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Difference between revisions of "Ex-S Viper Zero"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name=Ex-S Viper Zero |
− | |Video= | + | |Video=wEKiRtPd9q0 |
|Class=Mechanic | |Class=Mechanic | ||
− | |Gender= | + | |Gender=Male |
|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=70 | |PrerequisiteLevel=70 | ||
|PrerequisiteSkill={{IconLink|EX-S Viper}} Lv1 | |PrerequisiteSkill={{IconLink|EX-S Viper}} Lv1 | ||
− | | | + | |Command={{Right}}{{Left}}{{Up}}{{Right}}{{Z}} |
+ | |Description=Deploys a firepower support robot, EX-S Viper Zero. This robot fires bullets and laser beams at a front area. After a while, it's auto-destroyed. | ||
+ | |||
+ | The Viper has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|70}} | *{{SP per level|70}} | ||
− | * | + | *{{SkillAttribute|Master Level|30}} |
− | * | + | *{{SkillAttribute|Max Level|40}} |
− | *{{CastTime|0.7 sec}} | + | *{{CastTime|0.7 sec.}} |
− | *{{Cooldown|50 sec}} | + | *{{Cooldown|50 sec.}} |
− | *{{CubeCost| | + | *{{CubeCost|2}} |
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
− | | | + | *{{SkillAttribute|Viper Level|Scales with Character Level}} |
+ | *{{SkillAttribute|Viper HP|400% of your HP}} | ||
+ | *{{SkillAttribute|Viper Def.|400% of your Def.}} | ||
+ | *{{SkillAttribute|Duration|6 sec.}} | ||
+ | *{{SkillAttribute|Bullet Shot Count per sec.|5}} | ||
+ | *{{SkillAttribute|Post-bullet Shooting Downtime|0.2 sec.}} | ||
+ | *{{SkillAttribute|Piercing Chance|100%}} | ||
+ | |||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Ex-S Viper Zero Upgrade}} | ||
+ | |||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | |||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | + | !Bullet Atk. | |
− | + | !Laser Beam Atk. | |
− | !Bullet | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !Laser | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|800|1048|12}} | |
− | + | {{!}} <!--Bullet Atk.--> {{Calc|{{#var:i}}|378|800|12}}% | |
− | | | + | {{!}} <!--Laser Beam Atk.--> {{Calc|{{#var:i}}|1522|3221|12}}% |
− | + | {{!}}- | |
− | + | }} | |
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− | { | ||
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− | !MP | ||
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|} | |} | ||
− | <span style="display: none | + | {{TableNote}} |
− | + | </small> | |
+ | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 19:52, 12 April 2022
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 70 |
Prerequisite Skills: | EX-S Viper Lv1 |
Description
Deploys a firepower support robot, EX-S Viper Zero. This robot fires bullets and laser beams at a front area. After a while, it's auto-destroyed.
The Viper has certain portions of your HP and Def. Separate HP and Def. are applied inside the Arena.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: 0.7 sec.
- Cooldown: 50 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Viper Level: Scales with Character Level
- Viper HP: 400% of your HP
- Viper Def.: 400% of your Def.
- Duration: 6 sec.
- Bullet Shot Count per sec.: 5
- Post-bullet Shooting Downtime: 0.2 sec.
- Piercing Chance: 100%
Notes
- Can be improved with Ex-S Viper Zero Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Bullet Atk. | Laser Beam Atk. |
---|---|---|---|---|
1 | 70 | 800 | 378% | 1522% |
2 | 72 | 823 | 416% | 1676% |
3 | 74 | 845 | 455% | 1831% |
4 | 76 | 868 | 493% | 1985% |
5 | 78 | 890 | 531% | 2140% |
6 | 80 | 913 | 570% | 2294% |
7 | 82 | 935 | 608% | 2449% |
8 | 84 | 958 | 647% | 2603% |
9 | 86 | 980 | 685% | 2758% |
10 | 88 | 1003 | 723% | 2912% |
11 | 90 | 1025 | 762% | 3067% |
12 | 92 | 1048 | 800% | 3221% |
13 | 94 | 1071 | 838% | 3375% |
14 | 96 | 1093 | 877% | 3530% |
15 | 98 | 1116 | 915% | 3684% |
16 | 100 | 1138 | 953% | 3839% |
17 | 102 | 1161 | 992% | 3993% |
18 | 104 | 1183 | 1030% | 4148% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |