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Difference between revisions of "Air Walk"

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[[Category: Skills]][[Category: Fighter Skills]]
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{{SkillPage
[[Category:M. Fighter Skills]]
+
|Name={{PAGENAME}}
 +
|AltName=Korean: 공중 밟기
 +
|NameTab=Female
 +
|NameTab2=Male
 +
|Video=8KMq702T41s
 +
|Video2=
 +
|DiffIcon=Yes
 +
|Gender=Both
 +
|Class=Fighter
 +
|Class2=
 +
|Type=Active
 +
|Command=(In Mid-air) {{Z}}
 +
|PrerequisiteLevel=10
  
{{youtube tn|8KMq702T41s}}
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|Description=
 +
Stomps on an enemy from midair to perform another jump.
  
== Description ==
+
Can use this skill multiple times in succession.
  
[[Image:CondorDive.gif|left]] Stomps on a target while in the air. User will hop once again, allowing skill to be used multiple times. The last kick is the most powerful of all dive kicks.
+
The cooldown starts after landing on the ground.
  
 +
|Attributes=
 +
*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|50}}
 +
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|7 sec.}}
 +
*'''Male Fighter:'''
 +
**{{SkillAttribute|Max Stomps|2}}
  
== Prerequisite ==
+
|Notes=
*Character Level 15
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*Can be improved with [[File:Air Walk Upgrade (Male).png]]{{IconLink|Air Walk Upgrade}}.
 
 
 
 
== Details ==
 
 
 
*Command Input: {{Z}} (In the air)
 
 
 
*Cool time is counted the moment user lands on the ground after using the skill.  
 
 
*Each kick consumes MP.
 
*Each kick consumes MP.
 
*The user will be in mid-air after each kick; any other mid-air skills can be used.
 
*The user will be in mid-air after each kick; any other mid-air skills can be used.
 +
**However using a regular jump attack will not allow any further air walks.
 
*One level of this skill is given to players automatically when advancing subclasses
 
*One level of this skill is given to players automatically when advancing subclasses
  
 
+
|SkillGrowth=
== Fighter ==
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<span style="display:none">{{</span>
 
+
<small>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
{{tabs
|- {{Bgblue}}
+
|name=Gender
!rowspan="1"|Lv
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|tab1=Female
!rowspan="1"|Lv Req
+
|contents1=
!rowspan="1"|SP
+
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:stomp|2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8}}<!--Create an array named "stomp" and fill it with X values-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 
!MP
 
!MP
!Physical Atk
+
!Stomp Atk.
!Physical Atk<br>(Final Kick)
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!Max Stomps
!Max # of Kicks
+
!Final Stomp Atk.
|-{{SkillRow}}
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||15||rowspan="20"|25||rowspan="3"|6||180%+46||180%+46||rowspan="4"|2
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 2||17||189%+51||199%+53
+
{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
| 3||19||199%+55||220%+61
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|10|85|60}}
|-{{SkillRow}}
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|248|2013|60}}%
| 4||21||rowspan="2"|7||208%+59||241%+69
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{{!}} <!--Stomp--> {{#arrayindex:stomp| {{#expr: {{#var:i}}-1 }} }}
|-{{SkillRow}}
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{{!}} <!--Final Stomp--> {{Calc|{{#var:i}}|833|6761|60}}%
| 5||23||218%+64||264%+77||rowspan="6"|3
+
{{!}}-
|-{{SkillRow}}
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}}
| 6||25||rowspan="3"|8||227%+68||287%+86
 
|-{{SkillRow}}
 
| 7||27||237%+72||312%+95
 
|-{{SkillRow}}
 
| 8||29||246%+77||337%+105
 
|-{{SkillRow}}
 
| 9||31||rowspan="2"|9||256%+81||363%+115
 
|-{{SkillRow}}
 
| 10||33||265%+85||391%+126
 
|-{{SkillRow}}
 
| 11||35||rowspan="3"|10||275%+90||419%+137||rowspan="6"|4
 
|-{{SkillRow}}
 
| 12||37||284%+94||449%+148
 
|-{{SkillRow}}
 
| 13||39||294%+98||479%+160
 
|-{{SkillRow}}
 
| 14||41||rowspan="2"|11||303%+103||511%+173
 
|-{{SkillRow}}
 
| 15||43||313%+107||543%+186
 
|-{{SkillRow}}
 
| 16||45||rowspan="2"|12||322%+11||576%+199
 
|-{{SkillRow}}
 
| 17||47||332%+116||611%+213||rowspan="4"|5
 
|-{{SkillRow}}
 
| 18||49||rowspan="3"|13||341%+120||646%+227
 
|-{{SkillRow}}
 
| 19||51||351%+124||683%+242
 
|-{{MaxSkillRow}}
 
| 20||53||360%+129||720%+257
 
 
|}
 
|}
 
+
<span style="display:none">}}</span>
==Male Fighter==
+
|tab2=Male
 
+
|contents2=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
+
<span style="display:none">{{</span>
|- {{Bgblue}}
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="1"|Lv
+
{|{{SkillTableHeader}}
!rowspan="1"|Lv Req
+
!Level
!rowspan="1"|SP
+
!Lv Req
 
!MP
 
!MP
!Physical Atk
+
!Stomp Atk.
!Physical Atk<br>(Final Kick)
+
!Final Stomp Atk.
!Max # of<br>Stomps
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1||15||rowspan="29"|20||10||196%+202||500%+202||rowspan="29"|2
+
{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
|-{{SkillRow}}
+
{{!}} <!--Level--> {{#var:i}}
| 2||17||11||216%+223||551%+223
+
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|10|85|60}}
| 3||19||12||237%+244||604%+244
+
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|329|2342|60}}%
|-{{SkillRow}}
+
{{!}} <!--Final Stomp--> {{Calc|{{#var:i}}|1129|8022|60}}%
| 4||21||13||257%+264||655%+264
+
{{!}}-
|-{{SkillRow}}
+
}}
| 5||23||14||277%+285||706%285
+
|}
|-{{SkillRow}}
+
<span style="display:none">}}</span>
| 6||25||16||298%+310||760%+310
+
}}
|-{{SkillRow}}
+
{{TableNote}}
| 7||27||17||318%+331||811%+331
+
</small>
|-{{SkillRow}}
+
<span style="display:none">}}</span>
| 8||29||18||338%+351||862%+351
+
}}
|-{{SkillRow}}
 
| 9||31||19||358%+372||913%+372
 
|-{{SkillRow}}
 
| 10||33||22||379%+393||966%+393
 
|-{{SkillRow}}
 
| 11||35||23||399%+414||1017%+414
 
|-{{SkillRow}}
 
| 12||37||24||419%+-||1068%+-
 
|-{{SkillRow}}
 
| 13||39||25||440%+-||1122%+-
 
|-{{SkillRow}}
 
| 14||41||26||460%+-||1173%+-
 
|-{{SkillRow}}
 
| 15||43||28||480%+-||1224%+-
 
|-{{SkillRow}}
 
| 16||45||29||500%+-||1275%+-
 
|-{{SkillRow}}
 
| 17||47||30||520%+-||1326%+-
 
|-{{SkillRow}}
 
| 18||49||31||540%+-||1377%+-
 
|-{{SkillRow}}
 
| 19||51||33||561%+-||1431%+-
 
|-{{SkillRow}}
 
| 20||53||34||581%+-||1482%+-
 
|-{{SkillRow}}
 
| 21||55||35||601%+-||1533%-
 
|-{{SkillRow}}
 
| 22||57||36||622%+-||1586%+-
 
|-{{SkillRow}}
 
| 23||59||37||642%+-||1637%+-
 
|-{{SkillRow}}
 
| 24||61||39||662%+-||1688%+-
 
|-{{SkillRow}}
 
| 25||63||40||683%+-||1742%+-
 
|-{{SkillRow}}
 
| 26||65||42||703%+-||1793%+-
 
|-{{SkillRow}}
 
| 27||67||43||723%+-||1844%+-
 
|-{{MaxSkillRow}}
 
| 28(M)||69||45||743%+-||1895%+-
 
|-{{SkillRow}}
 
| 29||-||46||764%+-||1948%+-
 

Latest revision as of 15:17, 25 April 2022


Air Walk (Female).png Air Walk (Male).png Air Walk

Active Skill
Class:

Male Fighter
Female Fighter

Command: (In Mid-air) Z.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 공중 밟기

Description

Stomps on an enemy from midair to perform another jump.

Can use this skill multiple times in succession.

The cooldown starts after landing on the ground.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 7 sec.
  • Male Fighter:
    • Max Stomps: 2

Notes

  • Can be improved with Air Walk Upgrade (Male).pngAir Walk Upgrade (Female).png Air Walk Upgrade.
  • Each kick consumes MP.
  • The user will be in mid-air after each kick; any other mid-air skills can be used.
    • However using a regular jump attack will not allow any further air walks.
  • One level of this skill is given to players automatically when advancing subclasses

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Stomp Atk. Max Stomps Final Stomp Atk.
1 10 10 248% 2 833%
2 12 11 278% 2 933%
3 14 13 308% 2 1034%
4 16 14 338% 2 1134%
5 18 15 368% 2 1235%
6 20 16 398% 2 1335%
7 22 18 427% 3 1436%
8 24 19 457% 3 1536%
9 26 20 487% 3 1637%
10 28 21 517% 3 1737%
11 30 23 547% 3 1838%
12 32 24 577% 3 1938%
13 34 25 607% 3 2039%
14 36 27 637% 3 2139%
15 38 28 667% 3 2240%
16 40 29 697% 3 2340%
17 42 30 727% 3 2441%
18 44 32 757% 3 2541%
19 46 33 786% 4 2642%
20 48 34 816% 4 2742%
21 50 35 846% 4 2842%
22 52 37 876% 4 2943%
23 54 38 906% 4 3043%
24 56 39 936% 4 3144%
25 58 41 966% 4 3244%
26 60 42 996% 4 3345%
27 62 43 1026% 4 3445%
28 64 44 1056% 4 3546%
29 66 46 1086% 4 3646%
30 68 47 1116% 4 3747%
31 70 48 1145% 5 3847%
32 72 49 1175% 5 3948%
33 74 51 1205% 5 4048%
34 76 52 1235% 5 4149%
35 78 53 1265% 5 4249%
36 80 54 1295% 5 4350%
37 82 56 1325% 5 4450%
38 84 57 1355% 5 4551%
39 86 58 1385% 5 4651%
40 88 60 1415% 6 4752%
41 90 61 1445% 6 4852%
42 92 62 1475% 6 4952%
43 94 63 1504% 6 5053%
44 96 65 1534% 6 5153%
45 98 66 1564% 6 5254%
46 100 67 1594% 6 5354%
47 102 68 1624% 6 5455%
48 104 70 1654% 6 5555%
49 106 71 1684% 6 5656%
50 108 72 1714% 7 5756%
51 110 74 1744% 7 5857%
52 112 75 1774% 7 5957%
53 114 76 1804% 7 6058%
54 116 77 1834% 7 6158%
55 118 79 1863% 7 6259%
56 120 80 1893% 7 6359%
57 122 81 1923% 7 6460%
58 124 82 1953% 7 6560%
59 126 84 1983% 7 6661%
60 128 85 2013% 7 6761%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism