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Difference between revisions of "Windmill"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Gunner Skills]][[Category:Ranger Skills]][[Category: Stylish]]
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|Name={{PAGENAME}}
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|AltName=Korean: 윈드밀
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|Video=vuhj8l86HNM
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|Gender=Male
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|Class=Gunner
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|Type=Active
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|PrerequisiteLevel=10
  
<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/gunner_3.flv" thumb="true" width="225" height="179"/>
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|Command={{Down}}{{Down}}+{{X}}
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|Description=
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Performs a Windmill kick to attack surrounding enemies.<br>
 +
This skill can be performed upon standing up after delivering a Sliding attack or being downed.<br><br>
 +
'''[Special Function]'''<br>
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- Can be used immediately after the sliding attack or while you're Downed.
  
== Description ==
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|Attributes=
 
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*{{SP per level|15}}
[[Image:Windmill.gif|left]] Attacks all nearby opponents with windmill kick.
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*{{SkillAttribute|Master Level|50}}
 
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*{{SkillAttribute|Max Level|60}}
 
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*{{CastTime|Instant Cast}}
== Prerequisite ==
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*{{Cooldown|4 sec.}}
*Character Level 10
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*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
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*{{Cancelable}}
 
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*{{SkillAttribute|Hits|2}}
== Details ==
 
 
 
*Command Input: {{Down}}{{Down}} + X
 
*Cool Time: 4 seconds
 
  
 +
|Notes=
 +
*Can be improved with {{IconLink|Windmill Upgrade}}.
 
*Extremely fast activation time.
 
*Extremely fast activation time.
*Low level windmill spins slowly; It's difficult to connect [[Mach Kick]] and leaves openings for counter attack.
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*Low level windmill spins slowly, making it difficult to connect [[Mach Kick]] and leaves openings for counter attack.
*[[Ranger]]s who have learned [[Triple Clutch]] can chain [[Mach Kick]] and [[Rising Shot]] in that order in a combo.
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*Covers both X and Z axis.
*Covers both Y and X axis.
 
 
*Useful anti-air move.
 
*Useful anti-air move.
*Only [[Ranger]] can learn beyond level 10
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*It can be used when knocked down as a quick defensive move to help get back up when surrounded.
 
 
== Gunner(M) ==
 
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|SkillGrowth=
|- {{Bgblue}}
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<span style="display:none">{{</span>
!Lv
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<small>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
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!Level
 
!Lv Req
 
!Lv Req
!SP
 
 
!MP
 
!MP
!Physical Attack Strength
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!Activation Speed
!Speed Increase
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!Physical Atk.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1||10||rowspan="10"|20||rowspan="2"|12||100%+ 165||0.0%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 2||12||105%+ 195||2.0%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
| 3||14||rowspan="2"|13||111%+ 227||4.0%
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{{!}} <!--MP--> {{Calc|{{#var:i}}|18|196|60}}
|-{{SkillRow}}
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{{!}} <!--Activation Spd--> +{{Calc|{{#var:i}}|0|62|60}}%
| 4||16||116%+ 261||6.0%
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|827|5781|60}}%
|-{{SkillRow}}
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{{!}}-
| 5||18||14||121%+ 297||8.0%
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}}
|-{{SkillRow}}
 
| 6||20||rowspan="2"|15||126%+ 335||10.0%
 
|-{{SkillRow}}
 
| 7||22||132%+ 375||12.0%
 
|-{{SkillRow}}
 
| 8||24||rowspan="2"|16||137%+ 417||14.0%
 
|-{{SkillRow}}
 
| 9||26||142%+ 462||17.0%
 
|-{{SkillRow}}
 
| 10 (M)||28||17||147%+ 508||19.0%
 
|-{{SkillRow}}
 
| 11||rowspan="5"|-||rowspan="5"|-||rowspan="2"|18||153%+ 557||21.0%
 
|-{{SkillRow}}
 
| 12||158%+ 608||23.0%
 
|-{{SkillRow}}
 
| 13||19||163%+ 661||25.0%
 
|-{{SkillRow}}
 
| 14||rowspan="2"|20||168%+ 716||27.0%
 
|-{{SkillRow}}
 
| 15||174%+ 773||29.0%
 
 
|}
 
|}
 +
{{TableNote}}
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</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 20:06, 12 April 2022


Windmill.png Windmill

Active Skill
Class:

Male Gunner

Command: Downkey.pngDownkey.png+X.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 윈드밀

Description

Performs a Windmill kick to attack surrounding enemies.
This skill can be performed upon standing up after delivering a Sliding attack or being downed.

[Special Function]
- Can be used immediately after the sliding attack or while you're Downed.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 4 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Hits: 2

Notes

  • Can be improved with Windmill Upgrade.png Windmill Upgrade.
  • Extremely fast activation time.
  • Low level windmill spins slowly, making it difficult to connect Mach Kick and leaves openings for counter attack.
  • Covers both X and Z axis.
  • Useful anti-air move.
  • It can be used when knocked down as a quick defensive move to help get back up when surrounded.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Activation Speed Physical Atk.
1 10 18 +0% 827%
2 12 21 +1% 911%
3 14 24 +2% 995%
4 16 27 +3% 1079%
5 18 30 +4% 1163%
6 20 33 +5% 1247%
7 22 36 +6% 1331%
8 24 39 +7% 1415%
9 26 42 +8% 1499%
10 28 45 +9% 1583%
11 30 48 +11% 1667%
12 32 51 +12% 1751%
13 34 54 +13% 1835%
14 36 57 +14% 1919%
15 38 60 +15% 2003%
16 40 63 +16% 2086%
17 42 66 +17% 2170%
18 44 69 +18% 2254%
19 46 72 +19% 2338%
20 48 75 +20% 2422%
21 50 78 +21% 2506%
22 52 81 +22% 2590%
23 54 84 +23% 2674%
24 56 87 +24% 2758%
25 58 90 +25% 2842%
26 60 93 +26% 2926%
27 62 96 +27% 3010%
28 64 99 +28% 3094%
29 66 102 +29% 3178%
30 68 105 +30% 3262%
31 70 109 +32% 3346%
32 72 112 +33% 3430%
33 74 115 +34% 3514%
34 76 118 +35% 3598%
35 78 121 +36% 3682%
36 80 124 +37% 3766%
37 82 127 +38% 3850%
38 84 130 +39% 3934%
39 86 133 +40% 4018%
40 88 136 +41% 4102%
41 90 139 +42% 4186%
42 92 142 +43% 4270%
43 94 145 +44% 4354%
44 96 148 +45% 4438%
45 98 151 +46% 4522%
46 100 154 +47% 4605%
47 102 157 +48% 4689%
48 104 160 +49% 4773%
49 106 163 +50% 4857%
50 108 166 +51% 4941%
51 110 169 +53% 5025%
52 112 172 +54% 5109%
53 114 175 +55% 5193%
54 116 178 +56% 5277%
55 118 181 +57% 5361%
56 120 184 +58% 5445%
57 122 187 +59% 5529%
58 124 190 +60% 5613%
59 126 193 +61% 5697%
60 128 196 +62% 5781%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism