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Difference between revisions of "Jack Spike"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Gunner Skills]][[Category:Ranger Skills]][[Category: Stylish]]
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|Name={{PAGENAME}}
{{youtube tn|zaQhNEyUYHo}}
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|AltName=Korean: 잭스파이크
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|Video=qERtnaob2cI
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|Gender=Male
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|Class=Gunner
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|Type=Active
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|Type2=
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|PrerequisiteLevel=1
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|PrerequisiteSkill=
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|Command={{Z}}
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|Description=Knees an enemy, launching it into the air. Grants Super Armor during the skill's duration.
  
== Description ==
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|Attributes=
 
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*{{SP per level|20}}
[[Image:JacksPike.gif|left]] Launches an opponent with strong knee kick
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*{{SkillAttribute|Master Level|10}}
 
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*{{SkillAttribute|Max Level|20}}
 
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*{{CastTime|Instant Cast}}
== Details ==
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*{{Cooldown|2 sec.}}
 
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*{{Cancelable}}
*Command Input: Z
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*{{SkillAttribute|MP Cost|-}}
*Cool Time: 2 seconds
 
  
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|Notes=
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* Can be improved with {{IconLink|Jack Spike Upgrade}}.
 +
*The first level is gained automatically upon becoming a [[Male Gunner]].
 
*Super armor effect is given for few frames during activation
 
*Super armor effect is given for few frames during activation
 
*Due to above effect, whoever used Jack Spike earlier than the other will be launched.  
 
*Due to above effect, whoever used Jack Spike earlier than the other will be launched.  
*Covers wide X-axis area than it seems.
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*Covers wider X-axis area than it seems.
 
 
 
 
== Gunner(M) ==
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|SkillGrowth=
|- {{Bgblue}}
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<span style="display:none">{{</span>
!width="75"|Lv
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<small>
!width="75"|Lv Req
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:ls|131.4,132.9,134,135.4,136.6,138,139.1,140.6,141.7,143.1,147.7,152.3,157.1,162,166.6,171.4,176.3,180.9,185.7,190.6}}
!width="75"|SP
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{|{{SkillTableHeader}}
!width="75"|MP
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!Level
!width="120"|Acceleration
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!Lv Req
!width="120"|Launch Strength
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!Casting Speed
!width="120"|Physical Attack Strength
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!Physical Atk.
|-{{SkillRow}}
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!Launching Strength
| 1||-||-||rowspan="2"|5||0%||100.0%||120%
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 2||4||rowspan="9"|20||2%||105.1%||130%
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{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
|-{{SkillRow}}
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{{!}} <!--Level--> {{#var:i}}
| 3||7||rowspan="2"|6||4%||110.6%||140%
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{{!}} <!--Lv Req--> {{#expr: 1+3*({{#var:i}}-1)}}
|-{{SkillRow}}
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{{!}} <!--CastSpd--> +{{Calc|{{#var:i}}|0|42|20}}%
| 4||10||6%||115.7%||150%
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|100|308|20}}%
|-{{SkillRow}}
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{{!}} <!--Launching Strength--> {{#arrayindex:ls| {{#expr: {{#var:i}}-1 }} }}%
| 5||13||rowspan="2"|7||8%||121.1%||160%
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{{!}}-
|-{{SkillRow}}
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}}
| 6||16||11%||126.3%||170%
 
|-{{SkillRow}}
 
| 7||19||rowspan="2"|8||13%||131.7%||180%
 
|-{{SkillRow}}
 
| 8||22||15%||136.9%||190%
 
|-{{SkillRow}}
 
| 9||25||rowspan="2"|9||17%||142.0%||200%
 
|-{{SkillRow}}
 
| 10 (M)||28||19%||147.4%||210%
 
|-{{SkillRow}}
 
| 11||-||-||10||21%||152.6%||220%
 
 
|}
 
|}
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{{TableNote}}</small>
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<span style="display:none">}}</span>
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}}

Latest revision as of 20:07, 12 April 2022


Jack Spike.png Jack Spike

Active Skill
Class:

Male Gunner

Command: Z.png
Prerequisite Level: 1
Prerequisite Skills: None
Alternate Names: Korean: 잭스파이크

Description

Knees an enemy, launching it into the air. Grants Super Armor during the skill's duration.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: Instant Cast
  • Cooldown: 2 sec.
  • Basic Attack Cancelable Skill
  • MP Cost: -

Notes

  • Can be improved with Jack Spike Upgrade.png Jack Spike Upgrade.
  • The first level is gained automatically upon becoming a Male Gunner.
  • Super armor effect is given for few frames during activation
  • Due to above effect, whoever used Jack Spike earlier than the other will be launched.
  • Covers wider X-axis area than it seems.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Casting Speed Physical Atk. Launching Strength
1 1 +0% 100% 131.4%
2 4 +2% 111% 132.9%
3 7 +4% 122% 134%
4 10 +7% 133% 135.4%
5 13 +9% 144% 136.6%
6 16 +11% 155% 138%
7 19 +13% 166% 139.1%
8 22 +15% 177% 140.6%
9 25 +18% 188% 141.7%
10 28 +20% 199% 143.1%
11 31 +22% 209% 147.7%
12 34 +24% 220% 152.3%
13 37 +27% 231% 157.1%
14 40 +29% 242% 162%
15 43 +31% 253% 166.6%
16 46 +33% 264% 171.4%
17 49 +35% 275% 176.3%
18 52 +38% 286% 180.9%
19 55 +40% 297% 185.7%
20 58 +42% 308% 190.6%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism