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Difference between revisions of "Codename: GAEBOLG"
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|fontcolor=#fff | |fontcolor=#fff | ||
|Location= [[Culvert Bastion]] | |Location= [[Culvert Bastion]] | ||
− | |Name= Codename:GAEBOLG | + | |Name= Codename: GAEBOLG |
|Image= [[File:Codename Gaebolg Loading.png|250px]] | |Image= [[File:Codename Gaebolg Loading.png|250px]] | ||
|MinLevel=110 | |MinLevel=110 | ||
|Level=110 | |Level=110 | ||
|MLevel=140 | |MLevel=140 | ||
− | |Boss={{Monster link|class=boss|Gizel}} | + | |Boss={{Monster link|class=boss|Gizel Logan (Gaebolg)}} |
}} | }} | ||
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====Restrictions==== | ====Restrictions==== | ||
* You'll have 30 minutes to complete Codename: GAEBOLG, or the run is considered a failure when time runs out. | * You'll have 30 minutes to complete Codename: GAEBOLG, or the run is considered a failure when time runs out. | ||
− | * 4 {{Item|Life Token}}s are granted, cannot be replenished upon retreating. | + | * 4 {{Item|Life Token}}s are granted, they cannot be replenished upon retreating. |
* Choosing to retreat, places a recovery time on the party when they've retreated from a dungeon, and will increase upon doing this multiple times. | * Choosing to retreat, places a recovery time on the party when they've retreated from a dungeon, and will increase upon doing this multiple times. | ||
* Any of the four shared characters you've selected remained bound to the content, until Tuesday. | * Any of the four shared characters you've selected remained bound to the content, until Tuesday. | ||
− | ==Gameplay & Progression== | + | ==Gameplay & Area Progression== |
− | Released in November 2023 as part of the Season 7 - Act.08 patch, Codename: GAEBOLG is a Weekly Special Dungeon that can be seen as a "What-if" version of [[The Meister's Laboratory]], | + | Released in November 2023 as part of the '''Season 7 - Act.08''' patch, Codename: GAEBOLG is a Weekly Special Dungeon that can be seen as a "What-if" version of [[The Meister's Laboratory]], only this time [[Gizel Logan]] takes control of [['Gaebolg' Project]] and went on a rampage earlier than usual. With the help of the Seven Meisters, your main goal is to infiltrate the Lab through Four Areas battling mobs in an arcade-scrolling mechanic, while facing off against the roster of Meister's Lab bosses you've previously encountered, (Stark, Energie, Dirigent, Identität) albeit much different in terms of designs and various attack patterns. |
+ | |||
+ | Upon reaching '''Area 4 - Launch Pad: A Choice for Empyrean''', you'll face off against Gizel once more in a traditional 2-Phase battle with his own set of patterns. However, those who run the content on Level 1 difficulty cannot fight his Phase 2 form, but only on Levels 2–4. If choosing Level 4 difficulty, this grants access to the actual final boss fight with Gaebolg itself. | ||
===Gizel's Security System=== | ===Gizel's Security System=== | ||
− | Once you've entered the first | + | Once you've entered the first Area on whichever difficulty chosen, Gizel randomly activates one or three security devices in the lab to disrupt your mission through various buffs or debuffs. Depending on their type, these devices can also strengthen the Monsters' overall stats per Area clear. This effect is disabled upon reaching the Area 4 true final boss. |
+ | |||
+ | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
+ | !Monster Buffs | ||
+ | ![[File:Gaebolg Attack.png]] <br> Increases Attack by <span style="color:Magenta">+1-5%</span> | ||
+ | ![[File:Gaebolg HP.png]] <br> Increases HP by <span style="color:Magenta">+1-5%</span> | ||
+ | ![[File:Gaebolg NeutralGauge.png]] <br> Increases Neutralize Gauge by <span style="color:Magenta">+5%</span> | ||
+ | |- | ||
+ | |style="text-align:left;"|'''Buffs & Debuffs''' | ||
+ | |'''[OP-Bomb!]'''<br> <span style="color:Red">Gizel's OP-Bombs periodically appears to deter and taunt Adventurers</span>. <br> | ||
+ | '''[Gizel Logan's Interference]'''<br> <span style="color:Red">Meister's Advice reduction during Gizel's interference</span>. <br> | ||
+ | '''[Unpleasant Work Environment]''' <br> <span style="color:Red">Boss Monsters recover HP</span>. <br> <span style="color:Green">Boss Monsters' Neutralize Gauge decreases</span>. <br> '''[Fool! Fool! Fool!]''' <br> <span style="color:Red">Gizel randomly taunts Adventurers that makes them receive extra damage from incoming attacks</span>. | ||
− | '' | + | |'''[Reinforcements!]''' <br> <span style="color:Red">Normal mobs spawn at certain intervals</span>. |
+ | '''[Static Warning]'''<br> <span style="color:Red"> Adventurers receive {{IconLink|Shock (Status)}} attacks at random intervals</span>.<br> | ||
+ | '''[Security Device Malfunction]'''<br> <span style="color:Green">Boss Monster weaknesses exposed every 2 minutes</span>.<br> | ||
+ | '''[Special Security Guard]'''<br> <span style="color:Red">Zeolith spawns in Area 1</span>. <br> | ||
+ | '''[Big Guys!]''' <br> <span style="color:Red">Boss Monster Neutralize Gauge recovers</span>. <br><span style="color:Green">Boss Monster increases in size as a side effect</span>. | ||
+ | |||
+ | |'''[Run, fools!]''' <br> <span style="color:Green">Dashing recovers HP/MP</span>. <br> <span style="color:Red">Not dashing drains HP/MP</span>. <br> | ||
+ | '''[Security Device Malfunction]''' <br><span style="color:Green">Skill cooldowns randomly resets</span>. | ||
+ | |} | ||
===Meister's Assistance=== | ===Meister's Assistance=== | ||
− | When defeating Boss Monsters per stage, the [[Seven Meisters]] offer | + | When defeating Boss Monsters per stage, players have 30 seconds to select one of three options that the [[Seven Meisters]] offer to support through permanent buffs with a ('''<span style="color:Grey">Common</span>'''|'''<span style="color:#68D5ED">Uncommon</span>'''|'''<span style="color:#B36BFF">Rare</span>'''|'''<span style="color:#FFB400">Epic</span>''') Grade that either; helps them with boss fights, healing HP, skill cooldowns, damage increase or specialized support up until the Stage final boss. If the buffs they provide aren't working out, anyone can take a supply crate. |
{| class="wikitable" style="background-color: #ffffff; text-align:center;" | {| class="wikitable" style="background-color: #ffffff; text-align:center;" | ||
!Seven Meisters Buffs | !Seven Meisters Buffs | ||
− | !<span style="color:Grey">Common</span> <span style="color:#68D5ED">Uncommon</span> <span style="color:#B36BFF">Rare</span> | + | !<span style="color:Grey">Common</span>/<span style="color:#68D5ED">Uncommon</span>/<span style="color:#B36BFF">Rare</span> |
!<span style="color:#FFB400">Epic</span> | !<span style="color:#FFB400">Epic</span> | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Tenebe]] | + | |style="text-align:left;"|[[File:Teneb-NFace1.png|150px]]<br><center>[[Meister Tenebe]]</center> |
|Boss Neutralization Gauge Reduced by '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">100%</span>''' | |Boss Neutralization Gauge Reduced by '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">100%</span>''' | ||
