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Difference between revisions of "Holy Ghost Mace"

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*{{Cancelable}}
 
*{{Cancelable}}
 
|Notes=
 
|Notes=
 - Has the following Passive effects.
+
* Upon activating Holy Ghost Mace, the Crusader summons a mace of light that replaces his equipped weapon, applying the following:
  a) Disables Wisdom Blessing, Divine Invocation, Dawn Blessing, Strike, Spiritual Sacrifice, and Fountain of Life.  
+
** {{IconLink| Strike}}, {{IconLink| Wisdom Blessing}}, {{IconLink| Blessing of Dawn}}, {{IconLink| Divine Invocation}}, {{IconLink| Fountain of Life}}, and {{IconLink| Spiritual Sacrifice}} are all disabled, regardless of skill points invested.
  b) Makes Aura of Conviction increase your skill Atk.
+
*** These abilities are disabled as long as the Crusader has at least one skill point in Holy Ghost Mace, even if the mace has not been summoned.
  c) Adds unique Atk. to Divine Flash.
+
** {{IconLink| Aura of Conviction}} is changed to increase the attack of the Crusader's skills.
 - Has the following Active effects.
+
** The attack damage of skills is increased based on the level of Holy Ghost Mace.
  a) All Attack skills can be canceled.
+
** All attack skills can be canceled, and can be chained into from a normal attack.
  b) Changes Normal attacks to unique 3-hit attacks.
+
** Normal attacks are changed to a 3-hit combo similar to Exorcists and {{IconLink| Thunder Hammer: Jupiter}}, and also apply explosions to {{IconLink| Giant Weapon Launcher}} and {{IconLink| Phoenix Hammer}}.
  c) Active skills can be used in the middle of Normal attacks.
+
** {{IconLink| Blades of Purity}} cannot reduce the Light Resistance of enemies hit.
  d) Giant Weapon Launcher and Phoenix Hammer use a mace to attack.
+
** {{IconLink| Thunder Hammer: Jupiter}} is summoned directly on the Crusader and its duration lasts for the entire dungeon, but cannot reduce the Light Resistance of enemies hit.
  e) Spear of Victory Super-holds enemies in Super Armor mode. (Not related to Spear of Victory Upgrade)
+
** {{IconLink| Spear of Victory}} is now a super-hold, can hold super-armored enemies, charges significantly faster, and can hold enemies for a much longer duration at full charge.
  f) Instantly equips Thunder Hammer: Jupiter. (Additionally activates all skill Atk. increase and skill effect change options.)
+
** {{IconLink| Apocalypse}} no longer grants a stat-increasing buff to the party, instead it immediately begins its attack phase with increased attack damage and speed.
  g) Apocalypse instantly activates its finishing attack, and increases its own Atk. and Attack Speed.  
+
** {{IconLink| Holy Sanctuary}} activates fewer times than its normal counterpart which reduces its healing output, but has increased damage.
  h) Increases Holy Sanctuary Atk. at the cost of its pentacle creation count.
+
** {{IconLink| Divine Flash}} can no longer be used on party members, but its damage and explosion size are increased.
  i) Deletes Divine Punishment's holy power-concentrating process, and makes the skill deliver a set number of multi attacks (Punishment) before the finishing attack.
+
** {{IconLink| Ascension}} does not have a Divine Power phase, it immediately gives the Crusader 15 Divine Power and begins the Divine Punishment attack.
  j) Divine Flash cannot be used on party members. Its explosion size increases.
 
 - Disables the Enemy Elemental Resistance Reduction options of Blades of Purity and Thunder Hammer: Jupiter.
 
 - Increases skill Atk. for all skills. (+40% when mastered)
 
  - Thunder Hammer: Jupiter now lasts for an indefinite time in Holy Ghost Mace mode.
 
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>

Revision as of 14:29, 20 June 2017

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Some info is missing, please help to provide it if you can.



Holy Ghost Mace.png Holy Ghost Mace

No Video
Active Skill
Class:

Male Crusader

Command: Rightkey.pngDownkey.pngZ.png
Prerequisite Level: 20
Prerequisite Skills: None

Description

Increases the Crusader's skill Atk., Attack/Movement/Casting Speeds, and Hit Rate.

Attributes

  • SP per level: 25
  • Casting Time: 0.5 sec (1.0 sec in Arena )
  • Cooldown: varies
  • Number of Hits: 6 (4 in Arena, 6 in Tower)
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill

Notes

  • Upon activating Holy Ghost Mace, the Crusader summons a mace of light that replaces his equipped weapon, applying the following:
    • Strike.png Strike, Wisdom Blessing.png Wisdom Blessing, Blessing of Dawn.png Blessing of Dawn, Divine Invocation.png Divine Invocation, Fountain of Life.png Fountain of Life, and Spiritual Sacrifice.png Spiritual Sacrifice are all disabled, regardless of skill points invested.
      • These abilities are disabled as long as the Crusader has at least one skill point in Holy Ghost Mace, even if the mace has not been summoned.
    • Aura of Conviction.png Aura of Conviction is changed to increase the attack of the Crusader's skills.
    • The attack damage of skills is increased based on the level of Holy Ghost Mace.
    • All attack skills can be canceled, and can be chained into from a normal attack.
    • Normal attacks are changed to a 3-hit combo similar to Exorcists and Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter, and also apply explosions to Giant Weapon Launcher.png Giant Weapon Launcher and Phoenix Hammer.png Phoenix Hammer.
    • Blades of Purity.png Blades of Purity cannot reduce the Light Resistance of enemies hit.
    • Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter is summoned directly on the Crusader and its duration lasts for the entire dungeon, but cannot reduce the Light Resistance of enemies hit.
    • Spear of Victory.png Spear of Victory is now a super-hold, can hold super-armored enemies, charges significantly faster, and can hold enemies for a much longer duration at full charge.
    • Apocalypse (Male Crusader).png Apocalypse no longer grants a stat-increasing buff to the party, instead it immediately begins its attack phase with increased attack damage and speed.
    • Holy Sanctuary.png Holy Sanctuary activates fewer times than its normal counterpart which reduces its healing output, but has increased damage.
    • Divine Flash.png Divine Flash can no longer be used on party members, but its damage and explosion size are increased.
    • Ascension.png Ascension does not have a Divine Power phase, it immediately gives the Crusader 15 Divine Power and begins the Divine Punishment attack.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Cooldown Damage
1 1 1 20 Sec(s) 9000% +
1
max-width:200px 100
2 11 19.5 Sec(s) 9100% +
1
max-width:200px 100

}}

Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism