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Difference between revisions of "Low Kick"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
− | + | |AltName=Korean: 로킥 | |
− | + | |NameTab= | |
− | + | |NameTab2= | |
− | [[ | + | |Video=c-K6O2CvqY4|400 |
+ | |Video2= | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=5 | ||
+ | |Command={{Down}}(hold) {{Z}} | ||
+ | |Description=The Fighter's signature low kick. Causes severe Immobility, and enables you to attack downed enemies.<br> | ||
+ | Successful kicks generate a shock wave, attacking surrounding enemies.<br> | ||
+ | The direct target of the kick is not affected by the shock wave. | ||
+ | <br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | [Extreme Resilience Effect]<br> | ||
+ | - {{IconLink|Bone Crusher}} resets Low Kick cooldown on hit.<br> | ||
+ | - Sets Low Kick Casting Speed. | ||
+ | |Attributes= | ||
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|2 sec.}} | ||
+ | *{{Cancelable}} | ||
− | + | |Notes= | |
− | * | + | *Can be improved with {{IconLink|Low Kick Upgrade}}. |
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*Often utilized as a part of combo along with normal hits. | *Often utilized as a part of combo along with normal hits. | ||
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− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | {| | + | <small> |
− | | | + | {{tabs |
− | ! | + | |name=Gender |
− | ! | + | |tab1=Female |
− | ! | + | |contents1= |
− | ! | + | <span style="display:none">{{</span> |
− | ! | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | + | !Level | |
− | | | + | !Lv Req |
− | |-{{ | + | !MP |
− | + | !Physical Atk. | |
− | + | !Shock Wave Physical Atk. | |
− | + | !Activation Speed | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|1113|7781|60}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|891|6225|60}}% | |
− | + | {{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|61|60|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | = | + | |tab2=Male |
− | + | |contents2= | |
− | + | <span style="display:none">{{</span> | |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Physical Atk. |
− | ! | + | !Shock Wave Physical Atk. |
− | + | !Activation Speed | |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|97|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|991|6925|60}}% | |
− | + | {{!}} <!--Shockwave--> {{Calc|{{#var:i}}|793|5539|60}}% | |
− | + | {{!}} <!--Activation--> +{{#ifexpr: {{#var:i}} = 1 | - | {{Calc|{{#var:i}}|1|61|60|2}} }}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | {{ | + | <span style="display:none">}}</span> |
− | + | }} | |
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 14:02, 25 April 2022
Active Skill | |
Class: | |
Command: | (hold) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 로킥 |
Description
The Fighter's signature low kick. Causes severe Immobility, and enables you to attack downed enemies.
Successful kicks generate a shock wave, attacking surrounding enemies.
The direct target of the kick is not affected by the shock wave.
[Special Function]
[Extreme Resilience Effect]
- Bone Crusher resets Low Kick cooldown on hit.
- Sets Low Kick Casting Speed.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 2 sec.
- Basic Attack Cancelable Skill
Notes
- Can be improved with Low Kick Upgrade.
- Often utilized as a part of combo along with normal hits.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. | Shock Wave Physical Atk. | Activation Speed |
---|---|---|---|---|---|
1 | 5 | 10 | 1113% | 891% | +-% |
2 | 7 | 11 | 1226% | 981% | +1% |
3 | 9 | 13 | 1339% | 1072% | +2% |
4 | 11 | 14 | 1452% | 1162% | +3% |
5 | 13 | 16 | 1565% | 1253% | +4% |
6 | 15 | 17 | 1678% | 1343% | +5% |
7 | 17 | 19 | 1791% | 1433% | +6% |
8 | 19 | 20 | 1904% | 1524% | +7% |
9 | 21 | 22 | 2017% | 1614% | +8% |
10 | 23 | 23 | 2130% | 1705% | +9% |
11 | 25 | 25 | 2243% | 1795% | +10% |
12 | 27 | 26 | 2356% | 1885% | +11% |
13 | 29 | 28 | 2469% | 1976% | +12% |
14 | 31 | 29 | 2582% | 2066% | +13% |
15 | 33 | 31 | 2695% | 2157% | +14% |
16 | 35 | 32 | 2808% | 2247% | +15% |
17 | 37 | 34 | 2921% | 2338% | +17% |
18 | 39 | 35 | 3034% | 2428% | +18% |
19 | 41 | 37 | 3147% | 2518% | +19% |
20 | 43 | 38 | 3260% | 2609% | +20% |
21 | 45 | 39 | 3373% | 2699% | +21% |
22 | 47 | 41 | 3486% | 2790% | +22% |
23 | 49 | 42 | 3599% | 2880% | +23% |
24 | 51 | 44 | 3712% | 2970% | +24% |
25 | 53 | 45 | 3825% | 3061% | +25% |
26 | 55 | 47 | 3938% | 3151% | +26% |
27 | 57 | 48 | 4051% | 3242% | +27% |
28 | 59 | 50 | 4164% | 3332% | +28% |
29 | 61 | 51 | 4277% | 3422% | +29% |
30 | 63 | 53 | 4390% | 3513% | +30% |
31 | 65 | 54 | 4504% | 3603% | +31% |
32 | 67 | 56 | 4617% | 3694% | +32% |
33 | 69 | 57 | 4730% | 3784% | +33% |
34 | 71 | 59 | 4843% | 3874% | +34% |
35 | 73 | 60 | 4956% | 3965% | +35% |
36 | 75 | 62 | 5069% | 4055% | +36% |
37 | 77 | 63 | 5182% | 4146% | +37% |
38 | 79 | 65 | 5295% | 4236% | +38% |
39 | 81 | 66 | 5408% | 4326% | +39% |
40 | 83 | 68 | 5521% | 4417% | +40% |
41 | 85 | 69 | 5634% | 4507% | +41% |
42 | 87 | 70 | 5747% | 4598% | +42% |
43 | 89 | 72 | 5860% | 4688% | +43% |
44 | 91 | 73 | 5973% | 4778% | +44% |
45 | 93 | 75 | 6086% | 4869% | +45% |
46 | 95 | 76 | 6199% | 4959% | +47% |
47 | 97 | 78 | 6312% | 5050% | +48% |
48 | 99 | 79 | 6425% | 5140% | +49% |
49 | 101 | 81 | 6538% | 5231% | +50% |
50 | 103 | 82 | 6651% | 5321% | +51% |
51 | 105 | 84 | 6764% | 5411% | +52% |
52 | 107 | 85 | 6877% | 5502% | +53% |
53 | 109 | 87 | 6990% | 5592% | +54% |
54 | 111 | 88 | 7103% | 5683% | +55% |
55 | 113 | 90 | 7216% | 5773% | +56% |
56 | 115 | 91 | 7329% | 5863% | +57% |
57 | 117 | 93 | 7442% | 5954% | +58% |
58 | 119 | 94 | 7555% | 6044% | +59% |
59 | 121 | 96 | 7668% | 6135% | +60% |
60 | 123 | 97 | 7781% | 6225% | +61% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |