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Difference between revisions of "Ducking Straight Punch"

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{{Missing Info}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
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|AltName=Korean: 더킹 스트레이트
 
|NameTab=
 
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|NameTab2=
 
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|Type2=
 
|Type2=
 
|Type3=
 
|Type3=
|PrerequisiteLevel=20
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|PrerequisiteLevel=15
|PrerequisiteSkill=
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|PrerequisiteSkill={{IconLink|Ducking Dash}} Lv1
*{{IconLink|Ducking Dash}} Level 1
 
 
|Command={{X}} (During Ducking Dash)
 
|Command={{X}} (During Ducking Dash)
 
|Description=
 
|Description=
Delivers a straight punch while ducking. When used on a grounded enemy, it leaves them in standing hitstun, while when used on an airbone opponent it knocks them away.
+
Delivers a powerful straight punch, knocking targets back.</br>
 +
{{IconLink|Technical Mastery}} enables the activation of Ducking Straight Punch while performing {{IconLink|Sway}}.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|20}}
 
*{{SP per level|20}}
*{{CastTime|Dungeon=Instant Cast}}
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*{{SkillAttribute|Master Level|50}}
*{{Cooldown|Dungeon=3.5 sec|Arena=4.5}}
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*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Instant Cast}}
 +
*{{Cooldown|3.5 sec.}}
  
 
|Notes=
 
|Notes=
* Only usable with [[Will Driver]] active
+
*Can be improved with {{IconLink|Upgrade Ducking Attacks}}.
* Level 1 [[Combat Mastery]] grants bonus critical hit rate, as well as two additional hits.
+
* Only usable when {{IconLink|Will Driver}} is active.
* Level 1 [[Technical Mastery]] allows Ducking Straight Punch to be used during [[Sway]].
+
*The KDnF server data listed in the table below is roughly 13% higher than the data is listed in the DFOG server.  
* Can be improved with [[Upgrade Ducking Attacks]].
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<small>
|-{{Bgblue}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
!rowspan="2" style="width:75px;" |Lv
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{|{{SkillTableHeader}}
!rowspan="2" style="width:75px;" |Lv Req
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!Level
!rowspan="2" style="width:75px;" |SP
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!Lv Req
!rowspan="2" style="width:75px;" |MP
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!MP
!colspan="2" |Physical Attack Strength
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!Atk.
|-{{Bgblue}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|style="width:100px;"|Dungeon|| style="width:100px;" |PvP
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 1 || 20 || rowspan="20"|20 || rowspan="2"|9 || 360% || 200%
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
| 2 || 22 || 379% || 211%
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{{!}} <!--MP--> {{Calc|{{#var:i}}|18|129|38}}
|-{{SkillRow}}
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|1949|9265|38}}%
| 3 || 24 || rowspan="2"|10 || 398% || 221%
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{{!}}-
|-{{SkillRow}}
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}}
| 4 || 26 || 417% || 232%
 
|-{{SkillRow}}
 
| 5 || 28 || rowspan="2"|11 || 436% || 242%
 
|-{{SkillRow}}
 
| 6 || 30 || 455% || 253%
 
|-{{SkillRow}}
 
| 7 || 32 || rowspan="2"|12 || 474% || 263%
 
|-{{SkillRow}}
 
| 8 || 34 || 493% || 274%
 
|-{{SkillRow}}
 
| 9 || 36 || rowspan="2"|13 || 512% || 284%
 
|-{{SkillRow}}
 
|10 || 38 || 531% || 295%
 
|-{{SkillRow}}
 
|11 || 40 || rowspan="2"|14 || 549% || 305%
 
|-{{SkillRow}}
 
|12 || 42 || 568% || 316%
 
|-{{SkillRow}}
 
|13 || 44 || rowspan="2"|15 || 587% || 326%
 
|-{{SkillRow}}
 
|14 || 46 || 606% || 337%
 
|-{{SkillRow}}
 
|15 || 48 || rowspan="2"|16 || 625% || 347%
 
|-{{SkillRow}}
 
|16 || 50 || 644% || 358%
 
|-{{SkillRow}}
 
|17 || 52 || rowspan="2"|17 || 663% || 368%
 
|-{{SkillRow}}
 
|18 || 54 || 682% || 379%
 
|-{{SkillRow}}
 
|19 || 56 || rowspan="2"|18 || 701% || 389%
 
|-{{SkillRow}}
 
|20 || 58 || 720% || 400%
 
|-{{SkillRow}}
 
|21 || rowspan="3"|- || rowspan="3"|- || rowspan="2"|19 || 739% || 411%
 
|-{{SkillRow}}
 
|22 || 758% || 421%
 
|-{{SkillRow}}
 
|23 || 20 || 777% || 432%
 
 
|}
 
|}
 +
{{TableNote2}}
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 18:29, 21 August 2020


Ducking Straight Punch.png Ducking Straight Punch

Active Skill
Class:

Monk

Command: X.png (During Ducking Dash)
Prerequisite Level: 15
Prerequisite Skills: Ducking Dash.png Ducking Dash Lv1
Alternate Names: Korean: 더킹 스트레이트

Description

Delivers a powerful straight punch, knocking targets back.
Technical Mastery.png Technical Mastery enables the activation of Ducking Straight Punch while performing Sway.png Sway.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3.5 sec.

Notes

  • Can be improved with Upgrade Ducking Attacks.png Upgrade Ducking Attacks.
  • Only usable when Will Driver.png Will Driver is active.
  • The KDnF server data listed in the table below is roughly 13% higher than the data is listed in the DFOG server.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Atk.
1 15 18 1949%
2 17 21 2147%
3 19 24 2344%
4 21 27 2542%
5 23 30 2740%
6 25 33 2938%
7 27 36 3135%
8 29 39 3333%
9 31 42 3531%
10 33 45 3729%
11 35 48 3926%
12 37 51 4124%
13 39 54 4322%
14 41 57 4519%
15 43 60 4717%
16 45 63 4915%
17 47 66 5113%
18 49 69 5310%
19 51 72 5508%
20 53 75 5706%
21 55 78 5904%
22 57 81 6101%
23 59 84 6299%
24 61 87 6497%
25 63 90 6695%
26 65 93 6892%
27 67 96 7090%
28 69 99 7288%
29 71 102 7485%
30 73 105 7683%
31 75 108 7881%
32 77 111 8079%
33 79 114 8276%
34 81 117 8474%
35 83 120 8672%
36 85 123 8870%
37 87 126 9067%
38 89 129 9265%
39 91 132 9463%
40 93 135 9660%
41 95 138 9858%
42 97 141 10056%
43 99 144 10254%
44 101 147 10451%
45 103 150 10649%
46 105 153 10847%
47 107 156 11045%
48 109 159 11242%
  • Note: The table above has been generated based off of skill growth information presented from the KDnF live version and is NOT currently present in-game. This information will be implemented onto the DFOG live server at a later date. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Monk Skills
Active:Chopping Hammer.png Chopping Hammer Corkscrew Blow.png Corkscrew Blow Divine Crush.png Divine Crush Ducking Body Blow.png Ducking Body Blow Ducking Dash.png Ducking Dash Ducking Straight Punch.png Ducking Straight Punch Ducking Uppercut.png Ducking Uppercut Exquisite Combo.png Exquisite Combo Heavenly Combo.png Heavenly Combo Hurricane 'n' Roll.png Hurricane 'n' Roll Machine Gun Jab.png Machine Gun Jab Sacred Counter.png Sacred Counter Shadow Clone.png Shadow Clone Sidewind.png Sidewind Sway.png Sway Will Driver.png Will Driver
Passive:Double Shadow.png Double Shadow Quick Parry.png Quick Parry Spirit Fists.png Spirit Fists Technical Mastery.png Technical Mastery
Awakening:Big Bang Punch.png Big Bang Punch Demolition Punch.png Demolition Punch Dry Out.png Dry Out Gattling Punch.png Gattling Punch
2nd Awakening:Atomic Chopper.png Atomic Chopper Deathblow.png Deathblow Nuclear Punch.png Nuclear Punch Wrath of God.png Wrath of God
Neo: Awakening:Furious Judgment.png Furious Judgment Justice Execution- Remy Dios Constellation.png Justice Execution: Lemidios Constellation One Justice.png One Justice

Male Priest Skills
Active:Cure.png Cure Furious Grab.png Furious Grab Giant Weapon Launcher.png Giant Weapon Launcher Lucky Straight Punch.png Lucky Straight Punch Painful Rapture.png Painful Rapture Phoenix Hammer.png Phoenix Hammer Rising Emblem.png Rising Emblem Second Uppercut.png Second Uppercut Slow Heal.png Slow Heal Smasher.png Smasher
Passive:None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism