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Difference between revisions of "Ice Hammer"
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Creates a giant ice mace and dashes forward to hammer down the enemies.<br><br> | Creates a giant ice mace and dashes forward to hammer down the enemies.<br><br> | ||
Directional key input during casting changes the movement type: | Directional key input during casting changes the movement type: | ||
− | *Forward: dashes to the maximum distance | + | *Forward: dashes to the maximum distance. |
*Backward: attacks at current position. | *Backward: attacks at current position. | ||
− | *Neutral: automatically targets an enemy in front of the caster and dashes to it | + | *Neutral: automatically targets an enemy in front of the caster and dashes to it. |
+ | |||
Can be canceled and used consecutively followed by [[Glacial Master]]'s skills except {{IconLink|Ice Chain}}, {{IconLink|Ice Orb}}, and {{IconLink|Ice Field}}. | Can be canceled and used consecutively followed by [[Glacial Master]]'s skills except {{IconLink|Ice Chain}}, {{IconLink|Ice Orb}}, and {{IconLink|Ice Field}}. | ||
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*{{SkillAttribute|Master Level|50}} | *{{SkillAttribute|Master Level|50}} | ||
*{{SkillAttribute|Max Level|60}} | *{{SkillAttribute|Max Level|60}} | ||
− | *{{CastTime|0. | + | *{{CastTime|0.2 sec.}} |
− | *{{Cooldown|18 sec}} | + | *{{Cooldown|18 sec.}} |
*{{CubeCost|1}} | *{{CubeCost|1}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{SkillAttribute|Max Movement Distance|250 px}} | *{{SkillAttribute|Max Movement Distance|250 px}} | ||
− | *{{SkillAttribute|Atk. Modifier vs. Grab-Immune|Dungeon=+20%|Arena=+ | + | *{{SkillAttribute|Atk. Modifier vs. Grab-Immune|Dungeon=+20%|Arena=+-%}} |
+ | |||
|Notes= | |Notes= | ||
− | + | *The Glacial Master gains {{IconLink|Super Armor (Status)}} upon dashing to the target. | |
− | *The | ||
− | |||
*The shockwave range at most in terms of XY-coordinates is ~150Px by ~50Px from the impact site. | *The shockwave range at most in terms of XY-coordinates is ~150Px by ~50Px from the impact site. | ||
− | |||
*Can be improved with {{IconLink|Ice Hammer Upgrade}}. | *Can be improved with {{IconLink|Ice Hammer Upgrade}}. | ||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
− | |contents1= | + | |contents1=<span style="display: none;">{{</span> |
− | <span style="display: none;">{{</span> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Mace Atk. | !Mace Atk. | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 31 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|185|753|26}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|7737|31286|31}}% | |
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
− | |contents2= | + | |contents2=<span style="display: none;">{{</span> |
− | <span style="display: none;">{{</span> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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!MP | !MP | ||
!Mace Atk. | !Mace Atk. | ||
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 35+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|185|753|26}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|266|954|26}}% | |
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− | + | }} | |
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<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 17:30, 11 January 2020
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 35 |
Prerequisite Skills: | Grand Shatter Lv1 |
Description
Creates a giant ice mace and dashes forward to hammer down the enemies.
Directional key input during casting changes the movement type:
- Forward: dashes to the maximum distance.
- Backward: attacks at current position.
- Neutral: automatically targets an enemy in front of the caster and dashes to it.
Can be canceled and used consecutively followed by Glacial Master's skills except Ice Chain, Ice Orb, and Ice Field.
Deals greater damage to grab-immune enemies.
Attributes
- SP per level: 40
- Master Level: 50
- Max Level: 60
- Casting Time: 0.2 sec.
- Cooldown: 18 sec.
- This skill consumes 1 Clear Cube Fragment.
- Basic Attack Cancelable Skill
- MP -2.0% Cooldown -1.0% on Command
- Max Movement Distance: 250 px
- Atk. Modifier vs. Grab-Immune: +20% (+-% in Arena )
- Water Element Attribute
Notes
- The Glacial Master gains Super Armor (Status) upon dashing to the target.
- The shockwave range at most in terms of XY-coordinates is ~150Px by ~50Px from the impact site.
- Can be improved with Ice Hammer Upgrade.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Mace Atk. |
---|---|---|---|
1 | 35 | 185 | 7737% |
2 | 37 | 208 | 8522% |
3 | 39 | 230 | 9307% |
4 | 41 | 253 | 10092% |
5 | 43 | 276 | 10877% |
6 | 45 | 299 | 11662% |
7 | 47 | 321 | 12447% |
8 | 49 | 344 | 13232% |
9 | 51 | 367 | 14017% |
10 | 53 | 389 | 14802% |
11 | 55 | 412 | 15587% |
12 | 57 | 435 | 16372% |
13 | 59 | 458 | 17157% |
14 | 61 | 480 | 17942% |
15 | 63 | 503 | 18727% |
16 | 65 | 526 | 19512% |
17 | 67 | 549 | 20296% |
18 | 69 | 571 | 21081% |
19 | 71 | 594 | 21866% |
20 | 73 | 617 | 22651% |
21 | 75 | 639 | 23436% |
22 | 77 | 662 | 24221% |
23 | 79 | 685 | 25006% |
24 | 81 | 708 | 25791% |
25 | 83 | 730 | 26576% |
26 | 85 | 753 | 27361% |
27 | 87 | 776 | 28146% |
28 | 89 | 798 | 28931% |
29 | 91 | 821 | 29716% |
30 | 93 | 844 | 30501% |
31 | 95 | 867 | 31286% |
32 | 97 | 889 | 32071% |
33 | 99 | 912 | 32856% |
34 | 101 | 935 | 33641% |
35 | 103 | 957 | 34426% |
36 | 105 | 980 | 35211% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |