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Difference between revisions of "Aerial Fire"

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[[Category:Skills]][[Category:Gunner Skills]][[Category:Ranger Skills]][[Category: Stylish]]
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{{SkillPage
{{youtube tn|qSs8dJLh-NA}}
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|Name={{PAGENAME}}
 +
|AltName=Korean: 공중사격
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|Video=qSs8dJLh-NA
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|Class=Gunner
 +
|Gender=Both
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|Type=Active
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|PrerequisiteLevel=10
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|Command={{Up}}{{Up}}+{{Space}}
  
== Description ==
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|Description=
 +
Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count.
  
[[Image:AirShot.gif|left]] Increases strength of aerial attacks and maximum number of shots in the air. Remains in the air longer on each aerial shots for accuracy.
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|Attributes=
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*{{SP per level|20}}
 +
*{{SkillAttribute|Master Level|10}}
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*{{SkillAttribute|Max Level|20}}
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*{{CastTime|0.4 sec.}}
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*{{Cooldown|40 sec.}}
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*{{SkillAttribute|Duration|25 sec.}}
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*'''Female Spitfire Bonuses:'''
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**{{SkillAttribute|Master Level|1}}
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**{{SkillAttribute|Max Level|20}}
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**{{CastTime|Instant Cast}}
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**{{Cooldown|5 sec.}}
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**{{SkillAttribute|Duration|- sec.}}
  
 +
|Notes=
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*For Female Spitfires, this skill has an infinite duration and is automatically granted upon job advancement. This skill cannot be reset to 0.
 +
**Due to having an infinite duration, this skill has an initial mana cost along with a persistent mana cost. This mana cost has the same growth rate as {{IconLink|Overcharge}}.
  
== Prerequisite ==
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|SkillGrowth=
*Character Level 10
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<span style="display:none">{{</span>
 
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<small>
 
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{{tabs
== Details ==
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|name=Skill Growth
 
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|tab1=Male
*Command Input: {{Up}}{{Up}} + Space
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|contents1=
*Casting Time: 0.4 seconds
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<span style="display:none">{{</span>
*Cool Time: 40 seconds
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}}{{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}}{{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}}
 
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{|{{SkillTableHeader}}
 
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!rowspan=2|Level
== Gunner(F) ==
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!rowspan=2|Lv Req
 
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!rowspan=2|MP
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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!rowspan=2|Aerial Fire Atk.
|- {{Bgblue}}
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!colspan=5|Max Shot Bonus
!rowspan="2"|Lv
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|-
!rowspan="2"|Lv Req
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!Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns
!rowspan="2"|SP
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|MP
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
!rowspan="2"|Physical Weapon<br>Attack Strength
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{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
!colspan="5"|Maximum Number of Bonus Shots
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{{!}} <!--Level--> {{#var:i}}
|-{{Bgblue}}
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{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
|Revolver||Autogun||Musket||Hand<br>Cannon||Bowgun
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{{!}} <!--MP--> {{Calc|{{#var:i}}|22|119|20}}
|-{{SkillRow}}
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{{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}%
| 1||10||rowspan="10"|25||15||+5%||rowspan="2"|4||6||rowspan="2"|3||rowspan="3"|2||7
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<!-- Max Shot Bonus -->
|-{{SkillRow}}
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{{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }}
| 2||13||16||+10%||rowspan="2"|7||rowspan="2"|8
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{{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }}
|-{{SkillRow}}
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{{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }}
| 3||16||18||+15%||rowspan="2"|5||rowspan="3"|4
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{{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }}
|-{{SkillRow}}
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{{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }}
| 4||19||19||+20%||8||rowspan="5"|3||9
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<!-- -->
|-{{SkillRow}}
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{{!}}-
| 5||22||21||+25%||rowspan="2"|6||rowspan="2"|9||10
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}}
|-{{SkillRow}}
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|}
| 6||25||22||+30%||rowspan="3"|5||rowspan="2"|11
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<span style="display:none">}}</span>
|-{{SkillRow}}
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|tab2=Female
| 7||28||24||+35%||rowspan="3"|7||rowspan="2"|10
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|contents2=
|-{{SkillRow}}
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<span style="display:none">{{</span>
| 8||31||26||+40%||12
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}}{{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}}{{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}}
|-{{SkillRow}}
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{|{{SkillTableHeader}}
| 9||34||27||+45%||11||rowspan="4"|6||rowspan="4"|4||13
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!rowspan=2|Level
|-{{SkillRow}}
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!rowspan=2|Lv Req
| 10 (M)||37||29||+50%||rowspan="2"|8||rowspan="2"|12||rowspan="2"|14
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!rowspan=2|MP
|-{{SkillRow}}
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!rowspan=2|Aerial Fire Atk.
| 11||rowspan="3"|-||rowspan="3"|-||30||+55%
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!colspan=5|Max Shot Bonus
|-{{SkillRow}}
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|-
| 12||32||+60%||rowspan="2"|9||13||15
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!Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 13||33||+65%||14||7||5||16
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|40|168|20}}
 +
{{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}%
 +
<!-- Max Shot Bonus -->
 +
{{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }}
 +
{{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }}
 +
{{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }}
 +
{{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }}
 +
{{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }}
 +
<!-- -->
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
<span style="display:none">}}</span>
 +
}}
 +
{{TableNote}}
 +
</small>
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 11:15, 17 May 2021


Aerial Fire.png Aerial Fire

Active Skill
Class:

Male Gunner
Female Gunner

Command: Upkey.pngUpkey.png+Spacebar.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 공중사격

Description

Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count.

Attributes

  • SP per level: 20
  • Master Level: 10
  • Max Level: 20
  • Casting Time: 0.4 sec.
  • Cooldown: 40 sec.
  • Duration: 25 sec.
  • Female Spitfire Bonuses:
    • Master Level: 1
    • Max Level: 20
    • Casting Time: Instant Cast
    • Cooldown: 5 sec.
    • Duration: - sec.

Notes

  • For Female Spitfires, this skill has an infinite duration and is automatically granted upon job advancement. This skill cannot be reset to 0.
    • Due to having an infinite duration, this skill has an initial mana cost along with a persistent mana cost. This mana cost has the same growth rate as Overcharge.png Overcharge.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Aerial Fire Atk. Max Shot Bonus
Revolvers Auto Guns Muskets Hand Cannons Bowguns
1 15 22 +2% 4 6 3 2 5
2 18 27 +4% 4 7 3 2 6
3 21 32 +6% 5 7 4 2 6
4 24 37 +8% 5 8 4 3 6
5 27 42 +10% 6 9 5 3 7
6 30 48 +12% 6 9 5 3 8
7 33 53 +14% 7 10 6 3 8
8 36 58 +16% 7 10 6 3 8
9 39 63 +18% 7 11 7 4 9
10 42 68 +20% 8 12 7 4 10
11 45 73 +22% 8 12 8 4 10
12 48 78 +24% 9 13 8 4 11
13 51 83 +26% 9 14 9 5 11
14 54 88 +28% 9 14 9 5 12
15 57 93 +30% 10 15 10 5 12
16 60 99 +32% 10 15 10 5 13
17 63 104 +34% 11 16 11 5 13
18 66 109 +36% 11 17 11 6 14
19 69 114 +38% 12 17 12 6 14
20 72 119 +40% 12 18 12 6 15
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism