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Difference between revisions of "Seismic Crash Upgrade"
m (Text replacement - " EX Skills]]" to " TP Skills]]") |
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− | == Description = | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 금강쇄 강화 | ||
+ | |Gender=Both | ||
+ | |Class=Fighter | ||
+ | |Class2= | ||
+ | |Type=Passive | ||
+ | |Type2=TP | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=50 | ||
+ | |PrerequisiteSkill={{IconLink|Seismic Crash}} Lv1 | ||
+ | |Command= | ||
+ | |Description= | ||
+ | '''Female Fighter Description:''' | ||
+ | : Leaps higher into the air when using {{IconLink|Seismic Crash}} to deal more damage. | ||
+ | :*{{SkillAttribute|Atk. per Level|+8%}} | ||
+ | :*{{SkillAttribute|Jump Height per Level|+10%}} | ||
− | Leaps higher into the air when using Seismic | + | '''Male Fighter Description:''' |
+ | : Leaps higher into the air when using {{IconLink|Seismic Crash}} to deal more damage. | ||
+ | :*{{SkillAttribute|Atk. per Level|+8%}} | ||
+ | :*{{SkillAttribute|Jump Height per Level|+20%}} | ||
− | + | |Attributes= | |
− | * | + | *{{TP per level|1}} |
− | + | *{{SkillAttribute|Master Level|5}} | |
− | * | + | *{{SkillAttribute|Max Level|7}} |
− | *Max | ||
− | |||
− | ==Skill | + | |Notes= |
− | {| | + | |
− | | | + | |SkillGrowth= |
− | ! | + | <span style="display:none">{{</span> |
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Female | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !Atk. | ||
+ | !Jump Height | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} }}% | ||
+ | {{!}} <!--Jump--> +{{#expr: 10*{{#var:i}} }}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Male | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | ! | + | !Atk. |
!Jump Height | !Jump Height | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | |- {{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} }}% | |
− | + | {{!}} <!--Jump--> +{{#expr: 20*{{#var:i}} }}% | |
− | | | + | {{!}}- |
− | + | }} | |
− | + | |} | |
− | + | <span style="display: none;">}}</span> | |
+ | }} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 19:29, 21 April 2022
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 50 |
Prerequisite Skills: | Seismic Crash Lv1 |
Alternate Names: | Korean: 금강쇄 강화 |
Description
Female Fighter Description:
- Leaps higher into the air when using Seismic Crash to deal more damage.
- Atk. per Level: +8%
- Jump Height per Level: +10%
Male Fighter Description:
- Leaps higher into the air when using Seismic Crash to deal more damage.
- Atk. per Level: +8%
- Jump Height per Level: +20%
Attributes
- TP per level: 1
- Master Level: 5
- Max Level: 7
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Jump Height |
---|---|---|---|
1 | 50 | +8% | +10% |
2 | 55 | +16% | +20% |
3 | 60 | +24% | +30% |
4 | 65 | +32% | +40% |
5 | 70 | +40% | +50% |
6 | 75 | +48% | +60% |
7 | 80 | +56% | +70% |
General TP Skills | |
---|---|
Basic Training Upgrade |