|Fires a bullet to neutralize the boss and increase damage dealt. | |Fires a bullet to neutralize the boss and increase damage dealt. | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Curio]] | + | |style="text-align:left;"|[[File:Curio-NFace1.png|150px]]<br><center>[[Meister Curio]]</center> |
|Reset a random skill’s cooldown every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">20 </span>''' seconds. | |Reset a random skill’s cooldown every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">20 </span>''' seconds. | ||
|Resets a skill cooldown every 5 seconds. | |Resets a skill cooldown every 5 seconds. | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Volgan]] | + | |style="text-align:left;"|[[File:Volgan-NFace1.png|190px]]<br><center>[[Meister Volgan]]</center> |
|Decreases a Boss's HP '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">7%</span>'''/'''<span style="color:#B36BFF">10%</span>''' by every 30 seconds. | |Decreases a Boss's HP '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">7%</span>'''/'''<span style="color:#B36BFF">10%</span>''' by every 30 seconds. | ||
|Special Fire Bombs At Regular Intervals. | |Special Fire Bombs At Regular Intervals. | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Hauts-de-louis]] | + | |style="text-align:left;"|[[File:Hauts-de-louis-NFace1.png|150px]]<br><center>[[Meister Hauts-de-louis]]</center> |
|Increases Damage by '''<span style="color:Grey">6%</span>'''/'''<span style="color:#68D5ED">12%</span>'''/'''<span style="color:#B36BFF">20%</span>''' | |Increases Damage by '''<span style="color:Grey">6%</span>'''/'''<span style="color:#68D5ED">12%</span>'''/'''<span style="color:#B36BFF">20%</span>''' | ||
|Increases Damage by 200%. | |Increases Damage by 200%. | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Jenne]] | + | |style="text-align:left;"|[[File:Jenne-NFace1.png|150px]]<br><center>[[Meister Jenne]]</center> |
|HP Recovery 100% every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">30</span>''' seconds. | |HP Recovery 100% every '''<span style="color:Grey">80</span>'''/'''<span style="color:#68D5ED">50</span>'''/'''<span style="color:#B36BFF">30</span>''' seconds. | ||
|100% HP Recovery when jumping, 2 second cooldown. | |100% HP Recovery when jumping, 2 second cooldown. | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Lahti]] | + | |style="text-align:left;"|[[File:Rati-NFace1.png|190px]]<br><center>[[Meister Lahti]]</center> |
|Offers Randomized Buffs. <br> (Damage) '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">8%</span>'''/'''<span style="color:#B36BFF">15%</span>''' <br> (HP Recovery) '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">50%</span>''' <br> (Skill Cooldown Reset) '''<span style="color:Grey">1%</span>'''/'''<span style="color:#68D5ED">1%</span>'''/'''<span style="color:#B36BFF">2%</span>''' | |Offers Randomized Buffs. <br> (Damage) '''<span style="color:Grey">5%</span>'''/'''<span style="color:#68D5ED">8%</span>'''/'''<span style="color:#B36BFF">15%</span>''' <br> (HP Recovery) '''<span style="color:Grey">10%</span>'''/'''<span style="color:#68D5ED">20%</span>'''/'''<span style="color:#B36BFF">50%</span>''' <br> (Skill Cooldown Reset) '''<span style="color:Grey">1%</span>'''/'''<span style="color:#68D5ED">1%</span>'''/'''<span style="color:#B36BFF">2%</span>''' | ||
|100% Damage dealt for 10 seconds. <br> 100% HP Recovery. <br> Reset three skills. | |100% Damage dealt for 10 seconds. <br> 100% HP Recovery. <br> Reset three skills. | ||
|- | |- | ||
− | |style="text-align:left;"|[[Meister Eldirh]] | + | |style="text-align:left;"|[[File:Eldirh-NFace1.png|150px]]<br><center>[[Meister Eldirh]]</center> |
|Reduces a Boss' base HP by '''<span style="color:Grey">3%</span>'''/'''<span style="color:#68D5ED">5%</span>'''/'''<span style="color:#B36BFF">10%</span>''' | |Reduces a Boss' base HP by '''<span style="color:Grey">3%</span>'''/'''<span style="color:#68D5ED">5%</span>'''/'''<span style="color:#B36BFF">10%</span>''' | ||
|Polymorphs Bosses into a Zeolith (Excluding Gizel/Gaebolg), Gizel's HP decreased by 50%. | |Polymorphs Bosses into a Zeolith (Excluding Gizel/Gaebolg), Gizel's HP decreased by 50%. | ||
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==Monsters== | ==Monsters== | ||
'''Mobs''' | '''Mobs''' | ||
− | * {{Spawns|class=normal| | + | * {{Spawns|class=normal|Kolibri}} |
* {{Spawns|class=normal|Eternal Flame Combatant}} | * {{Spawns|class=normal|Eternal Flame Combatant}} | ||
* {{Spawns|class=normal|Beobacther}} | * {{Spawns|class=normal|Beobacther}} | ||
Line 105: | Line 126: | ||
'''Bosses''' | '''Bosses''' | ||
− | * {{Spawns|class=boss|Gizel}} | + | * {{Spawns|class=boss|Gizel (Gaebolg)}} |
− | * {{Spawns|class=boss|Identität}} | + | * {{Spawns|class=boss|Identität (Gaebolg)}} |
− | * {{Spawns|class=boss|Energie}} | + | * {{Spawns|class=boss|Energie (Gaebolg)}} |
− | * {{Spawns|class=boss|Dirigent}} | + | * {{Spawns|class=boss|Dirigent (Gaebolg)}} |
− | * {{Spawns|class=boss|Captain Stark}} | + | * {{Spawns|class=boss|Captain Stark (Gaebolg)}} |
==Rewards== | ==Rewards== | ||
''WIP'' | ''WIP'' | ||
− | ==Revised Insignia System== | + | ==Revised Insignia System== |
− | + | The previous Insignia/Gem system, prior to the Gaebolg patch, has been removed and overhauled through an [[Arad_Explorer_Club#Insignia|Arad Explorer Club]] tab. | |
==References== | ==References== |
Latest revision as of 19:23, 18 January 2024
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Codename: GAEBOLG | |
---|---|
Location | Culvert Bastion |
Min. Level | 110 |
Level | 110 |
Monster Level | 140 |
End Boss | Gizel Logan (Gaebolg) |
Contents
Lore
Content Rules & Requirements
- Availability: Open Every Day; Up to 4 shared characters can enter per week 3 times each.
- Level Needed: 110.
- Player Amount: Can be entered solo or with a 4-person party.
- Time Limit: 30 Minutes.
- Weekly Reward Count: Can be received only once a week; resets around Tuesday 9:00 UTC.
- Area Buff: "Undying Flames."
- Quest Needed: Accept and clear [Distortion Still to Come 2] to gain access to enter the dungeon channel.
- Talk to Meister Curio in the Culvert Bastion's waiting area to form a Dungeon Lobby. Once everything is prepared, speak with Meister Tenebe on the right side by clicking "Start Infiltrating" to begin the mission.
Entry Requirements/Stage Select
You'll have 30 seconds to select a difficulty based on your Average Party Member Fame.
Stage Difficulty Required Adventurer Fame | Stage Difficulty Changes | ||||
---|---|---|---|---|---|
31,489 (Stage 1) | Unenhanced Monster HP/Attack. 1 Gizel Security Device. | ||||
36,235 (Stage 2) | Monsters' HP Increased by 200% Monsters' Attack Increased by 10%. 1 Gizel Security Device. | ||||
42,358 (Stage 3) | Monsters' HP Increased by 700% Monsters' Attack Increased by 20%. 2 Gizel Security Devices. Boss Monster uses a stronger attack. | ||||
47,447 (Stage 4) | Monsters' HP Increased by 1500% Monsters' Attack Increased by 30%. 3 Gizel Security Devices. Boss Monster uses a stronger attack. Gaebolg is scrambling. | ||||
Fatigue Points | 30 |
Restrictions
- You'll have 30 minutes to complete Codename: GAEBOLG, or the run is considered a failure when time runs out.
- 4 Life Tokens are granted, they cannot be replenished upon retreating.
- Choosing to retreat, places a recovery time on the party when they've retreated from a dungeon, and will increase upon doing this multiple times.
- Any of the four shared characters you've selected remained bound to the content, until Tuesday.
Gameplay & Area Progression
Released in November 2023 as part of the Season 7 - Act.08 patch, Codename: GAEBOLG is a Weekly Special Dungeon that can be seen as a "What-if" version of The Meister's Laboratory, only this time Gizel Logan takes control of 'Gaebolg' Project and went on a rampage earlier than usual. With the help of the Seven Meisters, your main goal is to infiltrate the Lab through Four Areas battling mobs in an arcade-scrolling mechanic, while facing off against the roster of Meister's Lab bosses you've previously encountered, (Stark, Energie, Dirigent, Identität) albeit much different in terms of designs and various attack patterns.
Upon reaching Area 4 - Launch Pad: A Choice for Empyrean, you'll face off against Gizel once more in a traditional 2-Phase battle with his own set of patterns. However, those who run the content on Level 1 difficulty cannot fight his Phase 2 form, but only on Levels 2–4. If choosing Level 4 difficulty, this grants access to the actual final boss fight with Gaebolg itself.
Gizel's Security System
Once you've entered the first Area on whichever difficulty chosen, Gizel randomly activates one or three security devices in the lab to disrupt your mission through various buffs or debuffs. Depending on their type, these devices can also strengthen the Monsters' overall stats per Area clear. This effect is disabled upon reaching the Area 4 true final boss.
Monster Buffs | Increases Attack by +1-5% |
Increases HP by +1-5% |
Increases Neutralize Gauge by +5% |
---|---|---|---|
Buffs & Debuffs | [OP-Bomb!] Gizel's OP-Bombs periodically appears to deter and taunt Adventurers. [Gizel Logan's Interference] |
[Reinforcements!] Normal mobs spawn at certain intervals. [Static Warning] |
[Run, fools!] Dashing recovers HP/MP. Not dashing drains HP/MP. [Security Device Malfunction] |
Meister's Assistance
When defeating Boss Monsters per stage, players have 30 seconds to select one of three options that the Seven Meisters offer to support through permanent buffs with a (Common|Uncommon|Rare|Epic) Grade that either; helps them with boss fights, healing HP, skill cooldowns, damage increase or specialized support up until the Stage final boss. If the buffs they provide aren't working out, anyone can take a supply crate.
Seven Meisters Buffs | Common/Uncommon/Rare | Epic |
---|---|---|
Boss Neutralization Gauge Reduced by 10%/20%/100% | Fires a bullet to neutralize the boss and increase damage dealt. | |
Reset a random skill’s cooldown every 80/50/20 seconds. | Resets a skill cooldown every 5 seconds. | |
Decreases a Boss's HP 5%/7%/10% by every 30 seconds. | Special Fire Bombs At Regular Intervals. | |
Increases Damage by 6%/12%/20% | Increases Damage by 200%. | |
HP Recovery 100% every 80/50/30 seconds. | 100% HP Recovery when jumping, 2 second cooldown. | |
Offers Randomized Buffs. (Damage) 5%/8%/15% (HP Recovery) 10%/20%/50% (Skill Cooldown Reset) 1%/1%/2% |
100% Damage dealt for 10 seconds. 100% HP Recovery. Reset three skills. | |
Reduces a Boss' base HP by 3%/5%/10% | Polymorphs Bosses into a Zeolith (Excluding Gizel/Gaebolg), Gizel's HP decreased by 50%. |
Monsters
Mobs
Bosses
Rewards
WIP
Revised Insignia System
The previous Insignia/Gem system, prior to the Gaebolg patch, has been removed and overhauled through an Arad Explorer Club tab.
References
WIP