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Difference between revisions of "Runes"

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* All runes have a level requirement of 95 and are untradable.
 
* All runes have a level requirement of 95 and are untradable.
 
* Runes provide special bonuses for all Advanced class skills between Levels 15-80 (Awakenings, certain specialized buffs/actives, [[Buff Enhancement]] skills, and passive skills are excluded).
 
* Runes provide special bonuses for all Advanced class skills between Levels 15-80 (Awakenings, certain specialized buffs/actives, [[Buff Enhancement]] skills, and passive skills are excluded).
* There are four grades of runes:'''<font color="grey">Common</font>''', '''<font color="#68D5ED">Uncommon</font>''', '''<font color="#B36BFF">Rare (Vivid)</font>''' and '''<font color="#FF00FF">Unique (Ornate)</font>'''. The grade of runes affects the effectiveness of the bonuses.
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* There are four grades of runes:'''<font color="grey">Common (Cracked)</font>''', '''<font color="#68D5ED">Uncommon (Discolored)</font>''', '''<font color="#B36BFF">Rare (Vivid)</font>''' and '''<font color="#FF00FF">Unique (Ornate)</font>'''. The grade of runes affects the effectiveness of the bonuses.
 
* There are five types of runes, each with their own effects/bonuses. Runes of affected skills are color-coded to match their bonuses:
 
* There are five types of runes, each with their own effects/bonuses. Runes of affected skills are color-coded to match their bonuses:
 
**'''<span style="color:#8A2BE2">(Purple) Terra Cotta</span>''': Increase Damage.
 
**'''<span style="color:#8A2BE2">(Purple) Terra Cotta</span>''': Increase Damage.
**'''<span style="color:Green">(Green) Circle Mage</span>''': Decrease Damage & Skill Cooldown
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**'''<span style="color:Green">(Green) Circle Mage</span>''': Decrease Damage & Skill Cooldown.
**'''<span style="color:#0096FF">(Blue) The Guardians</span>''': Decrease Skill cooldown
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**'''<span style="color:#0096FF">(Blue) The Guardians</span>''': Decrease Skill Cooldown.
**'''<span style="color:#DAA520">(Yellow) Ancient Library</span>''': Increase Utility (usually skill size/range)
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**'''<span style="color:#DAA520">(Yellow) Ancient Library</span>''': Increase Utility. (usually skill size/range)
**'''<span style="color:#FF2400">(Red)Second Pact</span>''': Increase Damage & Skill Cooldown
+
**'''<span style="color:#FF2400">(Red)Second Pact</span>''': Increase Damage & Skill Cooldown.
 
* Up to 3 runes can be equipped to 1 talisman at a time, and only 1 rune of the same type/grade of the same skill can be equipped at a time to a talisman.
 
* Up to 3 runes can be equipped to 1 talisman at a time, and only 1 rune of the same type/grade of the same skill can be equipped at a time to a talisman.
 
* Runes can freely registered/deregistered or added/removed from talismans, even if they are not assigned to the talismans.
 
* Runes can freely registered/deregistered or added/removed from talismans, even if they are not assigned to the talismans.

Latest revision as of 08:08, 17 September 2024

Runes are equipment exclusive to Pandemonium War & The Exile Mountains content that activate bonus effects to Talismans and provide Advanced class skills with bonus Atk., reduced Cooldown Reduction, and increased Utility.

Description

  • All runes have a level requirement of 95 and are untradable.
  • Runes provide special bonuses for all Advanced class skills between Levels 15-80 (Awakenings, certain specialized buffs/actives, Buff Enhancement skills, and passive skills are excluded).
  • There are four grades of runes:Common (Cracked), Uncommon (Discolored), Rare (Vivid) and Unique (Ornate). The grade of runes affects the effectiveness of the bonuses.
  • There are five types of runes, each with their own effects/bonuses. Runes of affected skills are color-coded to match their bonuses:
    • (Purple) Terra Cotta: Increase Damage.
    • (Green) Circle Mage: Decrease Damage & Skill Cooldown.
    • (Blue) The Guardians: Decrease Skill Cooldown.
    • (Yellow) Ancient Library: Increase Utility. (usually skill size/range)
    • (Red)Second Pact: Increase Damage & Skill Cooldown.
  • Up to 3 runes can be equipped to 1 talisman at a time, and only 1 rune of the same type/grade of the same skill can be equipped at a time to a talisman.
  • Runes can freely registered/deregistered or added/removed from talismans, even if they are not assigned to the talismans.
  • Runes cannot be adjusted while in dungeon.

List of Runes

Icon Name Effect
Terra Cotta Rune.png Terra Cotta Atk. +(1 / 2 / 3 / 4)%
Circle Mage Rune.png Circle Mage Atk. -(1 / 2 / 3 / 4)%, Skill Cooldown -(3 / 4 / 6 / 7)%
Guardians Rune.png The Guardians Skill Cooldown -(2 / 3 / 4 / 5)%
Ancient Library Rune.png Ancient Library Utility +(3 / 4 / 5 / 6)%
(usually Increased Range/Size)
Second Pact Rune.png Second Pact Atk. +(2 / 3 / 5 / 6)%, Skill Cooldown +(1 / 2 / 3 / 4)%

Notes

  • Healing Skills like Healing Prayer.png Healing Prayer have their Healing amount increased/decreased instead of Atk.