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Difference between revisions of "Codename: GAEBOLG"

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m (Gizel's Security System)
 
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|fontcolor=#fff
 
|fontcolor=#fff
 
|Location= [[Culvert Bastion]]
 
|Location= [[Culvert Bastion]]
|Name= Codename:GAEBOLG
+
|Name= Codename: GAEBOLG
 
|Image= [[File:Codename Gaebolg Loading.png|250px]]
 
|Image= [[File:Codename Gaebolg Loading.png|250px]]
 
|MinLevel=110
 
|MinLevel=110
 
|Level=110
 
|Level=110
 
|MLevel=140
 
|MLevel=140
|Boss={{Monster link|class=boss|Gizel}}
+
|Boss={{Monster link|class=boss|Gizel Logan (Gaebolg)}}
 
}}
 
}}
  
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====Restrictions====
 
====Restrictions====
 
* You'll have 30 minutes to complete Codename: GAEBOLG, or the run is considered a failure when time runs out.
 
* You'll have 30 minutes to complete Codename: GAEBOLG, or the run is considered a failure when time runs out.
* 4 {{Item|Life Token}}s are granted, cannot be replenished upon retreating.
+
* 4 {{Item|Life Token}}s are granted, they cannot be replenished upon retreating.
 
* Choosing to retreat, places a recovery time on the party when they've retreated from a dungeon, and will increase upon doing this multiple times.
 
* Choosing to retreat, places a recovery time on the party when they've retreated from a dungeon, and will increase upon doing this multiple times.
 
* Any of the four shared characters you've selected remained bound to the content, until Tuesday.
 
* Any of the four shared characters you've selected remained bound to the content, until Tuesday.
  
==Gameplay & Progression==
+
==Gameplay & Area Progression==
Released in November 2023 as part of the Season 7 - Act.08 patch, Codename: GAEBOLG is a Weekly Special Dungeon that can be seen as a "What-if" version of [[The Meister's Laboratory]], if [[Gizel Logan]] took control of [['Gaebolg' Project]] and went on a rampage earlier than usual. With the help of the Seven Meisters, your main goal is to infiltrate the Lab through four stages battling mobs, while encountering the roster of Meister's Lab bosses you've previously encountered albeit, differently designed from before.
+
Released in November 2023 as part of the '''Season 7 - Act.08''' patch, Codename: GAEBOLG is a Weekly Special Dungeon that can be seen as a "What-if" version of [[The Meister's Laboratory]], only this time [[Gizel Logan]] takes control of [['Gaebolg' Project]] and went on a rampage earlier than usual. With the help of the Seven Meisters, your main goal is to infiltrate the Lab through Four Areas battling mobs in an arcade-scrolling mechanic, while facing off against the roster of Meister's Lab bosses you've previously encountered, (Stark, Energie, Dirigent, Identität) albeit much different in terms of designs and various attack patterns.
 +
 
 +
Upon reaching '''Area 4 - Launch Pad: A Choice for Empyrean''', you'll face off against Gizel once more in a traditional 2-Phase battle with his own set of patterns. However, those who run the content on Level 1 difficulty cannot fight his Phase 2 form, but only on Levels 2–4.  If choosing Level 4 difficulty, this grants access to the actual final boss fight with Gaebolg itself.  
  
 
===Gizel's Security System===
 
===Gizel's Security System===
Once you've entered the first stage on whichever difficulty chosen, Gizel randomly activates one or three security devices in the lab to disrupt your mission through various buffs or debuffs. Depending on their type, these devices can also strengthen the Monsters' overall stats per stage clear. This effect is disabled upon reaching the Stage 4 final boss.
+
Once you've entered the first Area on whichever difficulty chosen, Gizel randomly activates one or three security devices in the lab to disrupt your mission through various buffs or debuffs. Depending on their type, these devices can also strengthen the Monsters' overall stats per Area clear. This effect is disabled upon reaching the Area 4 true final boss.
 +
 
 +
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 +
!Monster Buffs
 +
![[File:Gaebolg Attack.png]] <br> Increases Attack by <span style="color:Magenta">+1-5%</span>
 +
![[File:Gaebolg HP.png]] <br> Increases HP by <span style="color:Magenta">+1-5%</span>
 +
![[File:Gaebolg NeutralGauge.png]] <br> Increases Neutralize Gauge by <span style="color:Magenta">+5%</span>
 +
|-
 +
|style="text-align:left;"|'''Buffs & Debuffs'''
 +
|'''[OP-Bomb!]'''<br> <span style="color:Red">Gizel's OP-Bombs periodically appears to deter and taunt Adventurers</span>. <br>
 +
'''[Gizel Logan's Interference]'''<br> <span style="color:Red">Meister's Advice reduction during Gizel's interference</span>. <br>
 +
'''[Unpleasant Work Environment]''' <br> <span style="color:Red">Boss Monsters recover HP</span>. <br> <span style="color:Green">Boss Monsters' Neutralize Gauge decreases</span>. <br> '''[Fool! Fool! Fool!]''' <br> <span style="color:Red">Gizel randomly taunts Adventurers that makes them receive extra damage from incoming attacks</span>.
  
''To be added''
+
|'''[Reinforcements!]''' <br> <span style="color:Red">Normal mobs spawn at certain intervals</span>.
 +
'''[Static Warning]'''<br> <span style="color:Red"> Adventurers receive {{IconLink|Shock (Status)}} attacks at random intervals</span>.<br>
 +
'''[Security Device Malfunction]'''<br> <span style="color:Green">Boss Monster weaknesses exposed every 2 minutes</span>.<br>
 +
'''[Special Security Guard]'''<br> <span style="color:Red">Zeolith spawns in Area 1</span>. <br>
 +
'''[Big Guys!]''' <br> <span style="color:Red">Boss Monster Neutralize Gauge recovers</span>. <br><span style="color:Green">Boss Monster increases in size as a side effect</span>.
 +
 
 +
|'''[Run, fools!]''' <br> <span style="color:Green">Dashing recovers HP/MP</span>. <br> <span style="color:Red">Not dashing drains HP/MP</span>. <br>
 +
'''[Security Device Malfunction]''' <br><span style="color:Green">Skill cooldowns randomly resets</span>.
 +
|}
  
 
===Meister's Assistance===
 
===Meister's Assistance===
When defeating Boss Monsters per stage, the [[Seven Meisters]] offer their support through permanent buffs with a ('''<span style="color:Grey">Common</span>'''|'''<span style="color:#68D5ED">Uncommon</span>'''|'''<span style="color:#B36BFF">Rare</span>'''|'''<span style="color:#FFB400">Epic</span>''') Grade that greatly benefits players that can; help them through boss fights, healing, skill cooldowns, increase attack or specialized support up until the Stage final boss. If the buffs they provide aren't working out, you can take a supply crate.
+
When defeating Boss Monsters per stage, players have 30 seconds to select one of three options that the [[Seven Meisters]] offer to support through permanent buffs with a ('''<span style="color:Grey">Common</span>'''|'''<span style="color:#68D5ED">Uncommon</span>'''|'''<span style="color:#B36BFF">Rare</span>'''|'''<span style="color:#FFB400">Epic</span>''') Grade that either; helps them with boss fights, healing HP, skill cooldowns, damage increase or specialized support up until the Stage final boss. If the buffs they provide aren't working out, anyone can take a supply crate.
  
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
{| class="wikitable" style="background-color: #ffffff; text-align:center;"
 
!Seven Meisters Buffs
 
!Seven Meisters Buffs
!<span style="color:Grey">Common</span> <span style="color:#68D5ED">Uncommon</span> <span style="color:#B36BFF">Rare</span>
+
!<span style="color:Grey">Common</span>/<span style="color:#68D5ED">Uncommon</span>/<span style="color:#B36BFF">Rare</span>
 
!<span style="color:#FFB400">Epic</span>
 
!<span style="color:#FFB400">Epic</span>
 
|-
 
|-
|style="text-align:left;"|[[Meister Tenebe]]
+
|style="text-align:left;"|[[File:Teneb-NFace1.png|150px]]<br><center>[[Meister Tenebe]]</center>
 
|Boss Neutralization Gauge Reduced by '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">100%</span>'''  
 
|Boss Neutralization Gauge Reduced by '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">100%</span>'''  
 
|Fires a bullet to neutralize the boss and increase damage dealt.
 
|Fires a bullet to neutralize the boss and increase damage dealt.
 
|-
 
|-
|style="text-align:left;"|[[Meister Curio]]
+
|style="text-align:left;"|[[File:Curio-NFace1.png|150px]]<br><center>[[Meister Curio]]</center>
 
|Reset a random skill’s cooldown every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">20 </span>''' seconds.
 
|Reset a random skill’s cooldown every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">20 </span>''' seconds.
 
|Resets a skill cooldown every 5 seconds.  
 
|Resets a skill cooldown every 5 seconds.  
 
|-
 
|-
|style="text-align:left;"|[[Meister Volgan]]
+
|style="text-align:left;"|[[File:Volgan-NFace1.png|190px]]<br><center>[[Meister Volgan]]</center>
 
|Decreases a Boss's HP '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">7%</span>'''/'''<span style="color:#B36BFF">10%</span>''' by every 30 seconds.
 
|Decreases a Boss's HP '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">7%</span>'''/'''<span style="color:#B36BFF">10%</span>''' by every 30 seconds.
 
|Special Fire Bombs At Regular Intervals.
 
|Special Fire Bombs At Regular Intervals.
 
|-
 
|-
|style="text-align:left;"|[[Meister Hauts-de-louis]]
+
|style="text-align:left;"|[[File:Hauts-de-louis-NFace1.png|150px]]<br><center>[[Meister Hauts-de-louis]]</center>
 
|Increases Damage by '''<span style="color:Grey">6%</span>'''/'''<span style="color:#68D5ED">12%</span>'''/'''<span style="color:#B36BFF">20%</span>'''
 
|Increases Damage by '''<span style="color:Grey">6%</span>'''/'''<span style="color:#68D5ED">12%</span>'''/'''<span style="color:#B36BFF">20%</span>'''
 
|Increases Damage by 200%.
 
|Increases Damage by 200%.
 
|-
 
|-
|style="text-align:left;"|[[Meister Jenne]]
+
|style="text-align:left;"|[[File:Jenne-NFace1.png|150px]]<br><center>[[Meister Jenne]]</center>
 
|HP Recovery 100% every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">30</span>''' seconds.
 
|HP Recovery 100% every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">30</span>''' seconds.
 
|100% HP Recovery when jumping, 2 second cooldown.
 
|100% HP Recovery when jumping, 2 second cooldown.
 
|-
 
|-
|style="text-align:left;"|[[Meister Lahti]]
+
|style="text-align:left;"|[[File:Rati-NFace1.png|190px]]<br><center>[[Meister Lahti]]</center>
 
|Offers Randomized Buffs. <br> (Damage) '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">8%</span>'''/'''<span style="color:#B36BFF">15%</span>''' <br> (HP Recovery) '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">50%</span>''' <br> (Skill Cooldown Reset) '''<span style="color:Grey">1%</span>'''/'''<span style="color:#68D5ED">1%</span>'''/'''<span style="color:#B36BFF">2%</span>'''  
 
|Offers Randomized Buffs. <br> (Damage) '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">8%</span>'''/'''<span style="color:#B36BFF">15%</span>''' <br> (HP Recovery) '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">50%</span>''' <br> (Skill Cooldown Reset) '''<span style="color:Grey">1%</span>'''/'''<span style="color:#68D5ED">1%</span>'''/'''<span style="color:#B36BFF">2%</span>'''  
 
|100% Damage dealt for 10 seconds. <br> 100% HP Recovery. <br> Reset three skills.
 
|100% Damage dealt for 10 seconds. <br> 100% HP Recovery. <br> Reset three skills.
 
|-
 
|-
|style="text-align:left;"|[[Meister Eldirh]]
+
|style="text-align:left;"|[[File:Eldirh-NFace1.png|150px]]<br><center>[[Meister Eldirh]]</center>
 
|Reduces a Boss' base HP by '''<span style="color:Grey">3%</span>'''/'''<span style="color:#68D5ED">5%</span>'''/'''<span style="color:#B36BFF">10%</span>'''
 
|Reduces a Boss' base HP by '''<span style="color:Grey">3%</span>'''/'''<span style="color:#68D5ED">5%</span>'''/'''<span style="color:#B36BFF">10%</span>'''
 
|Polymorphs Bosses into a Zeolith (Excluding Gizel/Gaebolg), Gizel's HP decreased by 50%.
 
|Polymorphs Bosses into a Zeolith (Excluding Gizel/Gaebolg), Gizel's HP decreased by 50%.
Line 99: Line 120:
 
==Monsters==
 
==Monsters==
 
'''Mobs'''
 
'''Mobs'''
* {{Spawns|class=normal|Colibri}}
+
* {{Spawns|class=normal|Kolibri}}
 
* {{Spawns|class=normal|Eternal Flame Combatant}}
 
* {{Spawns|class=normal|Eternal Flame Combatant}}
 
* {{Spawns|class=normal|Beobacther}}
 
* {{Spawns|class=normal|Beobacther}}
Line 105: Line 126:
  
 
'''Bosses'''
 
'''Bosses'''
* {{Spawns|class=boss|Gizel}}  
+
* {{Spawns|class=boss|Gizel (Gaebolg)}}  
* {{Spawns|class=boss|Identität}}  
+
* {{Spawns|class=boss|Identität (Gaebolg)}}  
* {{Spawns|class=boss|Energie}}  
+
* {{Spawns|class=boss|Energie (Gaebolg)}}  
* {{Spawns|class=boss|Dirigent}}  
+
* {{Spawns|class=boss|Dirigent (Gaebolg)}}  
* {{Spawns|class=boss|Captain Stark}}
+
* {{Spawns|class=boss|Captain Stark (Gaebolg)}}
  
 
==Rewards==
 
==Rewards==
 
''WIP''
 
''WIP''
  
==Revised Insignia System==
+
==Revised Insignia System==  
''WIP''
+
The previous Insignia/Gem system, prior to the Gaebolg patch, has been removed and overhauled through an [[Arad_Explorer_Club#Insignia|Arad Explorer Club]] tab.
  
 
==References==
 
==References==

Latest revision as of 19:23, 18 January 2024

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


Codename: GAEBOLG
Codename Gaebolg Loading.png
Location Culvert Bastion
Min. Level 110
Level 110
Monster Level 140
End Boss No Icon.png Gizel Logan (Gaebolg)

Lore

Content Rules & Requirements

  • Availability: Open Every Day; Up to 4 shared characters can enter per week 3 times each.
  • Level Needed: 110.
  • Player Amount: Can be entered solo or with a 4-person party.
  • Time Limit: 30 Minutes.
  • Weekly Reward Count: Can be received only once a week; resets around Tuesday 9:00 UTC.
  • Area Buff: "Undying Flames."
  • Quest Needed: Accept and clear [Distortion Still to Come 2] to gain access to enter the dungeon channel.
  • Talk to Meister Curio in the Culvert Bastion's waiting area to form a Dungeon Lobby. Once everything is prepared, speak with Meister Tenebe on the right side by clicking "Start Infiltrating" to begin the mission.

Entry Requirements/Stage Select

You'll have 30 seconds to select a difficulty based on your Average Party Member Fame.

Stage Difficulty Required Adventurer Fame.png Adventurer Fame Stage Difficulty Changes
31,489 (Stage 1) Unenhanced Monster HP/Attack.
1 Gizel Security Device.
36,235 (Stage 2) Monsters' HP Increased by 200%
Monsters' Attack Increased by 10%.
1 Gizel Security Device.
42,358 (Stage 3) Monsters' HP Increased by 700%
Monsters' Attack Increased by 20%.
2 Gizel Security Devices.
Boss Monster uses a stronger attack.
47,447 (Stage 4) Monsters' HP Increased by 1500%
Monsters' Attack Increased by 30%.
3 Gizel Security Devices.
Boss Monster uses a stronger attack.
Gaebolg is scrambling.
Fatigue Points 30

Restrictions

  • You'll have 30 minutes to complete Codename: GAEBOLG, or the run is considered a failure when time runs out.
  • 4 Life Token.png Life Tokens are granted, they cannot be replenished upon retreating.
  • Choosing to retreat, places a recovery time on the party when they've retreated from a dungeon, and will increase upon doing this multiple times.
  • Any of the four shared characters you've selected remained bound to the content, until Tuesday.

Gameplay & Area Progression

Released in November 2023 as part of the Season 7 - Act.08 patch, Codename: GAEBOLG is a Weekly Special Dungeon that can be seen as a "What-if" version of The Meister's Laboratory, only this time Gizel Logan takes control of 'Gaebolg' Project and went on a rampage earlier than usual. With the help of the Seven Meisters, your main goal is to infiltrate the Lab through Four Areas battling mobs in an arcade-scrolling mechanic, while facing off against the roster of Meister's Lab bosses you've previously encountered, (Stark, Energie, Dirigent, Identität) albeit much different in terms of designs and various attack patterns.

Upon reaching Area 4 - Launch Pad: A Choice for Empyrean, you'll face off against Gizel once more in a traditional 2-Phase battle with his own set of patterns. However, those who run the content on Level 1 difficulty cannot fight his Phase 2 form, but only on Levels 2–4. If choosing Level 4 difficulty, this grants access to the actual final boss fight with Gaebolg itself.

Gizel's Security System

Once you've entered the first Area on whichever difficulty chosen, Gizel randomly activates one or three security devices in the lab to disrupt your mission through various buffs or debuffs. Depending on their type, these devices can also strengthen the Monsters' overall stats per Area clear. This effect is disabled upon reaching the Area 4 true final boss.

Monster Buffs Gaebolg Attack.png
Increases Attack by +1-5%
Gaebolg HP.png
Increases HP by +1-5%
Gaebolg NeutralGauge.png
Increases Neutralize Gauge by +5%
Buffs & Debuffs [OP-Bomb!]
Gizel's OP-Bombs periodically appears to deter and taunt Adventurers.

[Gizel Logan's Interference]
Meister's Advice reduction during Gizel's interference.
[Unpleasant Work Environment]
Boss Monsters recover HP.
Boss Monsters' Neutralize Gauge decreases.
[Fool! Fool! Fool!]
Gizel randomly taunts Adventurers that makes them receive extra damage from incoming attacks.

[Reinforcements!]
Normal mobs spawn at certain intervals.

[Static Warning]
Adventurers receive Electrocution (Status).png Shock (Status) attacks at random intervals.
[Security Device Malfunction]
Boss Monster weaknesses exposed every 2 minutes.
[Special Security Guard]
Zeolith spawns in Area 1.
[Big Guys!]
Boss Monster Neutralize Gauge recovers.
Boss Monster increases in size as a side effect.

[Run, fools!]
Dashing recovers HP/MP.
Not dashing drains HP/MP.

[Security Device Malfunction]
Skill cooldowns randomly resets.

Meister's Assistance

When defeating Boss Monsters per stage, players have 30 seconds to select one of three options that the Seven Meisters offer to support through permanent buffs with a (Common|Uncommon|Rare|Epic) Grade that either; helps them with boss fights, healing HP, skill cooldowns, damage increase or specialized support up until the Stage final boss. If the buffs they provide aren't working out, anyone can take a supply crate.

Seven Meisters Buffs Common/Uncommon/Rare Epic
Teneb-NFace1.png
Meister Tenebe
Boss Neutralization Gauge Reduced by 10%/20%/100% Fires a bullet to neutralize the boss and increase damage dealt.
Curio-NFace1.png
Meister Curio
Reset a random skill’s cooldown every 80/50/20 seconds. Resets a skill cooldown every 5 seconds.
Volgan-NFace1.png
Meister Volgan
Decreases a Boss's HP 5%/7%/10% by every 30 seconds. Special Fire Bombs At Regular Intervals.
Hauts-de-louis-NFace1.png
Meister Hauts-de-louis
Increases Damage by 6%/12%/20% Increases Damage by 200%.
Jenne-NFace1.png
Meister Jenne
HP Recovery 100% every 80/50/30 seconds. 100% HP Recovery when jumping, 2 second cooldown.
Rati-NFace1.png
Meister Lahti
Offers Randomized Buffs.
(Damage) 5%/8%/15%
(HP Recovery) 10%/20%/50%
(Skill Cooldown Reset) 1%/1%/2%
100% Damage dealt for 10 seconds.
100% HP Recovery.
Reset three skills.
Eldirh-NFace1.png
Meister Eldirh
Reduces a Boss' base HP by 3%/5%/10% Polymorphs Bosses into a Zeolith (Excluding Gizel/Gaebolg), Gizel's HP decreased by 50%.

Monsters

Mobs

Bosses

Rewards

WIP

Revised Insignia System

The previous Insignia/Gem system, prior to the Gaebolg patch, has been removed and overhauled through an Arad Explorer Club tab.

References

WIP