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Difference between revisions of "Venom Mine"
m (Now that I know how to properly format MaxLevelRow let's fix these tiny chart errors, shall we?) |
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | + | {{!}}- {{#ifexpr: {{#var:i}} = 28 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | ||
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|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26 | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 23 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}{{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 40+2*({{#var:i}}-1)}} |
Latest revision as of 15:41, 6 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 40 |
Prerequisite Skills: | None |
Description
Tosses a venom mine and detonates it by causing an earthquake. The mine releases plumes of poisonous smoke, attacking and Poisoning enemies within its range. While in dungeons, you can use this skill in the middle of Basic attacks and cancel it with the Jump key.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: Instant
- Cooldown: 24 sec.
- Arena Beginning Cooldown: 20 sec.
- This skill consumes 1 Clear Cube Fragment.
- MP -2.0% Cooldown -1.0% on Command
- Poison (Status) Chance: 100%
- Poison (Status) Duration: 3 sec. (5 sec. in Arena )
Notes
- 5 mines are thrown in Dungeons by default.
- Only 3 mines are thrown in the Arena.
- Super Armor (Status) until the last mine explodes.
- Has same animation as Mount. The speed of mine explosion depends on the attack speed of user.
- Can be interrupted right after the throwing mines.
- Can be improved with Venom Mine Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Poison (Status) Plume Magical Atk. | Shock Wave Magical Atk. | Poison (Status) Atk. (Magical) | Attack Speed | Apply Poison Shock Wave Poison (Status) Atk. (Magical) |
---|---|---|---|---|---|---|---|
1 | 40 | 180 | 765% | 383% | 283% | 75% | 131% |
2 | 42 | 203 | 841% | 422% | 312% | 79% | 145% |
3 | 44 | 225 | 917% | 461% | 341% | 83% | 158% |
4 | 46 | 248 | 992% | 499% | 369% | 87% | 172% |
5 | 48 | 270 | 1068% | 538% | 398% | 91% | 185% |
6 | 50 | 293 | 1144% | 577% | 427% | 95% | 199% |
7 | 52 | 315 | 1220% | 616% | 456% | 99% | 212% |
8 | 54 | 338 | 1296% | 654% | 484% | 103% | 226% |
9 | 56 | 361 | 1371% | 693% | 513% | 106% | 239% |
10 | 58 | 383 | 1447% | 732% | 542% | 110% | 253% |
11 | 60 | 406 | 1523% | 771% | 571% | 114% | 266% |
12 | 62 | 428 | 1599% | 809% | 599% | 118% | 280% |
13 | 64 | 451 | 1675% | 848% | 628% | 122% | 293% |
14 | 66 | 473 | 1750% | 887% | 657% | 126% | 307% |
15 | 68 | 496 | 1826% | 926% | 686% | 130% | 320% |
16 | 70 | 519 | 1902% | 965% | 715% | 134% | 334% |
17 | 72 | 541 | 1978% | 1003% | 743% | 138% | 348% |
18 | 74 | 564 | 2054% | 1042% | 772% | 142% | 361% |
19 | 76 | 586 | 2129% | 1081% | 801% | 146% | 375% |
20 | 78 | 609 | 2205% | 1120% | 830% | 150% | 388% |
21 | 80 | 631 | 2281% | 1158% | 858% | 154% | 402% |
22 | 82 | 654 | 2357% | 1197% | 887% | 158% | 415% |
23 | 84 | 676 | 2433% | 1236% | 916% | 162% | 429% |
24 | 86 | 699 | 2508% | 1275% | 945% | 165% | 442% |
25 | 88 | 722 | 2584% | 1313% | 973% | 169% | 456% |
26 | 90 | 744 | 2660% | 1352% | 1002% | 173% | 469% |
27 | 92 | 767 | 2736% | 1391% | 1031% | 177% | 483% |
28 | 94 | 789 | 2812% | 1430% | 1060% | 181% | 496% |
29 | 96 | 812 | 2887% | 1468% | 1088% | 185% | 510% |
30 | 98 | 834 | 2963% | 1507% | 1117% | 189% | 523% |
31 | 100 | 857 | 3039% | 1546% | 1146% | 193% | 537% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |