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Difference between revisions of "Seismic Crash"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 금강쇄 | ||
|NameTab=Female | |NameTab=Female | ||
|NameTab2=Male | |NameTab2=Male | ||
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|Type=Active | |Type=Active | ||
|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
− | |Command={{Right}}{{Up}}{{Z}} | + | |Command={{Right}}{{Up}}+{{Z}} |
− | |Description=Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.<br>The | + | |Description=Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.<br> |
− | + | ||
− | * | + | The punch can be aimed with the arrow keys. |
− | *{{IconLink| | + | |
+ | Any enemy directly on the spot where the punch lands also takes damage from the punch. | ||
+ | |||
+ | *Only Grapplers can use this skill in the middle of another skill/Basic Attack. | ||
+ | |||
+ | *{{IconLink|Elbow Shock}} can be performed consecutively. | ||
+ | <br> | ||
+ | '''[Special Function]:'''<br> | ||
+ | [For Grapplers]<br> | ||
+ | - Can be canceled into Basic attacks.<br> | ||
+ | - Can be canceled by Elbow Shock.<br> | ||
+ | |||
+ | [Intense Takedown Effect]<br> | ||
+ | - Increases shock wave Atk. | ||
|Attributes= | |Attributes= | ||
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*{{SP per level|20}} | *{{SP per level|20}} | ||
*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|5 sec.}} |
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
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|Notes= | |Notes= | ||
− | *Can be improved with {{IconLink|Seismic Crash Upgrade}} | + | *Can be improved with {{IconLink|Seismic Crash Upgrade}}. |
*Launches targets upon impact. | *Launches targets upon impact. | ||
*After skill recovery becomes quicker as skill level increases. | *After skill recovery becomes quicker as skill level increases. | ||
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|SkillGrowth= | |SkillGrowth= | ||
− | <span style="display:none">{{</span><small> | + | <span style="display:none">{{</span> |
+ | <small> | ||
{{tabs | {{tabs | ||
− | |name= | + | |name=Gender |
|tab1=Female | |tab1=Female | ||
− | |contents1= | + | |contents1= |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
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− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Punch Atk. |
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!Shock Wave Atk. | !Shock Wave Atk. | ||
− | ! | + | !Launching Strength |
!Post-casting Delay | !Post-casting Delay | ||
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!Range Expansion | !Range Expansion | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@--> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|20| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|20|206|60}} |
− | {{!}} <!-- | + | {{!}} <!--Punch--> {{Calc2|{{#var:i}}|100|214|1729|60|1|5.9}} |
− | {{!}} <!--Shockwave--> {{ | + | {{!}} <!--Shockwave--> {{Calc2|{{#var:i}}|100|958|7782|60|1|5.9}} |
− | {{!}} <!-- | + | {{!}} <!--Launch--> {{Calc|{{#var:i}}|100|231.2|60|1|1}}% |
− | {{!}} <!-- | + | {{!}} <!--Post-cast--> {{#ifexpr: {{#var:i}} < 50 |{{Calc|{{#var:i}}|0.45|0.07|50|1|2}}|0.07}} sec. |
− | {{!}} <!-- | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|176|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | <span style="display: none | + | <span style="display:none">}}</span> |
− | + | |tab2=Male | |
+ | |contents2= | ||
+ | <span style="display:none">{{</span> | ||
+ | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | {{TableNote}}</small> | + | {{TableNote}} |
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 15:43, 21 April 2022
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 금강쇄 |
Description
Jumps forward and lands on the ground with incredible force, creating a shock wave that damages and knocks down enemies.
The punch can be aimed with the arrow keys.
Any enemy directly on the spot where the punch lands also takes damage from the punch.
- Only Grapplers can use this skill in the middle of another skill/Basic Attack.
Elbow Shock can be performed consecutively.
[Special Function]:
[For Grapplers]
- Can be canceled into Basic attacks.
- Can be canceled by Elbow Shock.
[Intense Takedown Effect]
- Increases shock wave Atk.
Attributes
- SP per level: 20
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 5 sec.
- MP -2.0% Cooldown -1.0% on Command
Notes
- Can be improved with
Seismic Crash Upgrade.
- Launches targets upon impact.
- After skill recovery becomes quicker as skill level increases.
- Travel speed and recovery time are affected by attack speed.
- For Male Fighters, animation changes upon advancing to Male Grappler.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Punch Atk. | Shock Wave Atk. | Launching Strength | Post-casting Delay | Range Expansion |
---|---|---|---|---|---|---|---|
1 | 10 | 20 | 2.02 max-width:200px 100
|
9.05 max-width:200px 100
|
100% | 0.45 sec. | 100% |
2 | 12 | 23 | 2.26 max-width:200px 100
|
10.14 max-width:200px 100
|
102.2% | 0.44 sec. | 101% |
3 | 14 | 26 | 2.51 max-width:200px 100
|
11.23 max-width:200px 100
|
104.4% | 0.43 sec. | 103% |
4 | 16 | 29 | 2.75 max-width:200px 100
|
12.32 max-width:200px 100
|
106.7% | 0.43 sec. | 104% |
5 | 18 | 33 | 2.99 max-width:200px 100
|
13.41 max-width:200px 100
|
108.9% | 0.42 sec. | 105% |
6 | 20 | 36 | 3.23 max-width:200px 100
|
14.51 max-width:200px 100
|
111.1% | 0.41 sec. | 106% |
7 | 22 | 39 | 3.48 max-width:200px 100
|
15.6 max-width:200px 100
|
113.3% | 0.4 sec. | 108% |
8 | 24 | 42 | 3.72 max-width:200px 100
|
16.69 max-width:200px 100
|
115.6% | 0.4 sec. | 109% |
9 | 26 | 45 | 3.96 max-width:200px 100
|
17.78 max-width:200px 100
|
117.8% | 0.39 sec. | 110% |
10 | 28 | 48 | 4.2 max-width:200px 100
|
18.88 max-width:200px 100
|
120% | 0.38 sec. | 112% |
11 | 30 | 52 | 4.45 max-width:200px 100
|
19.97 max-width:200px 100
|
122.2% | 0.37 sec. | 113% |
12 | 32 | 55 | 4.69 max-width:200px 100
|
21.06 max-width:200px 100
|
124.5% | 0.36 sec. | 114% |
13 | 34 | 58 | 4.93 max-width:200px 100
|
22.15 max-width:200px 100
|
126.7% | 0.36 sec. | 115% |
14 | 36 | 61 | 5.17 max-width:200px 100
|
23.24 max-width:200px 100
|
128.9% | 0.35 sec. | 117% |
15 | 38 | 64 | 5.42 max-width:200px 100
|
24.34 max-width:200px 100
|
131.1% | 0.34 sec. | 118% |
16 | 40 | 67 | 5.66 max-width:200px 100
|
25.43 max-width:200px 100
|
133.4% | 0.33 sec. | 119% |
17 | 42 | 70 | 5.9 max-width:200px 100
|
26.52 max-width:200px 100
|
135.6% | 0.33 sec. | 121% |
18 | 44 | 74 | 6.14 max-width:200px 100
|
27.61 max-width:200px 100
|
137.8% | 0.32 sec. | 122% |
19 | 46 | 77 | 6.39 max-width:200px 100
|
28.71 max-width:200px 100
|
140% | 0.31 sec. | 123% |
20 | 48 | 80 | 6.63 max-width:200px 100
|
29.8 max-width:200px 100
|
142.3% | 0.3 sec. | 124% |
21 | 50 | 83 | 6.87 max-width:200px 100
|
30.89 max-width:200px 100
|
144.5% | 0.29 sec. | 126% |
22 | 52 | 86 | 7.11 max-width:200px 100
|
31.98 max-width:200px 100
|
146.7% | 0.29 sec. | 127% |
23 | 54 | 89 | 7.36 max-width:200px 100
|
33.07 max-width:200px 100
|
148.9% | 0.28 sec. | 128% |
24 | 56 | 93 | 7.6 max-width:200px 100
|
34.17 max-width:200px 100
|
151.1% | 0.27 sec. | 130% |
25 | 58 | 96 | 7.84 max-width:200px 100
|
35.26 max-width:200px 100
|
153.4% | 0.26 sec. | 131% |
26 | 60 | 99 | 8.08 max-width:200px 100
|
36.35 max-width:200px 100
|
155.6% | 0.26 sec. | 132% |
27 | 62 | 102 | 8.33 max-width:200px 100
|
37.44 max-width:200px 100
|
157.8% | 0.25 sec. | 133% |
28 | 64 | 105 | 8.57 max-width:200px 100
|
38.53 max-width:200px 100
|
160% | 0.24 sec. | 135% |
29 | 66 | 108 | 8.81 max-width:200px 100
|
39.63 max-width:200px 100
|
162.3% | 0.23 sec. | 136% |
30 | 68 | 111 | 9.05 max-width:200px 100
|
40.72 max-width:200px 100
|
164.5% | 0.23 sec. | 137% |
31 | 70 | 115 | 9.29 max-width:200px 100
|
41.81 max-width:200px 100
|
166.7% | 0.22 sec. | 139% |
32 | 72 | 118 | 9.54 max-width:200px 100
|
42.9 max-width:200px 100
|
168.9% | 0.21 sec. | 140% |
33 | 74 | 121 | 9.78 max-width:200px 100
|
44 max-width:200px 100
|
171.2% | 0.2 sec. | 141% |
34 | 76 | 124 | 10.02 max-width:200px 100
|
45.09 max-width:200px 100
|
173.4% | 0.19 sec. | 143% |
35 | 78 | 127 | 10.26 max-width:200px 100
|
46.18 max-width:200px 100
|
175.6% | 0.19 sec. | 144% |
36 | 80 | 130 | 10.51 max-width:200px 100
|
47.27 max-width:200px 100
|
177.8% | 0.18 sec. | 145% |
37 | 82 | 133 | 10.75 max-width:200px 100
|
48.36 max-width:200px 100
|
180.1% | 0.17 sec. | 146% |
38 | 84 | 137 | 10.99 max-width:200px 100
|
49.46 max-width:200px 100
|
182.3% | 0.16 sec. | 148% |
39 | 86 | 140 | 11.23 max-width:200px 100
|
50.55 max-width:200px 100
|
184.5% | 0.16 sec. | 149% |
40 | 88 | 143 | 11.48 max-width:200px 100
|
51.64 max-width:200px 100
|
186.7% | 0.15 sec. | 150% |
41 | 90 | 146 | 11.72 max-width:200px 100
|
52.73 max-width:200px 100
|
188.9% | 0.14 sec. | 152% |
42 | 92 | 149 | 11.96 max-width:200px 100
|
53.83 max-width:200px 100
|
191.2% | 0.13 sec. | 153% |
43 | 94 | 152 | 12.2 max-width:200px 100
|
54.92 max-width:200px 100
|
193.4% | 0.12 sec. | 154% |
44 | 96 | 156 | 12.45 max-width:200px 100
|
56.01 max-width:200px 100
|
195.6% | 0.12 sec. | 155% |
45 | 98 | 159 | 12.69 max-width:200px 100
|
57.1 max-width:200px 100
|
197.8% | 0.11 sec. | 157% |
46 | 100 | 162 | 12.93 max-width:200px 100
|
58.19 max-width:200px 100
|
200.1% | 0.1 sec. | 158% |
47 | 102 | 165 | 13.17 max-width:200px 100
|
59.29 max-width:200px 100
|
202.3% | 0.09 sec. | 159% |
48 | 104 | 168 | 13.42 max-width:200px 100
|
60.38 max-width:200px 100
|
204.5% | 0.09 sec. | 161% |
49 | 106 | 171 | 13.66 max-width:200px 100
|
61.47 max-width:200px 100
|
206.7% | 0.08 sec. | 162% |
50 | 108 | 174 | 13.9 max-width:200px 100
|
62.56 max-width:200px 100
|
209% | 0.07 sec. | 163% |
51 | 110 | 178 | 14.14 max-width:200px 100
|
63.65 max-width:200px 100
|
211.2% | 0.07 sec. | 164% |
52 | 112 | 181 | 14.39 max-width:200px 100
|
64.75 max-width:200px 100
|
213.4% | 0.07 sec. | 166% |
53 | 114 | 184 | 14.63 max-width:200px 100
|
65.84 max-width:200px 100
|
215.6% | 0.07 sec. | 167% |
54 | 116 | 187 | 14.87 max-width:200px 100
|
66.93 max-width:200px 100
|
217.9% | 0.07 sec. | 168% |
55 | 118 | 190 | 15.11 max-width:200px 100
|
68.02 max-width:200px 100
|
220.1% | 0.07 sec. | 170% |
56 | 120 | 193 | 15.36 max-width:200px 100
|
69.12 max-width:200px 100
|
222.3% | 0.07 sec. | 171% |
57 | 122 | 197 | 15.6 max-width:200px 100
|
70.21 max-width:200px 100
|
224.5% | 0.07 sec. | 172% |
58 | 124 | 200 | 15.84 max-width:200px 100
|
71.3 max-width:200px 100
|
226.8% | 0.07 sec. | 173% |
59 | 126 | 203 | 16.08 max-width:200px 100
|
72.39 max-width:200px 100
|
229% | 0.07 sec. | 175% |
60 | 128 | 206 | 16.33 max-width:200px 100
|
73.48 max-width:200px 100
|
231.2% | 0.07 sec. | 176% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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