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Difference between revisions of "Air Clutch"

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m (Skill Growth: Added NavSkillsGrappler)
(Details: updated command input)
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==Details==
 
==Details==
*Input: {{right}}{{left}}{{down}}{{right}}{{Z}} (while in the air)
+
*Input:{{left}}{{right}}{{X}} (while in the air)
 
*Requires level 5 [[Air Steiner]]
 
*Requires level 5 [[Air Steiner]]
 
*Max level: 13
 
*Max level: 13

Revision as of 22:07, 19 April 2015

Air Clutch.png

Description

  • Grabs onto the enemy's head and spins him around
  • Slams him once into the ground where the enemy bounces back up into the air for a second slam down

Details

  • Input:Leftkey.pngRightkey.pngX.png (while in the air)
  • Requires level 5 Air Steiner
  • Max level: 13
  • Cost: 50 SP
  • Cast time: Instant
  • Cool down: 30 seconds
  • Cost 1 Clear Cube Fragment
  • Does not apply cooldown if nothing was grabbed.
  • Briefly leaves the character in the air after use, allowing the use of Air Steiner or Wild Cannon Spike.

Skill Growth

Lv Lv Req MP Cost Rotation First Slam Final Slam Grab Cannon
Target Surrounding
Targets
Target Shock Wave Target Shock Wave Target Shock Wave
1 60 450 8 4.8 12 7 32 19.2 48 28.8
2 65 562 10 6 20 12 40 24 60 36
3 70 675 12 7.2 24 14 48 28.8 72 43.2

Template:NavSkillsGrappler