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Difference between revisions of "Holy Ghost Mace"
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*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | + | * Upon activating Holy Ghost Mace, the Crusader summons a mace of light that replaces his equipped weapon, applying the following: | |
− | + | ** {{IconLink| Strike}}, {{IconLink| Wisdom Blessing}}, {{IconLink| Blessing of Dawn}}, {{IconLink| Divine Invocation}}, {{IconLink| Fountain of Life}}, and {{IconLink| Spiritual Sacrifice}} are all disabled, regardless of skill points invested. | |
− | + | *** These abilities are disabled as long as the Crusader has at least one skill point in Holy Ghost Mace, even if the mace has not been summoned. | |
− | + | ** {{IconLink| Aura of Conviction}} is changed to increase the attack of the Crusader's skills. | |
− | + | ** The attack damage of skills is increased based on the level of Holy Ghost Mace. | |
− | + | ** All attack skills can be canceled, and can be chained into from a normal attack. | |
− | + | ** Normal attacks are changed to a 3-hit combo similar to Exorcists and {{IconLink| Thunder Hammer: Jupiter}}, and also apply explosions to {{IconLink| Giant Weapon Launcher}} and {{IconLink| Phoenix Hammer}}. | |
− | + | ** {{IconLink| Blades of Purity}} cannot reduce the Light Resistance of enemies hit. | |
− | + | ** {{IconLink| Thunder Hammer: Jupiter}} is summoned directly on the Crusader and its duration lasts for the entire dungeon, but cannot reduce the Light Resistance of enemies hit. | |
− | + | ** {{IconLink| Spear of Victory}} is now a super-hold, can hold super-armored enemies, charges significantly faster, and can hold enemies for a much longer duration at full charge. | |
− | + | ** {{IconLink| Apocalypse}} no longer grants a stat-increasing buff to the party, instead it immediately begins its attack phase with increased attack damage and speed. | |
− | + | ** {{IconLink| Holy Sanctuary}} activates fewer times than its normal counterpart which reduces its healing output, but has increased damage. | |
− | + | ** {{IconLink| Divine Flash}} can no longer be used on party members, but its damage and explosion size are increased. | |
− | + | ** {{IconLink| Ascension}} does not have a Divine Power phase, it immediately gives the Crusader 15 Divine Power and begins the Divine Punishment attack. | |
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> |
Revision as of 14:29, 20 June 2017
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 20 |
Prerequisite Skills: | None |
Description
Increases the Crusader's skill Atk., Attack/Movement/Casting Speeds, and Hit Rate.
Attributes
- SP per level: 25
- Casting Time: 0.5 sec (1.0 sec in Arena )
- Cooldown: varies
- Number of Hits: 6 (4 in Arena, 6 in Tower)
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Upon activating Holy Ghost Mace, the Crusader summons a mace of light that replaces his equipped weapon, applying the following:
- Strike, Wisdom Blessing, Blessing of Dawn, Divine Invocation, Fountain of Life, and Spiritual Sacrifice are all disabled, regardless of skill points invested.
- These abilities are disabled as long as the Crusader has at least one skill point in Holy Ghost Mace, even if the mace has not been summoned.
- Aura of Conviction is changed to increase the attack of the Crusader's skills.
- The attack damage of skills is increased based on the level of Holy Ghost Mace.
- All attack skills can be canceled, and can be chained into from a normal attack.
- Normal attacks are changed to a 3-hit combo similar to Exorcists and Thunder Hammer: Jupiter, and also apply explosions to Giant Weapon Launcher and Phoenix Hammer.
- Blades of Purity cannot reduce the Light Resistance of enemies hit.
- Thunder Hammer: Jupiter is summoned directly on the Crusader and its duration lasts for the entire dungeon, but cannot reduce the Light Resistance of enemies hit.
- Spear of Victory is now a super-hold, can hold super-armored enemies, charges significantly faster, and can hold enemies for a much longer duration at full charge.
- Apocalypse no longer grants a stat-increasing buff to the party, instead it immediately begins its attack phase with increased attack damage and speed.
- Holy Sanctuary activates fewer times than its normal counterpart which reduces its healing output, but has increased damage.
- Divine Flash can no longer be used on party members, but its damage and explosion size are increased.
- Ascension does not have a Divine Power phase, it immediately gives the Crusader 15 Divine Power and begins the Divine Punishment attack.
- Strike, Wisdom Blessing, Blessing of Dawn, Divine Invocation, Fountain of Life, and Spiritual Sacrifice are all disabled, regardless of skill points invested.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Cooldown | Damage |
---|---|---|---|---|
1 | 1 | 1 | 20 Sec(s) | 9000% + 1 max-width:200px 100
|
2 | 11 | 19.5 Sec(s) | 9100% + 1 max-width:200px 100
|
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |