 | 432 | 2574% |
17 | 72 | 450 | 2678% |
18 | 74 | 469 | 2781% |
19 | 76 | 488 | 2885% |
20 | 78 | 507 | 2989% |
21 | 80 | 526 | 3092% |
22 | 82 | 544 | 3196% |
23 | 84 | 563 | 3299% |
24 | 86 | 582 | 3403% |
25 | 88 | 601 | 3506% |
26 | 90 | 619 | 3610% |
27 | 92 | 638 | 3713% |
28 | 94 | 657 | 3817% |
29 | 96 | 676 | 3921% |
30 | 98 | 695 | 4024% |
31 | 100 | 713 | 4128% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
[hide]Agent Skills | |
---|---|
Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
[hide]General Skills | |
---|---|
Active: | ![]() ![]() ![]() |
Passive: | ![]() ![]() ![]() ![]() ![]() ![]() |
Neo: Awakening: | ![]() ![]() ![]() |