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Difference between revisions of "Cursed Quake"
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− | {{Missing Info}} | + | {{Missing Info | Please help with the following if you can:<br> |
+ | *Damage values should be redone using [[Template:AbsoluteDamage]]}} | ||
{{SkillPage | {{SkillPage | ||
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|Gender=Male | |Gender=Male | ||
|Class=Brawler | |Class=Brawler | ||
− | |||
|Type=Active | |Type=Active | ||
|Type2=Awakening | |Type2=Awakening | ||
− | + | |PrerequisiteLevel=50 | |
− | |PrerequisiteLevel= | ||
− | |||
|Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} | ||
|Description= | |Description= | ||
− | + | The Brawler throws forwards 2 chains and rips up the ground, causing 3 large explosions, the first of which shoots a large rock into the sky. He then catches the rock with the chains, puts spin on it and pulls it to the ground to strike enemies caught in the area of the center explosion. | |
|Attributes= | |Attributes= | ||
− | *{{SP per level| | + | *{{SP per level|0}} |
− | *{{CastTime|Dungeon= | + | *{{CastTime|Dungeon=Instant Cast}} |
− | *{{Cooldown|Dungeon= | + | *{{Cooldown|Dungeon=145 secs}} |
− | *{{SkillAttribute|Number of Hits|Dungeon= | + | *{{SkillAttribute|Number of Hits|Dungeon=~5}} |
− | *{{CubeCost| | + | *{{CubeCost|5}} |
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} |
− | + | ||
|Notes= | |Notes= | ||
− | * | + | * Take care when using this move, as you can get hit out. |
− | * | + | * Both the first and second explosion toss enemies towards the center of the move, so you don't have to try to catch enemies in the middle. |
+ | **However, this drag effect only applies to non-[[Super Armor]]ed enemies. | ||
+ | * The chains used in the move are non-damaging. | ||
* This skill can go through Barriers. | * This skill can go through Barriers. | ||
*When this skill reaches certain skill ranks it gains bonus properties: | *When this skill reaches certain skill ranks it gains bonus properties: | ||
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**Level 6: Temporarily increases the [[Status Effect|Abnormal Status]] levels of [[Poison Throw]], [[Needle Throw]], [[Block Throw]], and [[Net Throw]] | **Level 6: Temporarily increases the [[Status Effect|Abnormal Status]] levels of [[Poison Throw]], [[Needle Throw]], [[Block Throw]], and [[Net Throw]] | ||
**Level 9: Fully loads [[Poison Throw]], [[Needle Throw]], [[Block Throw]], and [[Net Throw]] when cast. | **Level 9: Fully loads [[Poison Throw]], [[Needle Throw]], [[Block Throw]], and [[Net Throw]] when cast. | ||
+ | ***The automatic reload will not apply to any skill that is currently reloading (has 0 charges and is not shown in the throwing items toolbar). | ||
|SkillGrowth= | |SkillGrowth= |
Revision as of 01:02, 5 October 2015
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Seria says: "Nothing should be as mysterious as I am!"
Please help with the following if you can:
|
Awakening Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() ![]() |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Description
The Brawler throws forwards 2 chains and rips up the ground, causing 3 large explosions, the first of which shoots a large rock into the sky. He then catches the rock with the chains, puts spin on it and pulls it to the ground to strike enemies caught in the area of the center explosion.
Attributes
- SP per level: 0
- Casting Time: Instant Cast
- Cooldown: 145 secs
- Number of Hits: ~5
- This skill consumes 5
Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
Notes
- Take care when using this move, as you can get hit out.
- Both the first and second explosion toss enemies towards the center of the move, so you don't have to try to catch enemies in the middle.
- However, this drag effect only applies to non-Super Armored enemies.
- The chains used in the move are non-damaging.
- This skill can go through Barriers.
- When this skill reaches certain skill ranks it gains bonus properties:
- Level 3: After the explosion, the ground inflicts damage and regular intervals
- Level 6: Temporarily increases the Abnormal Status levels of Poison Throw, Needle Throw, Block Throw, and Net Throw
- Level 9: Fully loads Poison Throw, Needle Throw, Block Throw, and Net Throw when cast.
- The automatic reload will not apply to any skill that is currently reloading (has 0 charges and is not shown in the throwing items toolbar).
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | SP | MP | Explosion Physical Attack Strength |
Stone Physical Attack Strength |
Shockwave Physical Attack Strength |
---|---|---|---|---|---|---|
1 | 48 | 80 | 900 | 15657 | 31315 | 34445 |
2 | 50 | 991 | 17271 | 34542 | 37995 | |
3 | 52 | 1083 | 18885 | 37770 | 41545 | |
4 | 54 | 1175 | 20508 | 41017 | 45115 | |
5 | 56 | 1267 | 22122 | 44244 | 48665 | |
6 | 58 | 1359 | 23745 | 47491 | 52244 | |
7 | 60 | 1451 | 25359 | 50719 | 55794 | |
8 | 62 | 1542 | 26983 | 53966 | 59364 | |
9 | 64 | 1634 | 28596 | 57193 | 62914 | |
10 | 66 | 1726 | 30220 | 60440 | 66484 | |
11 | 68 | 1818 | 31833 | 63667 | 70034 | |
12 | 70 | 1910 | 33457 | 66914 | 73604 | |
13 | 72 | 2002 | 35071 | 70142 | 77154 |
General TP Skills | |
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