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Difference between revisions of "Hurricane Super Plex"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 허리케인 슈퍼 플렉스 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 13: | Line 13: | ||
|Type3= | |Type3= | ||
|PrerequisiteLevel=85 | |PrerequisiteLevel=85 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill= |
− | + | |Command={{Down}}{{Up}}{{Right}}{{Right}}+{{Z}} | |
− | |Command={{Down}}{{Up}}{{Right}}{{Right}}{{Z}} | + | |Description=Grabs an enemy in front, launches it with a powerful uppercut, spins with it, and then slams it onto the ground, hurricane drop-style.<br> |
− | |Description=Grabs an enemy in front, launches it with a powerful uppercut, spins with it, and then slams it | ||
− | |||
Hit the skill key repeatedly after the uppercut to accelerate the slamming phase.<br> | Hit the skill key repeatedly after the uppercut to accelerate the slamming phase.<br> | ||
You can Grab enemies protected by {{IconLink|Super Armor (Status)}} and Guard, but you cannot grab all enemies.<br> | You can Grab enemies protected by {{IconLink|Super Armor (Status)}} and Guard, but you cannot grab all enemies.<br> | ||
Line 27: | Line 25: | ||
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|200, then 100 afterwards}} |
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|180 sec.}} |
*{{CubeCost|10}} | *{{CubeCost|10}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
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− | |||
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|Notes= | |Notes= | ||
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*The skill starts with a grab similar to [[Overwhelming Grab]]'s suction. | *The skill starts with a grab similar to [[Overwhelming Grab]]'s suction. | ||
*After launching the enemy, a tornado will gather other enemies to the spot where you jumped. | *After launching the enemy, a tornado will gather other enemies to the spot where you jumped. | ||
Line 48: | Line 42: | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan="2"|Level | !rowspan="2"|Level | ||
Line 54: | Line 48: | ||
!rowspan="2"|MP | !rowspan="2"|MP | ||
!rowspan="2"|Power Uppercut Atk. | !rowspan="2"|Power Uppercut Atk. | ||
− | !rowspan="2"| | + | !rowspan="2"|Hurricane Drop Atk. |
− | |||
!colspan="2"|Turn Heel Effect | !colspan="2"|Turn Heel Effect | ||
|- | |- | ||
− | |||
!Kick Atk.||Downward Kick Atk. | !Kick Atk.||Downward Kick Atk. | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 4 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|2500|2628|3}} |
− | {{!}} <!--Power Uppercut Atk.--> {{ | + | {{!}} <!--Power Uppercut Atk.--> {{Calc2|{{#var:i}}|100|16880|24709|3}} |
− | {{!}} <!-- | + | {{!}} <!--Hurricane Drop Atk.--> {{Calc2|{{#var:i}}|100|103870|152042|3}} |
− | |||
− | |||
− | |||
<!-- --> | <!-- --> | ||
<!--Turn Heel Effect--> | <!--Turn Heel Effect--> | ||
− | {{!}} <!--Kick Atk.--> {{ | + | {{!}} <!--Kick Atk.--> {{Calc2|{{#var:i}}|100|12321|18036|3}} |
− | {{!}} <!--Downward Kick Atk.--> {{ | + | {{!}} <!--Downward Kick Atk.--> {{Calc2|{{#var:i}}|100|110922|162361|3}} |
<!-- --> | <!-- --> | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 15:58, 15 September 2020
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 허리케인 슈퍼 플렉스 |
Description
Grabs an enemy in front, launches it with a powerful uppercut, spins with it, and then slams it onto the ground, hurricane drop-style.
Hit the skill key repeatedly after the uppercut to accelerate the slamming phase.
You can Grab enemies protected by Super Armor (Status) and Guard, but you cannot grab all enemies.
This skill takes its full course even if an enemy is grabbed.
Turn Heel Effect:
Kicks an enemy as she jumps, and then kicks it downward as she lands.
Can also be used in midair.
Attributes
- SP per level: 200, then 100 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Notes
- The skill starts with a grab similar to Overwhelming Grab's suction.
- After launching the enemy, a tornado will gather other enemies to the spot where you jumped.
- The Start-up and final hit of this skill does not grant invincibility, in fact you're vulnerable the moment you land.[1]
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Power Uppercut Atk. | Hurricane Drop Atk. | Turn Heel Effect | |
---|---|---|---|---|---|---|
Kick Atk. | Downward Kick Atk. | |||||
1 | 85 | 2500 | 168.8 max-width:200px 100
|
1038.7 max-width:200px 100
|
123.21 max-width:200px 100
|
1109.22 max-width:200px 100
|
2 | 90 | 2564 | 207.95 max-width:200px 100
|
1279.56 max-width:200px 100
|
151.79 max-width:200px 100
|
1366.42 max-width:200px 100
|
3 | 95 | 2628 | 247.09 max-width:200px 100
|
1520.42 max-width:200px 100
|
180.36 max-width:200px 100
|
1623.61 max-width:200px 100
|
4 | 100 | 2692 | 286.24 max-width:200px 100
|
1761.28 max-width:200px 100
|
208.94 max-width:200px 100
|
1880.81 max-width:200px 100
|
5 | 105 | 2756 | 325.38 max-width:200px 100
|
2002.14 max-width:200px 100
|
237.51 max-width:200px 100
|
2138 max-width:200px 100
|
6 | 110 | 2820 | 364.53 max-width:200px 100
|
2243 max-width:200px 100
|
266.09 max-width:200px 100
|
2395.2 max-width:200px 100
|
7 | 115 | 2884 | 403.67 max-width:200px 100
|
2483.86 max-width:200px 100
|
294.66 max-width:200px 100
|
2652.39 max-width:200px 100
|
8 | 120 | 2948 | 442.82 max-width:200px 100
|
2724.72 max-width:200px 100
|
323.24 max-width:200px 100
|
2909.59 max-width:200px 100
|
9 | 125 | 3012 | 481.96 max-width:200px 100
|
2965.58 max-width:200px 100
|
351.81 max-width:200px 100
|
3166.78 max-width:200px 100
|
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |