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Difference between revisions of "Heaven's Melody"

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m (Updated to match Korean Skill API)
 
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[[Category:Skills]][[Category:Crusader Skills]][[Category: Revelation]]
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{{SkillPage
 +
|Name={{PAGENAME}}
 +
|Video=
 +
|Gender=Male
 +
|Class=Crusader
 +
|Class2=
 +
|Type=Active
 +
|Type2=
 +
|Type3=
 +
|PrerequisiteLevel=20
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|PrerequisiteSkill={{IconLink|Slow Heal}} Lv1
  
 +
|Command={{Up}}{{Right}}{{Space}}
 +
|Description=
 +
Increases the Max HP/MP of a selected ally.
  
== Description ==
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Your current HP to Max HP ratio is retained even if your HP changes from when the skill is initially cast to when it ends.
{|
 
[[Image:Heaven'sMelody.png|left]]
 
  
Increases the max HP and MP of a selected ally, de[ending on the caster's Vitality and Spirit, respectively. (Maintains your current HP/MP to Max HP/MP ratio even if your HP/MP changes from when the skill is initially cast to when it ends.)
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The higher your Vitality/Spirit, the greater the Max HP/MP boost.
  
|}
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|Attributes=
 
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*{{SP per level|20}}
== Details ==
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*{{SkillAttribute|Master Level|20}}
*Command: UP + RIGHT + Space
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*{{SkillAttribute|Max Level|30}}
*Cast Time: 0.5 Seconds
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*{{CastTime|0.5 sec.}}
*Cooldown Time: 10 Seconds
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*{{Cooldown|10 sec.}}
*Range: 900px
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*{{SkillAttribute|Range|900 px}}
*Duration: 120 seconds
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*{{SkillAttribute|Duration|120 sec.}}
 +
|Notes=
 
*HP and MP Scale with Vit and Spi respectively. Value=Tooltip*(1+Stat/500)
 
*HP and MP Scale with Vit and Spi respectively. Value=Tooltip*(1+Stat/500)
 
*Maintains your current HP to Max HP ratio even if your HP changes from when the skill is initially cast to when it ends.
 
*Maintains your current HP to Max HP ratio even if your HP changes from when the skill is initially cast to when it ends.
  
== Skill Growth ==
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|SkillGrowth=
 
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<span style="display: none;">{{</span>
=== Rebirth ===
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<small>
 
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values-->{{#arraydefine:hpmp|199,221,245,270,295,323,352,380,412,444,476,511,547,583,622,660,701,743,785,829,874,920,967,1016,1066,1117,1170,1223,1278,1333}}<!--Create an array named "maxrow" and fill it with X values-->
{| class="wikitable" style="background-color: #aaaaaa; text-align:center;"
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{|{{SkillTableHeader}}
|-
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!Level
! rowspan="3" width="50" style="background-color: #fcbbdc;" |Level
 
! rowspan="3" width="50" style="background-color: #fcbbdc;" |LV Req
 
! rowspan="3" width="25" style="background-color: #fcbbdc;"|SP
 
! rowspan="3" width="75" style="background-color: #fcbbdc;"|MP
 
! colspan="3" width="75" style="background-color: #fcbbdc;"|HP & MP Increase
 
 
 
|- {{Bgblue}}
 
| rowspan="2" width="75"|Dungeon
 
| colspan="2" width="75"|PvP
 
 
 
|- {{Bgblue}}
 
| width="75"|+HP
 
| width="75"|+MP
 
 
 
|- {{SkillRow}}
 
| 1||18||rowspan="30"|20||35||+62|| style="background-color:#ccc;"|+31 || style="background-color:#ccc;"|+50
 
|- {{SkillRow}}
 
| 2||20||40||+74|| style="background-color:#ccc;"|+37 || style="background-color:#ccc;"|+59
 
|- {{SkillRow}}
 
| 3||22||45||+87|| style="background-color:#ccc;"|+44 || style="background-color:#ccc;"|+70
 
|- {{SkillRow}}
 
| 4||24||50||+101|| style="background-color:#ccc;"|+50|| style="background-color:#ccc;"|+81
 
|- {{SkillRow}}
 
| 5||26||55||+115|| style="background-color:#ccc;"|+58 || style="background-color:#ccc;"|+92
 
|- {{SkillRow}}
 
| 6||28||60||+131|| style="background-color:#ccc;"|+66 || style="background-color:#ccc;"|+105
 
|- {{SkillRow}}
 
| 7||30||65||+148|| style="background-color:#ccc;"|+74 || style="background-color:#ccc;"|+118
 
|- {{SkillRow}}
 
| 8||32||70||+166|| style="background-color:#ccc;"|+83 || style="background-color:#ccc;"|+133
 
|- {{SkillRow}}
 
| 9||34||75||+184|| style="background-color:#ccc;"|+92 || style="background-color:#ccc;"|+147
 
|- {{SkillRow}}
 
| 10||36||80||+204|| style="background-color:#ccc;"|+102 || style="background-color:#ccc;"|+163
 
|- {{SkillRow}}
 
| 11||38||85||+225|| style="background-color:#ccc;"|+112 || style="background-color:#ccc;"|+180
 
|- {{SkillRow}}
 
| 12||40||90||+246|| style="background-color:#ccc;"|+123 || style="background-color:#ccc;"|+197
 
|- {{SkillRow}}
 
| 13||42||95||+269|| style="background-color:#ccc;"|+134 || style="background-color:#ccc;"|+215
 
|- {{SkillRow}}
 
| 14||44||100||+293|| style="background-color:#ccc;"|+146 || style="background-color:#ccc;"|+234
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 17||50||115||+370|| style="background-color:#ccc;"|+185 || style="background-color:#ccc;"|+296
 
|- {{SkillRow}}
 
| 18||52||120||+397|| style="background-color:#ccc;"|+199 || style="background-color:#ccc;"|+318
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 21||58||135||+486|| style="background-color:#ccc;"|+243 || style="background-color:#ccc;"|+389
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
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|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 25||66||155||+619|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X
 
|- {{SkillRow}}
 
| 26||68||160||+654|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X
 
|- {{MaxSkillRow}}
 
| 27||70||165||+691|| +X || +X
 
|- {{SkillRow}}
 
| 28||72||170||+728|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X
 
|- {{SkillRow}}
 
| 29||74||175||+767|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X
 
|- {{SkillRow}}
 
| 30||76||180||+806|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X
 
|- {{SkillRow}}
 
| 31||&mdash;||&mdash;||185||+847|| style="background-color:#ccc;"|+X || style="background-color:#ccc;"|+X
 
 
 
|}
 
 
 
 
 
== Old Skill Growth ==
 
 
 
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
 
|- {{Bgblue}}
 
!Lv
 
 
!Lv Req
 
!Lv Req
!SP Req
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!MP
!MP Cost
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!HP/MP Increase
!Cast Time
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
!Downtime
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
!+HP
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{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
!+MP
+
{{!}} <!--Level--> {{#var:i}}
|- {{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 20+3*({{#var:i}}-1)}}
| 1||18||rowspan="20"|20||16||rowspan="20"|0.5 sec.||rowspan="20"|10 sec.||52||42
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{{!}} <!--MP--> {{#expr: 21+((220-21)/(30-1))*({{#var:i}}-1) round 0}}
|- {{SkillRow}}
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{{!}} <!--HP/MP Increase--> +{{#arrayindex:hpmp| {{#expr: {{#var:i}}-1 }} }}
| 2||20||16||62||50
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{{!}}-
|- {{SkillRow}}
+
}}
| 3||22||17||73||58
 
|- {{SkillRow}}
 
| 4||24||18||84||67
 
|- {{SkillRow}}
 
| 5||26||19||97||77
 
|- {{SkillRow}}
 
| 6||28||20||110||88
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 8||32||21||139||111
 
|- {{SkillRow}}
 
| 9||34||22||155||124
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 11||38||24||189||151
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 14||44||26||246||197
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 16||48||28||289||231
 
|- {{SkillRow}}
 
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|- {{SkillRow}}
 
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|- {{SkillRow}}
 
| 19||54||30||359||287
 
|- {{SkillRow}}
 
| 20||56||31||384||307
 
 
|}
 
|}
 +
</small>
 +
<span style="display: none;">}}</span>
 +
}}

Latest revision as of 03:46, 15 May 2019


Heaven's Melody.png Heaven's Melody

No Video
Active Skill
Class:

Male Crusader

Command: Upkey.pngRightkey.pngSpacebar.png
Prerequisite Level: 20
Prerequisite Skills: Slow Heal.png Slow Heal Lv1

Description

Increases the Max HP/MP of a selected ally.

Your current HP to Max HP ratio is retained even if your HP changes from when the skill is initially cast to when it ends.

The higher your Vitality/Spirit, the greater the Max HP/MP boost.

Attributes

  • SP per level: 20
  • Master Level: 20
  • Max Level: 30
  • Casting Time: 0.5 sec.
  • Cooldown: 10 sec.
  • Range: 900 px
  • Duration: 120 sec.

Notes

  • HP and MP Scale with Vit and Spi respectively. Value=Tooltip*(1+Stat/500)
  • Maintains your current HP to Max HP ratio even if your HP changes from when the skill is initially cast to when it ends.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP HP/MP Increase
1 20 21 +199
2 23 28 +221
3 26 35 +245
4 29 42 +270
5 32 48 +295
6 35 55 +323
7 38 62 +352
8 41 69 +380
9 44 76 +412
10 47 83 +444
11 50 90 +476
12 53 96 +511
13 56 103 +547
14 59 110 +583
15 62 117 +622
16 65 124 +660
17 68 131 +701
18 71 138 +743
19 74 145 +785
20 77 151 +829
21 80 158 +874
22 83 165 +920
23 86 172 +967
24 89 179 +1016
25 92 186 +1066
26 95 193 +1117
27 98 199 +1170
28 101 206 +1223
29 104 213 +1278
30 107 220 +1333

}}

Male Crusader Skills
Active:Blades of Purity.png Blades of Purity Crashing Cross.png Crashing Cross Deflection Wall.png Deflection Wall Divine Invocation.png Divine Invocation Flash Sphere.png Flash Sphere Fountain of Life.png Fountain of Life Hammer of Repentance.png Hammer of Repentance Haptism.png Haptism Healing Wind.png Healing Wind Heaven's Melody.png Heaven's Melody Holy Ghost Mace.png Holy Ghost Mace Light of Divinity.png Light of Divinity Revenge of Light.png Revenge of Light Righteous Judgment.png Righteous Judgment Sign of Protection.png Sign of Protection Spear of Victory.png Spear of Victory
Passive:Fast Heal.png Fast Heal Firm Will.png Firm Will Flash Shrapnel.png Flash Shrapnel Grace of Courage.png Grace of Courage Grace of God.png Grace of God Grace of Protection.png Grace of Protection Heaven's Harmony.png Heaven's Harmony Pressure Wall.png Pressure Wall Spiritual Sacrifice.png Spiritual Sacrifice
Awakening:Apocalypse (Male Crusader).png Apocalypse (Male Crusader) Aura of Conviction.png Aura of Conviction Doom Spear.png Doom Spear Meditation.png Meditation Miracle Splitter.png Miracle Splitter
2nd Awakening:Ascension.png Ascension Divine Flash.png Divine Flash Holy Sanctuary.png Holy Sanctuary Punishment (Male Crusader).png Punishment (Male Crusader) Thunder Hammer- Jupiter.png Thunder Hammer: Jupiter
Neo: Awakening:Agent of God (Skill).png Agent of God (Skill) Final Judgment.png Final Judgment Holy Rage- Astrape.png Holy Rage: Astrape

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism