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Difference between revisions of "VIP Assassination"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 요인 암살 | ||
|Video= | |Video= | ||
|Class=Secret Agent | |Class=Secret Agent | ||
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|Type2=Awakening | |Type2=Awakening | ||
|PrerequisiteLevel=50 | |PrerequisiteLevel=50 | ||
− | |Command={{up}}{{up}}{{down}}{{down}}{{z}} | + | |Command={{up}}{{up}}{{down}}{{down}}+{{z}} |
|Description=Quickly approaches and grabs an enemy in front, and then delivers a deadly slash, assassinating it. | |Description=Quickly approaches and grabs an enemy in front, and then delivers a deadly slash, assassinating it. | ||
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<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|881|2386|10}} |
− | {{!}} <!--Physical Atk.--> {{ | + | {{!}} <!--Physical Atk.--> {{Calc|{{#var:i}}|24969|77078|10}}% x2 |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 13:57, 15 April 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 요인 암살 |
Description
Quickly approaches and grabs an enemy in front, and then delivers a deadly slash, assassinating it.
This skill creates the following additional effects, depending on its level.
- Level 3: Makes you Invincible when cast
- Level 6: Cooldown -10% for 30 seconds after cast
- Level 9: Atk. +10% against enemies with Assassination Target mark on them
Assassination Target - Target Mark Bonus Effect:
If there is an enemy with the Target mark on it within range, the Enforcer charges at it.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. |
---|---|---|---|
1 | 50 | 881 | 24969% x2 |
2 | 55 | 1048 | 30759% x2 |
3 | 60 | 1215 | 36549% x2 |
4 | 65 | 1383 | 42339% x2 |
5 | 70 | 1550 | 48129% x2 |
6 | 75 | 1717 | 53918% x2 |
7 | 80 | 1884 | 59708% x2 |
8 | 85 | 2052 | 65498% x2 |
9 | 90 | 2219 | 71288% x2 |
10 | 95 | 2386 | 77078% x2 |
11 | 100 | 2553 | 82868% x2 |
12 | 105 | 2720 | 88658% x2 |
13 | 110 | 2888 | 94448% x2 |
14 | 115 | 3055 | 100238% x2 |
15 | 120 | 3222 | 106027% x2 |
16 | 125 | 3389 | 111817% x2 |
17 | 130 | 3557 | 117607% x2 |
18 | 135 | 3724 | 123397% x2 |
19 | 140 | 3891 | 129187% x2 |
20 | 145 | 4058 | 134977% x2 |
21 | 150 | 4225 | 140767% x2 |
22 | 155 | 4393 | 146557% x2 |
23 | 160 | 4560 | 152347% x2 |
24 | 165 | 4727 | 158136% x2 |
25 | 170 | 4894 | 163926% x2 |
26 | 175 | 5062 | 169716% x2 |
27 | 180 | 5229 | 175506% x2 |
28 | 185 | 5396 | 181296% x2 |
29 | 190 | 5563 | 187086% x2 |
30 | 195 | 5730 | 192876% x2 |
31 | 200 | 5898 | 198666% x2 |
32 | 205 | 6065 | 204456% x2 |
33 | 210 | 6232 | 210245% x2 |
34 | 215 | 6399 | 216035% x2 |
35 | 220 | 6567 | 221825% x2 |
36 | 225 | 6734 | 227615% x2 |
37 | 230 | 6901 | 233405% x2 |
38 | 235 | 7068 | 239195% x2 |
39 | 240 | 7235 | 244985% x2 |
40 | 245 | 7403 | 250775% x2 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |