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Difference between revisions of "Qigong - Yang"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 양의공 |
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|Video=PHt7UIRRZTs | |Video=PHt7UIRRZTs | ||
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|Class=Vagabond | |Class=Vagabond | ||
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|Type=Active | |Type=Active | ||
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|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
− | | | + | |Command={{Right}}{{Left}}{{Right}}+{{Space}} |
+ | |Description= | ||
+ | Concentrates her qigong and creates a spiritual weapon ([[Lightsabre]], [[Katana]], [[Bludgeon]], [[Short Sword]], or [[Zanbato]]) in her non-sword hand. | ||
− | + | Lightsabre is the default weapon type, and a different weapon type appears each time. | |
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|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | * | + | *{{SkillAttribute|Master Level|1}} |
+ | *{{SkillAttribute|Max Level|11}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown| | + | *{{Cooldown|0.5 sec.}} |
*{{Cancelable}} | *{{Cancelable}} | ||
+ | *{{SkillAttribute|MP|10}} | ||
+ | *{{SkillAttribute|Basic Atk. Rate|125%}} | ||
+ | *'''Lightsabre: {{IconLink|Electrocution (Status)}}:''' | ||
+ | **{{SkillAttribute|Chance|50%}} | ||
+ | **{{SkillAttribute|Duration|2 sec.}} | ||
+ | *'''Katana: {{IconLink|Bleed (Status)}}:''' | ||
+ | **{{SkillAttribute|Chance|50%}} | ||
+ | **{{SkillAttribute|Duration|2 sec.}} | ||
|Notes= | |Notes= | ||
*The first level of this skill is given automatically upon advancing to a Vagabond. | *The first level of this skill is given automatically upon advancing to a Vagabond. | ||
Line 37: | Line 39: | ||
**Short Sword: {{IconLink|Bind (Status)}} | **Short Sword: {{IconLink|Bind (Status)}} | ||
**Zanbato: Increased Atk. | **Zanbato: Increased Atk. | ||
− | *Can be improved with {{IconLink|Qigong - Yang Upgrade}} | + | *Abnormal Status Effects scale with Character Level. |
+ | *Can be improved with {{IconLink|Qigong - Yang Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span> | + | <span style="display: none;">{{</span> |
− | {{ | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=3|Level | |
− | {| {{SkillTableHeader}} | + | !rowspan=3|Lv Req |
− | !rowspan= | + | !rowspan=3|Hit Rate |
− | !rowspan= | + | !colspan=9|Additional Weapon Effects |
− | !rowspan= | ||
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− | !colspan= | ||
|- | |- | ||
+ | !Lightsabre {{IconLink|Electrocution (Status)}} | ||
+ | !Katana {{IconLink|Bleeding (Status)}} | ||
+ | !colspan=3|Bludgeon {{IconLink|Stun (Status)}} | ||
+ | !colspan=3|Short Sword {{IconLink|Bind (Status)}} | ||
+ | !Zanbato | ||
+ | |- | ||
+ | !Atk. | ||
+ | !Atk. | ||
!Level||Chance||Duration | !Level||Chance||Duration | ||
− | |||
!Level||Chance||Duration | !Level||Chance||Duration | ||
− | ! | + | !Basic Attack Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+({{#var:i}}-1)}} | |
− | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|5|6|3|1|1}}% | |
− | + | <!-- Lightsabre --> | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|235|348|11}}% | |
− | + | <!-- --> | |
− | + | <!-- Katana --> | |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|235|348|11}}% | |
− | + | <!-- --> | |
− | + | <!-- Bludgeon --> | |
− | + | {{!}} <!--Level--> Char Lv. +{{Calc|{{#var:i}}|3|7|3|1|1}} | |
− | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|50|52|3}}% | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|2|2.2|3|1|1}} sec. | |
− | + | <!-- --> | |
− | + | <!-- Short Sword --> | |
− | + | {{!}} <!--Level--> Char Lv. +{{Calc|{{#var:i}}|3|7|3}} | |
− | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|50|52|3}}% | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|3|3.4|3|1|1}} sec. | |
− | + | <!-- --> | |
− | + | <!-- Zanbato --> | |
− | + | {{!}} <!--Basic Attack Atk.--> +{{Calc|{{#var:i}}|10|11|3|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
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}} | }} |
Latest revision as of 14:43, 27 July 2020
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 15 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 양의공 |
Description
Concentrates her qigong and creates a spiritual weapon (Lightsabre, Katana, Bludgeon, Short Sword, or Zanbato) in her non-sword hand.
Lightsabre is the default weapon type, and a different weapon type appears each time.
Attributes
- SP per level: 15
- Master Level: 1
- Max Level: 11
- Casting Time: Instant Cast
- Cooldown: 0.5 sec.
- Basic Attack Cancelable Skill
- MP: 10
- Basic Atk. Rate: 125%
- Lightsabre: Electrocution (Status):
- Chance: 50%
- Duration: 2 sec.
- Katana: Bleed (Status):
- Chance: 50%
- Duration: 2 sec.
Notes
- The first level of this skill is given automatically upon advancing to a Vagabond.
- The offhand weapon created by this skill accounts for 10% of your basic attack damage.
- Weapons switch in the following order:
- Lightsabre -> Katana -> Bludgeon -> Short Sword -> Zanbato -> (Repeats Cycle)
- The current weapon selected will appear as the Qigong-Yang's skill icon.
- Each weapon has a special bonus:
- Lightsabre: Electrocution (Status)
- Katana: Bleeding (Status)
- Bludgeon: Stun (Status)
- Short Sword: Bind (Status)
- Zanbato: Increased Atk.
- Abnormal Status Effects scale with Character Level.
- Can be improved with Qigong - Yang Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Hit Rate | Additional Weapon Effects | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Lightsabre Electrocution (Status) | Katana Bleeding (Status) | Bludgeon Stun (Status) | Short Sword Bind (Status) | Zanbato | |||||||
Atk. | Atk. | Level | Chance | Duration | Level | Chance | Duration | Basic Attack Atk. | |||
1 | 15 | +5% | 235% | 235% | Char Lv. +3 | 50% | 2 sec. | Char Lv. +3 | 50% | 3 sec. | +10% |
2 | 16 | +5.5% | 246% | 246% | Char Lv. +5 | 51% | 2.1 sec. | Char Lv. +5 | 51% | 3.2 sec. | +10.5% |
3 | 17 | +6% | 258% | 258% | Char Lv. +7 | 52% | 2.2 sec. | Char Lv. +7 | 52% | 3.4 sec. | +11% |
4 | 18 | +6.5% | 269% | 269% | Char Lv. +9 | 53% | 2.3 sec. | Char Lv. +9 | 53% | 3.6 sec. | +11.5% |
5 | 19 | +7% | 280% | 280% | Char Lv. +11 | 54% | 2.4 sec. | Char Lv. +11 | 54% | 3.8 sec. | +12% |
6 | 20 | +7.5% | 292% | 292% | Char Lv. +13 | 55% | 2.5 sec. | Char Lv. +13 | 55% | 4 sec. | +12.5% |
7 | 21 | +8% | 303% | 303% | Char Lv. +15 | 56% | 2.6 sec. | Char Lv. +15 | 56% | 4.2 sec. | +13% |
8 | 22 | +8.5% | 314% | 314% | Char Lv. +17 | 57% | 2.7 sec. | Char Lv. +17 | 57% | 4.4 sec. | +13.5% |
9 | 23 | +9% | 325% | 325% | Char Lv. +19 | 58% | 2.8 sec. | Char Lv. +19 | 58% | 4.6 sec. | +14% |
10 | 24 | +9.5% | 337% | 337% | Char Lv. +21 | 59% | 2.9 sec. | Char Lv. +21 | 59% | 4.8 sec. | +14.5% |
11 | 25 | +10% | 348% | 348% | Char Lv. +23 | 60% | 3 sec. | Char Lv. +23 | 60% | 5 sec. | +15% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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Basic Training Upgrade |