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Difference between revisions of "Bone Shield"
Blue Elite (talk | contribs) (→Skill Growth) |
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− | [[ | + | {{SkillPage |
+ | |Name=Bone Shield | ||
+ | |Video= | ||
+ | |Class=Thief | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=10 | ||
+ | |PrerequisiteSkill= | ||
+ | |Command={{Down}}{{Up}}{{Space}} | ||
+ | |Description=Summons bone chips around the character or a party member, increasing Physical/Magical Def.s and shooting the bone chips at their attackers, inflicting Neutral Magical Damage.<p>A bone chip is consumed per hit, and when all the bone chips disappear, so does the Physical/Magical Def. boost.<p>[ Advanced Feature for [[Necromancer]] ] | ||
+ | *This skill's duration increases. | ||
+ | *This skill's effects are also applied to the caster when cast on a party member. | ||
− | {{ | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
+ | *{{CastTime|Dungeon=Instant}} | ||
+ | *{{Cooldown|Dungeon=15 sec.|Arena=30 sec.}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Bone Shield Duration|Dungeon=60 sec.|Arena=15 sec.}} | ||
+ | *{{SkillAttribute|Bone Chip Firing Cooldown|Dungeon=1 sec.|Arena=3 sec.}} | ||
+ | *'''[[Necromancer]] Effects: | ||
+ | **{{SkillAttribute|Duration|Dungeon=+100%}} | ||
− | + | |Notes= | |
+ | *Can be improved with {{IconLink|Bone Shield Upgrade}}, increasing the skill's Atk. and bone chip count. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | + | |contents1=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | == | + | {|{{SkillTableHeader}} |
− | + | !Level | |
− | * | + | !Lv Req |
− | + | !MP | |
− | + | !Atk | |
− | + | !Bone Chips | |
− | + | !Physical/Magical Def. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | == | + | {{!}}- {{#ifexpr: {{#var:i}} = 29 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> {{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | | | + | {{!}} <!--Lv Req--> {{#expr: 10+3*({{#var:i}}-1)}} |
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|262|26}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|72|284|29}}% | ||
+ | {{!}} <!--Bone Chips--> {{Calc|{{#var:i}}|20|40|29}} | ||
+ | {{!}} <!--Defense--> +{{Calc|{{#var:i}}|204|5045|29}} | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
− | ! | + | !Lv Req |
− | |||
!MP | !MP | ||
− | ! | + | !Atk |
− | !Bone | + | !Bone Chips |
− | ! | + | !Physical/Magical Def. |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+3*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|262|26}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|5|16|26}}% | |
− | + | {{!}} <!--Bone Chips--> {{Calc|{{#var:i}}|10|17|26}} | |
− | + | {{!}} <!--Defense--> +{{Calc|{{#var:i}}|80|1652|26}} | |
− | + | {{!}}- | |
− | + | }} | |
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− | | 17| | ||
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 20:03, 27 December 2019
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Summons bone chips around the character or a party member, increasing Physical/Magical Def.s and shooting the bone chips at their attackers, inflicting Neutral Magical Damage.
A bone chip is consumed per hit, and when all the bone chips disappear, so does the Physical/Magical Def. boost.
[ Advanced Feature for Necromancer ]
- This skill's duration increases.
- This skill's effects are also applied to the caster when cast on a party member.
Attributes
- SP per level: 15
- Master Level: 30
- Max Level: 40
- Casting Time: Instant
- Cooldown: 15 sec. (30 sec. in Arena )
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Bone Shield Duration: 60 sec. (15 sec. in Arena )
- Bone Chip Firing Cooldown: 1 sec. (3 sec. in Arena )
- Necromancer Effects:
- Duration: +100%
Notes
- Can be improved with Bone Shield Upgrade, increasing the skill's Atk. and bone chip count.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk | Bone Chips | Physical/Magical Def. |
---|---|---|---|---|---|
1 | 10 | 20 | 72% | 20 | +204 |
2 | 13 | 30 | 80% | 21 | +377 |
3 | 16 | 39 | 87% | 21 | +550 |
4 | 19 | 49 | 95% | 22 | +723 |
5 | 22 | 59 | 102% | 23 | +896 |
6 | 25 | 68 | 110% | 24 | +1068 |
7 | 28 | 78 | 117% | 24 | +1241 |
8 | 31 | 88 | 125% | 25 | +1414 |
9 | 34 | 97 | 133% | 26 | +1587 |
10 | 37 | 107 | 140% | 26 | +1760 |
11 | 40 | 117 | 148% | 27 | +1933 |
12 | 43 | 126 | 155% | 28 | +2106 |
13 | 46 | 136 | 163% | 29 | +2279 |
14 | 49 | 146 | 170% | 29 | +2452 |
15 | 52 | 156 | 178% | 30 | +2625 |
16 | 55 | 165 | 186% | 31 | +2797 |
17 | 58 | 175 | 193% | 31 | +2970 |
18 | 61 | 185 | 201% | 32 | +3143 |
19 | 64 | 194 | 208% | 33 | +3316 |
20 | 67 | 204 | 216% | 34 | +3489 |
21 | 70 | 214 | 223% | 34 | +3662 |
22 | 73 | 223 | 231% | 35 | +3835 |
23 | 76 | 233 | 239% | 36 | +4008 |
24 | 79 | 243 | 246% | 36 | +4181 |
25 | 82 | 252 | 254% | 37 | +4353 |
26 | 85 | 262 | 261% | 38 | +4526 |
27 | 88 | 272 | 269% | 39 | +4699 |
28 | 91 | 281 | 276% | 39 | +4872 |
29 | 94 | 291 | 284% | 40 | +5045 |
30 | 97 | 301 | 292% | 41 | +5218 |
31 | 100 | 310 | 299% | 41 | +5391 |
32 | 103 | 320 | 307% | 42 | +5564 |
33 | 106 | 330 | 314% | 43 | +5737 |
34 | 109 | 339 | 322% | 44 | +5909 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |