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Difference between revisions of "The Machine Revolution: Bakal Raid"

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*'''Quest Needed:''' Clear '''[A Very Small Difference]''' to gain access to the Raid channel.
 
*'''Quest Needed:''' Clear '''[A Very Small Difference]''' to gain access to the Raid channel.
 
*'''Player Amount:''' 12 Players.
 
*'''Player Amount:''' 12 Players.
*'''Weekly Entry & Reward Count Limit:''' Since Bakal Raid shares the same entry and rewards count with [[Total War]], clearing either content that's only permitted to being once a week, will restrict you from entering until the weekly Tuesday reset.
+
*'''Weekly Entry & Reward Count Limit:''' Can be entered and cleared once a week. Since Bakal Raid shares the same rewards count as Total War, clearing either content will lock you out of the other one until Tuesday.
  
 
===Restrictions===
 
===Restrictions===
* Losing or retreating from a battle, places a recovery time penalty on whichever party does either condition and cannot enter for a while until the timer ends. Parties who Battled Bakal on the other hand, wields a 10-minute limit when fighting, but places an Encroachment penalty of 480 seconds (8 minutes) afterward.  
+
* Losing or retreating from a battle, places a recovery time penalty on whichever party does either condition and cannot enter for a while until the timer ends. Parties who battled Bakal on the other hand, wields a 10-minute limit when fighting, but places an Encroachment penalty of 480 seconds (8 minutes) afterward.  
 
* Your skill cooldowns remain intact if you die and resurrect.
 
* Your skill cooldowns remain intact if you die and resurrect.
 
* All three parties have 5 {{Item|Life Token}}s, and a 10 consumable usage limit, these can be increased through either Party or Commander Buffs at either the main operation base or any of the four temporary posts.
 
* All three parties have 5 {{Item|Life Token}}s, and a 10 consumable usage limit, these can be increased through either Party or Commander Buffs at either the main operation base or any of the four temporary posts.
Line 43: Line 43:
  
 
==Bakal Raid Normal Mode==
 
==Bakal Raid Normal Mode==
Released in April 2023's Season 7 - Act.05 Patch after Total War, The Machine Revolution: Bakal Raid is the overall, seventh raid in ''Dungeon Fighter Online'' that is heavily focused around the [[Bakal|Cruel Dragon King]] during his centuries long, tyrannical reign over [[Empyrean]]. Unlike previous Apostle-themed raids which has the standard two phase formats, Bakal Raid only has one phase that's identical to [[Fiend War]], albeit on a higher scale of difficulty that requires a lot of coordination and teamwork from three of all parties.
+
Released in April 2023's Season 7 - Act.05 Patch after the February launch of Total War, The Machine Revolution: Bakal Raid is the overall, seventh raid in ''Dungeon Fighter Online'' that is heavily focused around the [[Bakal|Cruel Dragon King]] during his centuries long, tyrannical reign over [[Empyrean]]. Unlike previous Apostle-themed raids which has the standard two phase formats, Bakal Raid only has one phase that's identical to [[Fiend War]], albeit on a higher scale of difficulty that requires a lot of coordination and teamwork from all three parties.
  
 
A single player can create a Raid Group by speaking to [[Commander Irine]] while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements.
 
A single player can create a Raid Group by speaking to [[Commander Irine]] while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements.
  
The Raid's main objective involves defeating Bakal entirely, however some of his main HP bar is only available during that boss encounter, while three portions of it are locked out and in order to free up those and continue fighting him, it is mandatory to defeat the Great Dragon Trio ([[Hismar]], [[Spirazzi]] and [[Skasa]]) in their respective Palace Zones, which are the keys for reaching those requirements.     
+
Although the Raid's main objective involves defeating Bakal entirely, some portions of his main HP bar is only available during that boss encounter, while the rest of it is locked out and in order to free up those and continue fighting him, it is mandatory to defeat the Great Dragon Trio ([[Hismar]], [[Spirazzi]] and [[Skasa]]) in their respective Palace Zones, which are the keys for reaching those requirements.     
  
 
===Party Composition===
 
===Party Composition===
Line 54: Line 54:
 
* At least 3 Dealers.
 
* At least 3 Dealers.
 
The 3 parties typically have different expected responsibilities.
 
The 3 parties typically have different expected responsibilities.
 +
 +
===Battlefield Progression & Dungeons===
 +
* For Bakal Raid's map layout, there are a total of 16 dungeons implemented and similarly identical to Fiend War, you and the party you're teamed with are able to freely move between zones upon entering from either of the three '''Operation Bases''' or any of the four unlocked '''Temporary Posts''' through defeated Gatekeeper bosses. The Party leader has access to a '''Flúghafen''', which lets them quickly teleport those assigned party members towards an accessible area for continuing raid progress.
 +
 +
===Gatekeepers & Marchers===
 +
* Bakal and his Great Dragons are protected by [[Magic Dragon Basilisk]], [[Nine-tailed Blona]], [[Gherda of the Ice]] and [[Wicked Dragon Nympha]] who are the Four Gatekeeper Bosses. Apart from Gherda, the other three functions as a ''Logistics Base'', which lets them generate '''Marchers''' consisting of either {{Spawns|class=named|Rage Dragon Brute}} or {{Spawns|class=named|Steel Dragon Tank}} that'll make their way towards an allied base to attack and greatly increases the Conflagration Gauge by 25% if successfully invaded. Defeating these four grants access to a temporary post, but keep in mind that they'll regenerate after some time has passed, and you'll have to fight them again.
 +
 +
===Party & Commander Buffs===
 +
There are two types of buffs added in the raid that offers various effects:
 +
* '''Party Buffs''' only occur when defeating bosses, it's immediately applied for a temporary 6 - 8 minute towards the party who defeated them, that can help against battling either Bakal or the Great Dragon Trio:
 +
**'''Undying Courage''' - Grants immunity to Poison within the Death Dragon's Sphere.
 +
**'''Men vs. Giant''' - Grants immunity to Stun within the Berserk Dragon's Sphere.
 +
**'''Volcanic Passion''' - Grants immunity to Freeze within the Ice Dragon's Sphere.
 +
**'''Time to Extinguish the Fire - Berserk/Death/Ice Dragon''' - Increases +30 damage on Hismar/Spirazzi/Skasa and +20 on Bakal.
 +
**'''Desire for Freedom''' - Grants immunity to harmful effects within all the Spheres.
 +
**'''Overflowing Vitality''' - Increases all Defenese. All Def. +10%
 +
**'''Awake Mind''' - Increases cooldown recovery. Cooldown recovery +10%
 +
**'''Rear Support''' - Increases your Consumable use limit by 5.
 +
**'''Reinforcement Request''' - Randomly casts a Commander buff.
  
 
===King of Dragons' Conflagration Gauge===
 
===King of Dragons' Conflagration Gauge===
* While Bakal Raid does not have a specific time limit, this gauge on the UI's top screen starts off at 0%, however Bakal will begin gathering power from his Great Dragons' sphere throughout the raid's progression and only increases from a specific condition in the form of points that totals up to '''8000'''. All three parties must coordinate to prevent the gauge from reaching 100% or that operation is considered a failure.
+
* Bakal Raid does not have a specific time limit, and while this gauge on the UI's top right screen starts off at 0%, Bakal will begin gathering power from his Great Dragons' spheres throughout the raid's progression and only increases from a specific condition in the form of points that totals up to '''8000'''. All three parties must coordinate on doing their respective tasks to prevent Bakal's Conflagration Gauge from reaching 100%, or that operation is considered a failure.
 
** +2000 for enemy troops reaching an Operation Base.
 
** +2000 for enemy troops reaching an Operation Base.
 
** +100 every 10 seconds if nobody is fighting Bakal.
 
** +100 every 10 seconds if nobody is fighting Bakal.
 
** +20 every 10 seconds when a party is battling Bakal.
 
** +20 every 10 seconds when a party is battling Bakal.
** +50 for 1 minute if nobody is battling any of the awoken Great Dragons ([[Hismar]], [[Spirazzi]] or [[Skasa]])
+
** +50 for 1 minute if nobody is battling any of the awoken Great Dragons. ([[Hismar]], [[Spirazzi]] or [[Skasa]])
 
 
===Battlefield Progression & Dungeons===
 
''WIP''
 
 
 
===Party/Commander Buffs===
 
''WIP''
 
  
 
===Monsters===
 
===Monsters===

Revision as of 10:25, 1 October 2023

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Some info is missing, please help to provide it if you can.


The Machine Revolution: Bakal Raid
Machine Revolution Loading.png
Location Ancient Empyrean - Sky's Wish Gate
Min. Level 110
Level 110
Monster Level 140
End Boss Icon-Bakal, the King of Dragons.png Bakal, the Cruel King of Dragons

Raid Rules & Details

Level Required Normal Mode Adventurer Fame.png Adventurer Fame Fatigue Points Raid Entry Material Main Item Option Levels
110 40,047 0 1 Inherited Flame's Will.png Inherited Flame's Will 65 ~ 75
  • Inherited Flame's Will Box.png Inherited Flame's Will Boxes can be purchased for 50 Golden Beryl.png Golden Beryls in the Raid Shop.
  • Availability: Bakal Raid is opened on Thursday - Sunday.
  • Quest Needed: Clear [A Very Small Difference] to gain access to the Raid channel.
  • Player Amount: 12 Players.
  • Weekly Entry & Reward Count Limit: Can be entered and cleared once a week. Since Bakal Raid shares the same rewards count as Total War, clearing either content will lock you out of the other one until Tuesday.

Restrictions

  • Losing or retreating from a battle, places a recovery time penalty on whichever party does either condition and cannot enter for a while until the timer ends. Parties who battled Bakal on the other hand, wields a 10-minute limit when fighting, but places an Encroachment penalty of 480 seconds (8 minutes) afterward.
  • Your skill cooldowns remain intact if you die and resurrect.
  • All three parties have 5 Life Token.png Life Tokens, and a 10 consumable usage limit, these can be increased through either Party or Commander Buffs at either the main operation base or any of the four temporary posts.
  • Like with many Raid-exclusive consumables, only 5 No Icon.png Standard-Issue First Aid Kits & No Icon.png Portable OP Packs can be carried on a character, and does expire on the weekly Tuesday reset. (9:00 UTC)
  • If the Dragon King's Conflagration gauge reach 100%, the run is considered a failure, and you'll retrieve your Inherited Flame's Will.png Inherited Flame's Will back through the mailbox.

Bakal Raid Normal Mode

Released in April 2023's Season 7 - Act.05 Patch after the February launch of Total War, The Machine Revolution: Bakal Raid is the overall, seventh raid in Dungeon Fighter Online that is heavily focused around the Cruel Dragon King during his centuries long, tyrannical reign over Empyrean. Unlike previous Apostle-themed raids which has the standard two phase formats, Bakal Raid only has one phase that's identical to Fiend War, albeit on a higher scale of difficulty that requires a lot of coordination and teamwork from all three parties.

A single player can create a Raid Group by speaking to Commander Irine while in the Raid Channel. The Raid leader is also able to organize their raid's parties and are responsible for coordinating their parties' objectives. Once everything is fully prepared, the leader can initiate the raid by speaking to Irine again, when every member has fulfilled the entrance requirements.

Although the Raid's main objective involves defeating Bakal entirely, some portions of his main HP bar is only available during that boss encounter, while the rest of it is locked out and in order to free up those and continue fighting him, it is mandatory to defeat the Great Dragon Trio (Hismar, Spirazzi and Skasa) in their respective Palace Zones, which are the keys for reaching those requirements.

Party Composition

Like with Prey or Ozma, the amount of participants for Bakal Raid is 12 which are comprised of Red, Yellow & Green parties. There is no specific in-game designation for who belongs in which party, but the traditional player convention is to make the red party the strongest, followed by yellow, and then green party. As with the standard raid structures, It is recommended that every party contains:

The 3 parties typically have different expected responsibilities.

Battlefield Progression & Dungeons

  • For Bakal Raid's map layout, there are a total of 16 dungeons implemented and similarly identical to Fiend War, you and the party you're teamed with are able to freely move between zones upon entering from either of the three Operation Bases or any of the four unlocked Temporary Posts through defeated Gatekeeper bosses. The Party leader has access to a Flúghafen, which lets them quickly teleport those assigned party members towards an accessible area for continuing raid progress.

Gatekeepers & Marchers

  • Bakal and his Great Dragons are protected by Magic Dragon Basilisk, Nine-tailed Blona, Gherda of the Ice and Wicked Dragon Nympha who are the Four Gatekeeper Bosses. Apart from Gherda, the other three functions as a Logistics Base, which lets them generate Marchers consisting of either No Icon.png Rage Dragon Brute or No Icon.png Steel Dragon Tank that'll make their way towards an allied base to attack and greatly increases the Conflagration Gauge by 25% if successfully invaded. Defeating these four grants access to a temporary post, but keep in mind that they'll regenerate after some time has passed, and you'll have to fight them again.

Party & Commander Buffs

There are two types of buffs added in the raid that offers various effects:

  • Party Buffs only occur when defeating bosses, it's immediately applied for a temporary 6 - 8 minute towards the party who defeated them, that can help against battling either Bakal or the Great Dragon Trio:
    • Undying Courage - Grants immunity to Poison within the Death Dragon's Sphere.
    • Men vs. Giant - Grants immunity to Stun within the Berserk Dragon's Sphere.
    • Volcanic Passion - Grants immunity to Freeze within the Ice Dragon's Sphere.
    • Time to Extinguish the Fire - Berserk/Death/Ice Dragon - Increases +30 damage on Hismar/Spirazzi/Skasa and +20 on Bakal.
    • Desire for Freedom - Grants immunity to harmful effects within all the Spheres.
    • Overflowing Vitality - Increases all Defenese. All Def. +10%
    • Awake Mind - Increases cooldown recovery. Cooldown recovery +10%
    • Rear Support - Increases your Consumable use limit by 5.
    • Reinforcement Request - Randomly casts a Commander buff.

King of Dragons' Conflagration Gauge

  • Bakal Raid does not have a specific time limit, and while this gauge on the UI's top right screen starts off at 0%, Bakal will begin gathering power from his Great Dragons' spheres throughout the raid's progression and only increases from a specific condition in the form of points that totals up to 8000. All three parties must coordinate on doing their respective tasks to prevent Bakal's Conflagration Gauge from reaching 100%, or that operation is considered a failure.
    • +2000 for enemy troops reaching an Operation Base.
    • +100 every 10 seconds if nobody is fighting Bakal.
    • +20 every 10 seconds when a party is battling Bakal.
    • +50 for 1 minute if nobody is battling any of the awoken Great Dragons. (Hismar, Spirazzi or Skasa)

Monsters

Rewards

You'll receive the following rewards via Card Flips once all three Great Dragons & Bakal are defeated:

Gold Card Flips may yield:

  • Level 105 Sacrosanct Area Legendary Pot (Machine Revolution)
  • Level 105 Dark Fragmented Abyss Unique Equipment
  • 1 Unique or Legendary Machine Revolution Monster Card

Auction Loot Rewards after the Raid may yield:
WIP

Hard Mode Version

Level Required Hard Mode Adventurer Fame.png Adventurer Fame Fatigue Points Raid Entry Material Main Item Option Levels
110 45,125 0 1 Inherited Flame's Will.png Inherited Flame's Will 65 ~ 75

Following previous raid content that received higher difficulties, the Global Client would also get a tougher version of Bakal Raid that would be implemented within a September 19th, 2023 update. Outside the increased Adventurer Fame requirement, there are various changes to make this a far more challenging experience for players.

Differences from Normal Mode

WIP

Hard Mode Rewards

WIP

Total War

The Machine Revolution: Total War is seen as an albeit - down scaled Guide Mode version of Bakal Raid that was released in February 2023.