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Difference between revisions of "Rising Shot Upgrade"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 라이징샷 강화 |
− | |||
− | |||
− | |||
|Gender=Both | |Gender=Both | ||
|Class=Gunner | |Class=Gunner | ||
− | |||
|Type=Passive | |Type=Passive | ||
|Type2=TP | |Type2=TP | ||
− | |||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Rising Shot}} Lv1 |
− | |||
|Command= | |Command= | ||
|Description= | |Description= | ||
− | + | Decreases {{IconLink|Rising Shot}} post-casting delay and increases its Atk. | |
− | + | *{{SkillAttribute|Post-casting Delay Reduction per Level|-6%}} | |
− | + | *{{SkillAttribute|Atk. per Level|+8%}} | |
|Attributes= | |Attributes= | ||
*{{TP per level|1}} | *{{TP per level|1}} | ||
− | * | + | *{{SkillAttribute|Master Level|5}} |
+ | *{{SkillAttribute|Max Level|7}} | ||
|Notes= | |Notes= | ||
− | |||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
− | !Post-casting Delay | + | !Post-casting Delay |
− | !Atk. | + | !Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | |-{{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Post-casting Delay--> -{{#expr: 6*{{#var:i}} round 0}}% | |
− | + | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
|} | |} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 03:30, 1 January 2021
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Rising Shot Lv1 |
Alternate Names: | Korean: 라이징샷 강화 |
Description
Decreases Rising Shot post-casting delay and increases its Atk.
- Post-casting Delay Reduction per Level: -6%
- Atk. per Level: +8%
Attributes
- TP per level: 1
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Post-casting Delay | Atk. |
---|---|---|---|
1 | 50 | -6% | +8% |
2 | 55 | -12% | +16% |
3 | 60 | -18% | +24% |
4 | 65 | -24% | +32% |
5 | 70 | -30% | +40% |
6 | 75 | -36% | +48% |
7 | 80 | -42% | +56% |
General TP Skills | |
---|---|
Basic Training Upgrade |