Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Sub Weapon Crusher"

From DFO World Wiki
Jump to: navigation, search
m
m
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{SkillPage
 
{{SkillPage
|Name=Sub Weapon Crusher
+
|Name={{PAGENAME}}
|Video=
+
|AltName=Korean: 뽑아치기
 +
|Video=PmCzgArq9WI
 
|Gender=Both
 
|Gender=Both
|Class=Launcher
+
|Class=Gunner
 
|Type=Passive
 
|Type=Passive
|Type2=
+
|PrerequisiteLevel=5
|PrerequisiteLevel=15
 
|PrerequisiteSkill=
 
 
 
|Command=
 
 
 
 
|Description=Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.
 
|Description=Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.
  
Line 17: Line 13:
 
*{{SkillAttribute|Master Level|1}}
 
*{{SkillAttribute|Master Level|1}}
 
*{{SkillAttribute|Max Level|11}}
 
*{{SkillAttribute|Max Level|11}}
 +
 +
|Notes=
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growth
 +
|tab1=Male
 +
|contents1=
 +
<span style="display:none">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!Atk.
+
!Physical Atk.
 
!Enemy's Immobility Duration
 
!Enemy's Immobility Duration
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
+
{{!}} <!--Lv Req--> {{#expr: 5+3*({{#var:i}}-1)}}
 +
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|394|697|11}}%
 +
{{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display:none">}}</span>
 +
|tab2=Female
 +
|contents2=
 +
<span style="display:none">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!Physical Atk.
 +
!Enemy's Immobility Duration
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 5+3*({{#var:i}}-1)}}
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|433|767|11}}%
 
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|433|767|11}}%
{{!}} <!--Enemy's Immobility Duration--> {{Calc|{{#var:i}}|50|150|11}}%
+
{{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display:none">}}</span>
 +
}}
 +
{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 20:05, 12 April 2022


Sub Weapon Crusher.png Sub Weapon Crusher

Passive Skill
Class:

Male Gunner
Female Gunner

Command: None
Prerequisite Level: 5
Prerequisite Skills: None
Alternate Names: Korean: 뽑아치기

Description

Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.

Attributes

  • SP per level: 20
  • Master Level: 1
  • Max Level: 11


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Physical Atk. Enemy's Immobility Duration
1 5 394% +50%
2 8 424% +60%
3 11 455% +70%
4 14 485% +80%
5 17 515% +90%
6 20 546% +100%
7 23 576% +110%
8 26 606% +120%
9 29 636% +130%
10 32 667% +140%
11 35 697% +150%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism