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Difference between revisions of "Claw Mastery"
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|Class=Brawler | |Class=Brawler | ||
|Type=Passive | |Type=Passive | ||
− | |Type2= | + | |Type2=Togglable |
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
|Description= | |Description= | ||
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|tab1=Female | |tab1=Female | ||
|contents1= | |contents1= | ||
− | Increases Physical/Magical Weapon Atk. and Hit Rate for [[Claw]]s, and make them create a chance of {{IconLink|Bleeding (Status)}} their targets. Right-click to toggle on/off the Bleeding effect. | + | Increases Physical/Magical Weapon Atk. and Hit Rate for [[Claw]]s, and make them create a chance of {{IconLink|Bleeding (Status)}} their targets.<br> |
+ | Right-click to toggle on/off the Bleeding effect. | ||
|tab2=Male | |tab2=Male | ||
− | |contents2=Increases Physical/Magical Atk., Hit Rate | + | |contents2=Increases Physical/Magical Atk., Hit Rate. |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 20| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--Weapon Atk--> +{{Calc|{{#var:i}}| | + | {{!}} <!--Physical/Magical Weapon Atk.--> +{{Calc|{{#var:i}}|22|51|30}}% |
− | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|. | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|10|30|1|1}}% |
− | {{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}| | + | {{!}} <!--Bleeding Atk. (Magical)--> {{Calc|{{#var:i}}|10|39|30}}% |
− | {{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}| | + | {{!}} <!--Stun Rate--> +{{Calc|{{#var:i}}|55|84|30}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
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|contents2= | |contents2= | ||
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− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!Physical/Magical Weapon Atk. | !Physical/Magical Weapon Atk. | ||
!Hit Rate | !Hit Rate | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = 20 | {{ | + | {{!}}- {{#ifexpr: {{#var:i}} = 20| {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 30 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 25+3*({{#var:i}}-1)}} | ||
− | {{!}} <!--Weapon Atk--> +{{ | + | {{!}} <!--Physical/Magical Weapon Atk--> +{{Calc|{{#var:i}}|12|51|30}}% |
− | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5| | + | {{!}} <!--Hit Rate--> +{{Calc|{{#var:i}}|1.5|10|30|1|1}}% |
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Latest revision as of 00:42, 18 August 2023
Togglable Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Increases Physical/Magical Weapon Atk. and Hit Rate for Claws, and make them create a chance of Bleeding (Status) their targets.
Attributes
- SP per level: 15
- Master Level: 20
- Max Level: 30
- Bleeding Chance: 30%
- Bleeding Duration: 1 sec.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Physical/Magical Weapon Atk. | Hit Rate | Bleeding Atk. | Stun Rate |
---|---|---|---|---|---|
1 | 25 | +22% | +1.5% | 10% | +55% |
2 | 28 | +23% | +1.8% | 11% | +56% |
3 | 31 | +24% | +2.1% | 12% | +57% |
4 | 34 | +25% | +2.4% | 13% | +58% |
5 | 37 | +26% | +2.7% | 14% | +59% |
6 | 40 | +27% | +3% | 15% | +60% |
7 | 43 | +28% | +3.3% | 16% | +61% |
8 | 46 | +29% | +3.6% | 17% | +62% |
9 | 49 | +30% | +3.8% | 18% | +63% |
10 | 52 | +31% | +4.1% | 19% | +64% |
11 | 55 | +32% | +4.4% | 20% | +65% |
12 | 58 | +33% | +4.7% | 21% | +66% |
13 | 61 | +34% | +5% | 22% | +67% |
14 | 64 | +35% | +5.3% | 23% | +68% |
15 | 67 | +36% | +5.6% | 24% | +69% |
16 | 70 | +37% | +5.9% | 25% | +70% |
17 | 73 | +38% | +6.2% | 26% | +71% |
18 | 76 | +39% | +6.5% | 27% | +72% |
19 | 79 | +40% | +6.8% | 28% | +73% |
20 | 82 | +41% | +7.1% | 29% | +74% |
21 | 85 | +42% | +7.4% | 30% | +75% |
22 | 88 | +43% | +7.7% | 31% | +76% |
23 | 91 | +44% | +7.9% | 32% | +77% |
24 | 94 | +45% | +8.2% | 33% | +78% |
25 | 97 | +46% | +8.5% | 34% | +79% |
26 | 100 | +47% | +8.8% | 35% | +80% |
27 | 103 | +48% | +9.1% | 36% | +81% |
28 | 106 | +49% | +9.4% | 37% | +82% |
29 | 109 | +50% | +9.7% | 38% | +83% |
30 | 112 | +51% | +10% | 39% | +84% |
General TP Skills | |
---|---|
Basic Training Upgrade |