Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Chain Assault"
m |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 일주연환격 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 15: | Line 16: | ||
|Command={{right}}{{left}}{{up}}{{right}}+{{z}} | |Command={{right}}{{left}}{{up}}{{right}}+{{z}} | ||
|Description= | |Description= | ||
− | Sweeps the ground and delivers punches and kicks in rapid succession. Your character attacks on its spot by default. Use with the forward key to move forward as you attack.<br> | + | Sweeps the ground and delivers punches and kicks in rapid succession.<br> |
+ | Your character attacks on its spot by default. Use with the forward key to move forward as you attack.<br> | ||
The sweeping attack launches enemies into the air. Enemies that cannot be launched (in {{IconLink|Super Armor (Status)}}, etc.) are {{IconLink|Slow (Status)}} instead.<br> | The sweeping attack launches enemies into the air. Enemies that cannot be launched (in {{IconLink|Super Armor (Status)}}, etc.) are {{IconLink|Slow (Status)}} instead.<br> | ||
Delivers direct hits and shock waves. Enemies that are hit by the direct hits cannot be hit by the shock waves. | Delivers direct hits and shock waves. Enemies that are hit by the direct hits cannot be hit by the shock waves. | ||
+ | |||
|Attributes= | |Attributes= | ||
*{{SP per level|70}} | *{{SP per level|70}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | *{{CastTime| | + | *{{CastTime|Instant Cast}} |
− | *{{Cooldown| | + | *{{Cooldown|50 sec.}} |
*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
Line 29: | Line 32: | ||
*'''{{IconLink|Slow (Status)}} Effect:''' | *'''{{IconLink|Slow (Status)}} Effect:''' | ||
**{{SkillAttribute|Duration|1.5 sec.}} | **{{SkillAttribute|Duration|1.5 sec.}} | ||
− | **{{SkillAttribute| | + | **{{SkillAttribute|Slow Reduction|-25%}} |
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Chain Assault Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
<small> | <small> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!rowspan="2"|Level | !rowspan="2"|Level | ||
Line 51: | Line 55: | ||
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 16 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 70+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{ | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|935|1250|13}} |
− | {{!}} <!--Sweeping Atk.--> {{ | + | {{!}} <!--Sweeping Atk.--> {{Calc|{{#var:i}}|3122|6923|13}}% |
<!-- --> | <!-- --> | ||
<!--One-inch Punch--> | <!--One-inch Punch--> | ||
− | {{!}} <!--Atk.--> {{ | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|6476|14359|13}}% |
− | {{!}} <!--Shockwave Atk.--> {{ | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|9617|21326|13}}% |
<!-- --> | <!-- --> | ||
<!--Straight Punch--> | <!--Straight Punch--> | ||
− | {{!}} <!--Atk.--> {{ | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|12616|27977|13}}% |
− | {{!}} <!--Shockwave Atk.--> {{ | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|5180|11487|13}}% |
<!-- --> | <!-- --> | ||
<!--Kick--> | <!--Kick--> | ||
− | {{!}} <!--Atk.--> {{ | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|7694|17061|13}}% |
− | {{!}} <!--Shockwave Atk.--> {{ | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|10093|22382|13}}% |
<!-- --> | <!-- --> | ||
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 14:04, 15 September 2020
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 70 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 일주연환격 |
Description
Sweeps the ground and delivers punches and kicks in rapid succession.
Your character attacks on its spot by default. Use with the forward key to move forward as you attack.
The sweeping attack launches enemies into the air. Enemies that cannot be launched (in Super Armor (Status), etc.) are Slow (Status) instead.
Delivers direct hits and shock waves. Enemies that are hit by the direct hits cannot be hit by the shock waves.
Attributes
- SP per level: 70
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 50 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Slow (Status) Effect:
- Duration: 1.5 sec.
- Slow Reduction: -25%
Notes
- Can be improved with Chain Assault Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Sweeping Atk. | One-inch Punch | Straight Punch | Kick | |||
---|---|---|---|---|---|---|---|---|---|
Atk. | Shockwave Atk. | Atk. | Shockwave Atk. | Atk. | Shockwave Atk. | ||||
1 | 70 | 935 | 3122% | 6476% | 9617% | 12616% | 5180% | 7694% | 10093% |
2 | 72 | 961 | 3439% | 7133% | 10593% | 13896% | 5706% | 8475% | 11117% |
3 | 74 | 988 | 3756% | 7790% | 11569% | 15176% | 6231% | 9255% | 12141% |
4 | 76 | 1014 | 4072% | 8447% | 12544% | 16456% | 6757% | 10036% | 13165% |
5 | 78 | 1040 | 4389% | 9104% | 13520% | 17736% | 7282% | 10816% | 14189% |
6 | 80 | 1066 | 4706% | 9761% | 14496% | 19016% | 7808% | 11597% | 15213% |
7 | 82 | 1093 | 5023% | 10418% | 15472% | 20297% | 8334% | 12378% | 16238% |
8 | 84 | 1119 | 5339% | 11074% | 16447% | 21577% | 8859% | 13158% | 17262% |
9 | 86 | 1145 | 5656% | 11731% | 17423% | 22857% | 9385% | 13939% | 18286% |
10 | 88 | 1171 | 5973% | 12388% | 18399% | 24137% | 9910% | 14719% | 19310% |
11 | 90 | 1198 | 6290% | 13045% | 19375% | 25417% | 10436% | 15500% | 20334% |
12 | 92 | 1224 | 6606% | 13702% | 20350% | 26697% | 10961% | 16280% | 21358% |
13 | 94 | 1250 | 6923% | 14359% | 21326% | 27977% | 11487% | 17061% | 22382% |
14 | 96 | 1276 | 7240% | 15016% | 22302% | 29257% | 12013% | 17842% | 23406% |
15 | 98 | 1303 | 7557% | 15673% | 23278% | 30537% | 12538% | 18622% | 24430% |
16 | 100 | 1329 | 7873% | 16330% | 24253% | 31817% | 13064% | 19403% | 25454% |
17 | 102 | 1355 | 8190% | 16987% | 25229% | 33097% | 13589% | 20183% | 26478% |
18 | 104 | 1381 | 8507% | 17644% | 26205% | 34377% | 14115% | 20964% | 27502% |
19 | 106 | 1408 | 8824% | 18301% | 27181% | 35658% | 14641% | 21745% | 28527% |
20 | 108 | 1434 | 9140% | 18957% | 28156% | 36938% | 15166% | 22525% | 29551% |
21 | 110 | 1460 | 9457% | 19614% | 29132% | 38218% | 15692% | 23306% | 30575% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |