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Difference between revisions of "Claw Mastery"

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m (Added Claws page link to F's description)
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|Class=Brawler
 
|Class=Brawler
 
|Type=Passive
 
|Type=Passive
 +
|Type2=Togglable
 
|PrerequisiteLevel=25
 
|PrerequisiteLevel=25
 
|Description=
 
|Description=
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|tab1=Female
 
|tab1=Female
 
|contents1=
 
|contents1=
Increases Physical/Magical Weapon Atk. and Hit Rate for [[Claws]], and make them create a chance of {{IconLink|Bleeding (Status)}} their targets. Right-click to toggle on/off the Bleeding effect.
+
Increases Physical/Magical Weapon Atk. and Hit Rate for [[Claw]]s, and make them create a chance of {{IconLink|Bleeding (Status)}} their targets.<br>
 +
Right-click to toggle on/off the Bleeding effect.
 
|tab2=Male
 
|tab2=Male
|contents2=Increases Physical/Magical Atk., Hit Rate, and certain Throwing items' [[Status Effects#Negative|Abnormal Status]] levels for [[Claw]]s.<br>Abnormal Status Level Bonus Skills (disabled in the Arena):
+
|contents2=Increases Physical/Magical Atk., Hit Rate.
*{{IconLink|Net Throw}}
 
*{{IconLink|Block Throw}}
 
*{{IconLink|Dirty Barrel}}
 
 
}}
 
}}
  
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|SkillGrowth=
 
|SkillGrowth=
{{tabs  
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<span style="display:none">{{</span>
|name=genders
+
{{tabs
 
+
|name=Gender
 
|tab1=Female
 
|tab1=Female
 
|contents1=
 
|contents1=
{{tabs
+
<span style="display:none">{{</span>
|name=gameModes1
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
|tab1=Dungeon
 
|contents1=<span style="display:none">{{</span>
 
<small>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Physical/Magical Weapon Atk.
 
!Hit Rate
 
!Bleeding Atk.
 
!Stun Rate
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
 
{{!}} <!--Weapon Atk--> +{{#expr: 22+1*({{#var:i}}-1)}}%
 
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|7.8|22|1|1}}%
 
{{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}|10|31|22}}%
 
{{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}|55|76|22}}%
 
{{!}}-
 
}}
 
|}
 
</small>
 
<span style="display:none">}}</span>
 
 
 
|tab2=Arena
 
|contents2=<span style="display:none">{{</span>
 
<small>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 20| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
{{!}} <!--Weapon Atk--> +{{Calc|{{#var:i}}|3|30|22}}%
+
{{!}} <!--Physical/Magical Weapon Atk.--> +{{Calc|{{#var:i}}|22|51|30}}%
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|.3|3.5|22|1|1}}%
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|10|30|1|1}}%
{{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}|25|91|22}}%
+
{{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}|10|39|30}}%
{{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}|20.8|29.2|22|1|1}}%
+
{{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}|55|84|30}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
}}
+
|tab2=Male  
 
 
|tab2=Male
 
 
|contents2=
 
|contents2=
{{tabs
+
<span style="display:none">{{</span>
|name=gameModes2
+
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|tab1=Dungeon
 
|contents1=<span style="display:none">{{</span>
 
<small>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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!Physical/Magical Weapon Atk.
 
!Physical/Magical Weapon Atk.
 
!Hit Rate
 
!Hit Rate
!Throwing Item Abnormal Status Level
 
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 20| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
{{!}} <!--Weapon Atk--> +{{#expr: 12+1*({{#var:i}}-1)}}%
+
{{!}} <!--Physical/Magical Weapon Atk--> +{{Calc|{{#var:i}}|12|51|30}}%
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|8.7|25|1|1}}%
+
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|10|30|1|1}}%
{{!}} <!--Throwing--> +{{Calc|{{#var:i}}|2|8|25}}
 
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
|tab2=Arena
 
|contents2=
 
<span style="display:none">{{</span>
 
<small>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
!Level
 
!Lv Req
 
!Physical/Magical Weapon Atk.
 
!Hit Rate
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{!}}- {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}}
 
{{!}} <!--Weapon Atk--> +{{Calc|{{#var:i}}|3|34|25}}%
 
{{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|0.2|3|25|1|1}}%
 
{{!}}-
 
 
}}
 
}}
|}
 
</small>
 
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
}}
 
}}
 
 
}}
 
}}

Latest revision as of 00:42, 18 August 2023


Claw Mastery.png Claw Mastery

No Video
Togglable Passive Skill
Class:

Male Brawler
Female Brawler

Command: None
Prerequisite Level: 25
Prerequisite Skills: None

Description

Increases Physical/Magical Weapon Atk. and Hit Rate for Claws, and make them create a chance of Bleeding (Status).png Bleeding (Status) their targets.

Right-click to toggle on/off the Bleeding effect.

Attributes

  • SP per level: 15
  • Master Level: 20
  • Max Level: 30
  • Bleeding Chance: 30%
  • Bleeding Duration: 1 sec.


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Physical/Magical Weapon Atk. Hit Rate Bleeding Atk. Stun Rate
1 25 +22% +1.5% 10% +55%
2 28 +23% +1.8% 11% +56%
3 31 +24% +2.1% 12% +57%
4 34 +25% +2.4% 13% +58%
5 37 +26% +2.7% 14% +59%
6 40 +27% +3% 15% +60%
7 43 +28% +3.3% 16% +61%
8 46 +29% +3.6% 17% +62%
9 49 +30% +3.8% 18% +63%
10 52 +31% +4.1% 19% +64%
11 55 +32% +4.4% 20% +65%
12 58 +33% +4.7% 21% +66%
13 61 +34% +5% 22% +67%
14 64 +35% +5.3% 23% +68%
15 67 +36% +5.6% 24% +69%
16 70 +37% +5.9% 25% +70%
17 73 +38% +6.2% 26% +71%
18 76 +39% +6.5% 27% +72%
19 79 +40% +6.8% 28% +73%
20 82 +41% +7.1% 29% +74%
21 85 +42% +7.4% 30% +75%
22 88 +43% +7.7% 31% +76%
23 91 +44% +7.9% 32% +77%
24 94 +45% +8.2% 33% +78%
25 97 +46% +8.5% 34% +79%
26 100 +47% +8.8% 35% +80%
27 103 +48% +9.1% 36% +81%
28 106 +49% +9.4% 37% +82%
29 109 +50% +9.7% 38% +83%
30 112 +51% +10% 39% +84%
}}

}}

Male Brawler Skills
Active:Backstreet Fighting Trick.png Backstreet Fighting Trick Block Throw.png Block Throw Explosive Hook.png Explosive Hook Ground Tackle.png Ground Tackle Mount (Female).png Mount Needle Throw.png Needle Throw Net Throw.png Net Throw Strengthened Throw.png Strengthened Throw Taunt.png Taunt Venom Mine.png Venom Mine Vicious Lariat.png Vicious Lariat
Passive:Auto Load.png Auto Load Back Pocket.png Back Pocket Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Blood Rage Chain.png Blood Rage Chain Cursed Quake.png Cursed Quake Dirty Barrel.png Dirty Barrel Thousand Hands.png Thousand Hands
2nd Awakening:Cave-in.png Cave-in Chain Drive.png Chain Drive Rule Break.png Rule Break Upgraded Poison Mine- Firelock.png Upgraded Poison Mine: Firelock
Neo: Awakening:Bad Ending.png Bad Ending Picaresque.png Picaresque Road to Hell.png Road to Hell

Female Brawler Skills
Active:Apply Poison.png Apply Poison Brick Buster.png Brick Buster Double Throw.png Double Throw Ground Kick.png Ground Kick Heaven's Net.png Heaven's Net Hidden Stinger.png Hidden Stinger Junk Spin.png Junk Spin Mount (Female).png Mount Taunt.png Taunt Venom Mine.png Venom Mine
Passive:Claw Mastery.png Claw Mastery Overstrain.png Overstrain Poison Resistance.png Poison Resistance Raging Vulcan (Female).png Raging Vulcan
Awakening:Block Bomb.png Block Bomb Deadly Blood.png Deadly Blood Poison Mist.png Poison Mist Poisonous Explosive Hook.png Poisonous Explosive Hook
2nd Awakening:Art of Poisons.png Art of Poisons Compact Explosive Poison.png Compact Explosive Poison Disease Queen - Poison Mine.png Disease Queen - Poison Mine Explosive Poison.png Explosive Poison Forbidden Art- Viper Den.png Forbidden Art: Viper Den Snake Stance.png Snake Stance
Neo: Awakening:Arcane Venomology.png Arcane Venomology Pain Killer.png Pain Killer Viper Strike.png Viper Strike

Male Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Flash Move.png Flash Move Hammer Kick (Female).png Hammer Kick High Kick.png High Kick Knee Kick.png Knee Kick Low Kick.png Low Kick Nen Shot.png Nen Shot Poison Throw.png Poison Throw Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Lightning Leg Strike.png Lightning Leg Strike Neck Snap.png Neck Snap Poison Throw.png Poison Throw Torpedo.png Torpedo

Female Fighter Skills
Active:Air Walk (Female).png Air Walk Crouch.png Crouch Doppelganger.png Doppelganger Explosive Hook.png Explosive Hook Hammer Kick (Female).png Hammer Kick Low Kick.png Low Kick Muse's Uppercut.png Muse's Uppercut Nen Shot.png Nen Shot Sand Splash.png Sand Splash Seismic Crash.png Seismic Crash Suplex.png Suplex Tiger Chain Strike (Female).png Tiger Chain Strike Tornado Kick.png Tornado Kick
Passive:Iron Physique.png Iron Physique Tiger's Roar (Female).png Tiger's Roar
Albert Quest:Apply Poison.png Apply Poison Crushing Fist.png Crushing Fist Neck Snap.png Neck Snap Suplex Thunder.png Thunder Suplex

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism