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Difference between revisions of "Block Throw"
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− | [[ | + | {{SkillPage |
− | {{ | + | |Name=Block Throw |
+ | |Video=eE7TV_YDLPc | ||
+ | |Gender=Male | ||
+ | |Class=Brawler | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=30 | ||
+ | |Command={{Up}}{{Right}}{{Z}} | ||
+ | |Description=Throws a brick at enemies. The brick shatters on hit, attacking surrounding enemies.<br>In {{IconLink|Strengthened Throw}} mode, your character picks up a big rock from the ground and throws it while in midair. While in midair, you can use the direction keys to adjust your landing direction.<br>In the Arena, this skill's {{IconLink|Stun (Status)}} effect decreases against enemies [[File:Bind (Status).png]] [[Status Effects#Bind|Immobilized]] by {{IconLink|Net Throw}}. | ||
− | == | + | |Attributes= |
+ | *{{SP per level|30}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=6 sec|Arena=10 sec}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Throwing Cooldown|Dungeon=4 sec.|Arena=5 sec.}} | ||
+ | *{{SkillAttribute|Bricks|Dungeon=10|Arena=6}} | ||
+ | *{{SkillAttribute|{{IconLink|Strengthened Throw}} Bricks|Dungeon=3|Arena=2}} | ||
+ | *{{SkillAttribute|Rock Shrapnel {{IconLink|Stun (Status)}} Chance|Dungeon=100%}} | ||
+ | *{{SkillAttribute|[Arena] {{IconLink|Net Throw}}-[[File:Bind (Status).png]] [[Status Effects#Bind|Immobilized]] Enemy {{IconLink|Stun (Status)}} Duration|-50%}} | ||
− | + | |Notes= | |
+ | *You can use the {{Left}} and {{Right}} arrow keys while in the air to make the boulder land closer or farther than normal. | ||
+ | **The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target. | ||
+ | *The boulder can be thrown over barriers, and can break object barriers. | ||
+ | *MP will only be consumed on the initial cast or upon reloading (either manually or via {{IconLink|Auto Load}}), not on each toss. | ||
+ | *This skill is only a {{Cancelable}} when using the normal version, not the {{IconLink|Strengthened Throw}} version. | ||
+ | *Can be improved with {{IconLink|Block Throw Upgrade}}, increasing the skill's attack. | ||
− | == | + | |SkillGrowth= |
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !rowspan=2|Level | ||
+ | !rowspan=2|Lv Req | ||
+ | !rowspan=2|MP | ||
+ | !rowspan=2|Brick Atk. | ||
+ | !rowspan=2|Shrapnel Atk. | ||
+ | !colspan=3|{{IconLink|Stun (Status)}} | ||
+ | !rowspan=2|Rock Atk. | ||
+ | !rowspan=2|Rock Shrapnel Atk. | ||
+ | |- | ||
+ | !Brick Stun Chance||Level||Duration | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 33 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|219|28}} | ||
+ | {{!}} <!--Brick--> {{Calc|{{#var:i}}|602|2747|36}}% | ||
+ | {{!}} <!--Shrapnel--> {{Calc|{{#var:i}}|456|2072|36}}% | ||
+ | {{!}} <!--Stun--> {{#ifexpr: {{#var:i}} > 19 | 100% | {{Calc|{{#var:i}}|50|97|19}}% }} | ||
+ | {{!}} {{#expr: 32+2*({{#var:i}}-1)}} | ||
+ | {{!}} {{Calc|{{#var:i}}|3|6|36|1|1}} sec. | ||
+ | {{!}} <!--Rock--> {{Calc|{{#var:i}}|1071|4877|36}}% | ||
+ | {{!}} <!--Rock Shrapnel--> {{Calc|{{#var:i}}|807|3680|36}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
− | == | + | <span style="display: none;">}}</span> |
− | + | |tab2=Arena | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Brick Atk. | |
− | + | !rowspan=2|Shrapnel Atk. | |
− | + | !colspan=3|{{IconLink|Stun (Status)}} | |
− | {| | + | !rowspan=2|Rock Atk. |
− | + | !rowspan=2|Rock Shrapnel Atk. | |
− | !rowspan= | + | |- |
− | !rowspan= | + | !Brick Stun Chance||Level||Duration |
− | !rowspan= | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !rowspan= | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | !rowspan= | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | ! | + | {{!}} <!--Level--> {{#var:i}} |
− | !rowspan= | + | {{!}} <!--Lv Req--> {{#expr: 30+2*({{#var:i}}-1)}} |
− | ! | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|50|219|28}} |
− | + | {{!}} <!--Brick--> {{Calc|{{#var:i}}|57|217|28}}% | |
− | |- | + | {{!}} <!--Shrapnel--> {{Calc|{{#var:i}}|43|163|28}}% |
− | | | + | {{!}} <!--Stun--> {{#expr: 30+2*({{#var:i}}-1)}}% |
− | | | + | {{!}} {{#expr: 32+2*({{#var:i}}-1)}} |
− | | | + | {{!}} {{Calc|{{#var:i}}|1.2|2.1|28|1|1}} sec. |
− | |Duration | + | {{!}} <!--Rock--> {{Calc|{{#var:i}}|132|501|28}}% |
− | | | + | {{!}} <!--Rock Shrapnel--> {{Calc|{{#var:i}}|86|327|28}}% |
− | | | + | {{!}}- |
− | |-{{ | + | }} |
− | + | |} | |
− | + | <span style="display: none;">}}</span> | |
− | + | }} | |
− | + | {{TableNote}}</small> | |
− | + | <span style="display:none">}}</span> | |
− | | | + | }} |
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Latest revision as of 16:10, 2 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 30 |
Prerequisite Skills: | None |
Description
Throws a brick at enemies. The brick shatters on hit, attacking surrounding enemies.
In Strengthened Throw mode, your character picks up a big rock from the ground and throws it while in midair. While in midair, you can use the direction keys to adjust your landing direction.
In the Arena, this skill's Stun (Status) effect decreases against enemies Immobilized by Net Throw.
Attributes
- SP per level: 30
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 6 sec (10 sec in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Throwing Cooldown: 4 sec. (5 sec. in Arena )
- Bricks: 10 (6 in Arena )
- Strengthened Throw Bricks: 3 (2 in Arena )
- Rock Shrapnel Stun (Status) Chance: 100%
- [Arena] Net Throw- Immobilized Enemy Stun (Status) Duration: -50%
Notes
- You can use the and arrow keys while in the air to make the boulder land closer or farther than normal.
- The boulder can't hit enemies that are too close to you, so be sure there is some space between you and the target.
- The boulder can be thrown over barriers, and can break object barriers.
- MP will only be consumed on the initial cast or upon reloading (either manually or via Auto Load), not on each toss.
- This skill is only a Basic Attack Cancelable Skill when using the normal version, not the Strengthened Throw version.
- Can be improved with Block Throw Upgrade, increasing the skill's attack.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Brick Atk. | Shrapnel Atk. | Stun (Status) | Rock Atk. | Rock Shrapnel Atk. | ||
---|---|---|---|---|---|---|---|---|---|
Brick Stun Chance | Level | Duration | |||||||
1 | 30 | 50 | 602% | 456% | 50% | 32 | 3 sec. | 1071% | 807% |
2 | 32 | 56 | 663% | 502% | 53% | 34 | 3.1 sec. | 1180% | 889% |
3 | 34 | 63 | 725% | 548% | 55% | 36 | 3.2 sec. | 1288% | 971% |
4 | 36 | 69 | 786% | 595% | 58% | 38 | 3.3 sec. | 1397% | 1053% |
5 | 38 | 75 | 847% | 641% | 60% | 40 | 3.3 sec. | 1506% | 1135% |
6 | 40 | 81 | 908% | 687% | 63% | 42 | 3.4 sec. | 1615% | 1217% |
7 | 42 | 88 | 970% | 733% | 66% | 44 | 3.5 sec. | 1723% | 1300% |
8 | 44 | 94 | 1031% | 779% | 68% | 46 | 3.6 sec. | 1832% | 1382% |
9 | 46 | 100 | 1092% | 825% | 71% | 48 | 3.7 sec. | 1941% | 1464% |
10 | 48 | 106 | 1154% | 872% | 74% | 50 | 3.8 sec. | 2050% | 1546% |
11 | 50 | 113 | 1215% | 918% | 76% | 52 | 3.9 sec. | 2158% | 1628% |
12 | 52 | 119 | 1276% | 964% | 79% | 54 | 3.9 sec. | 2267% | 1710% |
13 | 54 | 125 | 1337% | 1010% | 81% | 56 | 4 sec. | 2376% | 1792% |
14 | 56 | 131 | 1399% | 1056% | 84% | 58 | 4.1 sec. | 2485% | 1874% |
15 | 58 | 138 | 1460% | 1102% | 87% | 60 | 4.2 sec. | 2593% | 1956% |
16 | 60 | 144 | 1521% | 1149% | 89% | 62 | 4.3 sec. | 2702% | 2038% |
17 | 62 | 150 | 1583% | 1195% | 92% | 64 | 4.4 sec. | 2811% | 2120% |
18 | 64 | 156 | 1644% | 1241% | 94% | 66 | 4.5 sec. | 2920% | 2202% |
19 | 66 | 163 | 1705% | 1287% | 97% | 68 | 4.5 sec. | 3028% | 2285% |
20 | 68 | 169 | 1766% | 1333% | 100% | 70 | 4.6 sec. | 3137% | 2367% |
21 | 70 | 175 | 1828% | 1379% | 100% | 72 | 4.7 sec. | 3246% | 2449% |
22 | 72 | 181 | 1889% | 1426% | 100% | 74 | 4.8 sec. | 3355% | 2531% |
23 | 74 | 188 | 1950% | 1472% | 100% | 76 | 4.9 sec. | 3463% | 2613% |
24 | 76 | 194 | 2012% | 1518% | 100% | 78 | 5 sec. | 3572% | 2695% |
25 | 78 | 200 | 2073% | 1564% | 100% | 80 | 5.1 sec. | 3681% | 2777% |
26 | 80 | 206 | 2134% | 1610% | 100% | 82 | 5.1 sec. | 3790% | 2859% |
27 | 82 | 213 | 2195% | 1656% | 100% | 84 | 5.2 sec. | 3898% | 2941% |
28 | 84 | 219 | 2257% | 1703% | 100% | 86 | 5.3 sec. | 4007% | 3023% |
29 | 86 | 225 | 2318% | 1749% | 100% | 88 | 5.4 sec. | 4116% | 3105% |
30 | 88 | 232 | 2379% | 1795% | 100% | 90 | 5.5 sec. | 4225% | 3187% |
31 | 90 | 238 | 2441% | 1841% | 100% | 92 | 5.6 sec. | 4333% | 3270% |
32 | 92 | 244 | 2502% | 1887% | 100% | 94 | 5.7 sec. | 4442% | 3352% |
33 | 94 | 250 | 2563% | 1933% | 100% | 96 | 5.7 sec. | 4551% | 3434% |
34 | 96 | 257 | 2624% | 1980% | 100% | 98 | 5.8 sec. | 4660% | 3516% |
35 | 98 | 263 | 2686% | 2026% | 100% | 100 | 5.9 sec. | 4768% | 3598% |
36 | 100 | 269 | 2747% | 2072% | 100% | 102 | 6 sec. | 4877% | 3680% |
37 | 102 | 275 | 2808% | 2118% | 100% | 104 | 6.1 sec. | 4986% | 3762% |
38 | 104 | 282 | 2870% | 2164% | 100% | 106 | 6.2 sec. | 5094% | 3844% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |