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Difference between revisions of "Air Walk"
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− | + | {{SkillPage | |
− | + | |Name={{PAGENAME}} | |
+ | |AltName=Korean: 공중 밟기 | ||
+ | |NameTab=Female | ||
+ | |NameTab2=Male | ||
+ | |Video=8KMq702T41s | ||
+ | |Video2= | ||
+ | |DiffIcon=Yes | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Command=(In Mid-air) {{Z}} | ||
+ | |PrerequisiteLevel=10 | ||
− | + | |Description= | |
+ | Stomps on an enemy from midair to perform another jump. | ||
− | + | Can use this skill multiple times in succession. | |
− | + | The cooldown starts after landing on the ground. | |
+ | |Attributes= | ||
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|7 sec.}} | ||
+ | *'''Male Fighter:''' | ||
+ | **{{SkillAttribute|Max Stomps|2}} | ||
− | + | |Notes= | |
− | + | *Can be improved with [[File:Air Walk Upgrade (Male).png]]{{IconLink|Air Walk Upgrade}}. | |
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− | * | ||
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*Each kick consumes MP. | *Each kick consumes MP. | ||
*The user will be in mid-air after each kick; any other mid-air skills can be used. | *The user will be in mid-air after each kick; any other mid-air skills can be used. | ||
+ | **However using a regular jump attack will not allow any further air walks. | ||
*One level of this skill is given to players automatically when advancing subclasses | *One level of this skill is given to players automatically when advancing subclasses | ||
− | + | |SkillGrowth= | |
− | = | + | <span style="display:none">{{</span> |
− | + | <small> | |
− | {| | + | {{tabs |
− | |- {{ | + | |name=Gender |
− | ! | + | |tab1=Female |
− | ! | + | |contents1= |
− | + | <span style="display:none">{{</span> | |
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:stomp|2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8}}<!--Create an array named "stomp" and fill it with X values--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Stomp Atk. |
− | ! | + | !Max Stomps |
− | ! | + | !Final Stomp Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|85|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|248|2013|60}}% | |
− | + | {{!}} <!--Stomp--> {{#arrayindex:stomp| {{#expr: {{#var:i}}-1 }} }} | |
− | + | {{!}} <!--Final Stomp--> {{Calc|{{#var:i}}|833|6761|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | |tab2=Male | |
− | + | |contents2= | |
− | + | <span style="display:none">{{</span> | |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | + | !Lv Req | |
!MP | !MP | ||
− | ! | + | !Stomp Atk. |
− | ! | + | !Final Stomp Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|10|85|60}} | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|329|2342|60}}% | |
− | + | {{!}} <!--Final Stomp--> {{Calc|{{#var:i}}|1129|8022|60}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
− | + | {{TableNote}} | |
− | + | </small> | |
− | + | <span style="display:none">}}</span> | |
− | + | }} | |
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Latest revision as of 15:17, 25 April 2022
Active Skill | |
Class: | |
Command: | (In Mid-air) |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 공중 밟기 |
Description
Stomps on an enemy from midair to perform another jump.
Can use this skill multiple times in succession.
The cooldown starts after landing on the ground.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 7 sec.
- Male Fighter:
- Max Stomps: 2
Notes
- Can be improved with Air Walk Upgrade.
- Each kick consumes MP.
- The user will be in mid-air after each kick; any other mid-air skills can be used.
- However using a regular jump attack will not allow any further air walks.
- One level of this skill is given to players automatically when advancing subclasses
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Stomp Atk. | Max Stomps | Final Stomp Atk. |
---|---|---|---|---|---|
1 | 10 | 10 | 248% | 2 | 833% |
2 | 12 | 11 | 278% | 2 | 933% |
3 | 14 | 13 | 308% | 2 | 1034% |
4 | 16 | 14 | 338% | 2 | 1134% |
5 | 18 | 15 | 368% | 2 | 1235% |
6 | 20 | 16 | 398% | 2 | 1335% |
7 | 22 | 18 | 427% | 3 | 1436% |
8 | 24 | 19 | 457% | 3 | 1536% |
9 | 26 | 20 | 487% | 3 | 1637% |
10 | 28 | 21 | 517% | 3 | 1737% |
11 | 30 | 23 | 547% | 3 | 1838% |
12 | 32 | 24 | 577% | 3 | 1938% |
13 | 34 | 25 | 607% | 3 | 2039% |
14 | 36 | 27 | 637% | 3 | 2139% |
15 | 38 | 28 | 667% | 3 | 2240% |
16 | 40 | 29 | 697% | 3 | 2340% |
17 | 42 | 30 | 727% | 3 | 2441% |
18 | 44 | 32 | 757% | 3 | 2541% |
19 | 46 | 33 | 786% | 4 | 2642% |
20 | 48 | 34 | 816% | 4 | 2742% |
21 | 50 | 35 | 846% | 4 | 2842% |
22 | 52 | 37 | 876% | 4 | 2943% |
23 | 54 | 38 | 906% | 4 | 3043% |
24 | 56 | 39 | 936% | 4 | 3144% |
25 | 58 | 41 | 966% | 4 | 3244% |
26 | 60 | 42 | 996% | 4 | 3345% |
27 | 62 | 43 | 1026% | 4 | 3445% |
28 | 64 | 44 | 1056% | 4 | 3546% |
29 | 66 | 46 | 1086% | 4 | 3646% |
30 | 68 | 47 | 1116% | 4 | 3747% |
31 | 70 | 48 | 1145% | 5 | 3847% |
32 | 72 | 49 | 1175% | 5 | 3948% |
33 | 74 | 51 | 1205% | 5 | 4048% |
34 | 76 | 52 | 1235% | 5 | 4149% |
35 | 78 | 53 | 1265% | 5 | 4249% |
36 | 80 | 54 | 1295% | 5 | 4350% |
37 | 82 | 56 | 1325% | 5 | 4450% |
38 | 84 | 57 | 1355% | 5 | 4551% |
39 | 86 | 58 | 1385% | 5 | 4651% |
40 | 88 | 60 | 1415% | 6 | 4752% |
41 | 90 | 61 | 1445% | 6 | 4852% |
42 | 92 | 62 | 1475% | 6 | 4952% |
43 | 94 | 63 | 1504% | 6 | 5053% |
44 | 96 | 65 | 1534% | 6 | 5153% |
45 | 98 | 66 | 1564% | 6 | 5254% |
46 | 100 | 67 | 1594% | 6 | 5354% |
47 | 102 | 68 | 1624% | 6 | 5455% |
48 | 104 | 70 | 1654% | 6 | 5555% |
49 | 106 | 71 | 1684% | 6 | 5656% |
50 | 108 | 72 | 1714% | 7 | 5756% |
51 | 110 | 74 | 1744% | 7 | 5857% |
52 | 112 | 75 | 1774% | 7 | 5957% |
53 | 114 | 76 | 1804% | 7 | 6058% |
54 | 116 | 77 | 1834% | 7 | 6158% |
55 | 118 | 79 | 1863% | 7 | 6259% |
56 | 120 | 80 | 1893% | 7 | 6359% |
57 | 122 | 81 | 1923% | 7 | 6460% |
58 | 124 | 82 | 1953% | 7 | 6560% |
59 | 126 | 84 | 1983% | 7 | 6661% |
60 | 128 | 85 | 2013% | 7 | 6761% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |