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Difference between revisions of "Path of Frost"
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|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
|Video=tSASWCIQHnw | |Video=tSASWCIQHnw | ||
− | |||
|Class=Glacial Master | |Class=Glacial Master | ||
|Type=Active | |Type=Active | ||
|Type2=Togglable | |Type2=Togglable | ||
|PrerequisiteLevel=25 | |PrerequisiteLevel=25 | ||
− | |||
− | |||
|Command={{Right}}{{Right}}{{Space}} | |Command={{Right}}{{Right}}{{Space}} | ||
− | |Description= | + | |Description=Constantly increases your Water Damage and decreases surrounding enemies' Freeze Tolerance.<br>Casts an icy mist on the ground, increasing your Movement Speed with a chance of decreasing Movement Speed of enemies within the mist.<p>Does not generate the icy mist during jumps and while you cast skills. |
− | |||
− | |||
|Attributes= | |Attributes= | ||
Line 19: | Line 14: | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
*{{CastTime|Dungeon=0.5 sec.|Arena=0.3 sec.}} | *{{CastTime|Dungeon=0.5 sec.|Arena=0.3 sec.}} | ||
− | *{{Cooldown|Dungeon=5 sec.}} | + | *{{Cooldown|Dungeon=5 sec.|Arena=8 sec.}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Your Water Damage Increase|Dungeon=varies|Arena=-}} |
+ | *{{SkillAttribute|Freeze Tolerance Reduction|Dungeon=varies|Arena=-}} | ||
+ | **{{SkillAttribute|Effective Range|Dungeon=400 px|Arena=- px}} | ||
+ | *{{SkillAttribute|Movement Speed Increase|Dungeon=varies|Arena=-}} | ||
+ | *{{SkillAttribute|Freeze Tolerance/Movement Speed Reduction Duration|Dungeon=10 sec.|Arena=varies}} | ||
+ | |||
|Notes= | |Notes= | ||
− | *Ice fog is generated every 0.5 sec. and lasts up to 3 sec | + | *Ice fog is generated every 0.5 sec. and lasts up to ~3 sec. Large amounts of fog can be generated in one spot and layer over each other. |
− | + | *This skill cannot be swapped; it is real time and will update if you put on or take off gear that increases the level of this skill. | |
− | *This skill | + | *Although the description does not state it, Path of Frost is capable of dealing damage. |
− | *Although the | + | **The fog inflicts neutral-attribute damage to "1 damage fixed" enemies, such as the {{Monster link|Strong Toy Soldier}} or {{Monster link|Patches}}. |
− | **The fog inflicts neutral-attribute damage to "1 damage fixed" enemies, such as the Strong Toy Soldier or Patches | ||
− | |||
**Rapidly moving in the same area can increase the number of hits to nearby enemies. | **Rapidly moving in the same area can increase the number of hits to nearby enemies. | ||
− | |||
|SkillGrowth= | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
{{tabs | {{tabs | ||
|name=Skill Growths | |name=Skill Growths | ||
|tab1=Dungeon | |tab1=Dungeon | ||
|contents1=<span style="display: none;">{{</span> | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !rowspan= | + | !rowspan=2|Your Water Damage Increase |
− | ! | + | !rowspan=2|Movement Speed Increase |
− | + | !rowspan=2|Freeze Tolerance Reduction | |
− | + | !colspan=2|Movement Speed Reduction | |
− | !rowspan= | ||
− | |||
− | !colspan= | ||
|- | |- | ||
− | ! | + | !Amount||Chance |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|390|2052|10}} | |
− | + | {{!}} <!--WaterDmg--> +{{#expr: 34+4*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MoveSpdBuff --> +{{#expr: 6+1*({{#var:i}}-1)}}% | |
− | + | {{!}} <!--FreezeReduc--> -{{#expr: 33+3*({{#var:i}}-1)}} | |
− | | | + | <!--Movement Speed Reduction--> |
− | | | + | {{!}} <!--Amount--> -{{Calc|{{#var:i}}|15|29.5|10|1|2}}% |
− | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|52|92|10}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
|tab2=Arena | |tab2=Arena | ||
|contents2=<span style="display: none;">{{</span> | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {{#vardefine:MSchance|20}} | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | !rowspan= | + | !rowspan=2|Level |
− | !rowspan= | + | !rowspan=2|Lv Req |
− | !rowspan= | + | !rowspan=2|MP |
− | !colspan= | + | !colspan=3|Movement Speed Reduction |
|- | |- | ||
− | !Chance | + | !Amount||Duration||Chance |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | ! | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|140|670|10}} | |
− | + | <!--Movement Speed Reduction--> | |
− | | | + | {{!}} <!--Amount--> -{{Calc|{{#var:i}}|4.5|5.9|10|1|2}}% |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|3|3.68|10|1|2}} sec. | |
− | + | <!--Chance--> {{#ifexpr: {{#var:i}} mod 2 = 1 | {{!}} rowspan="2"{{!}}{{#var:MSchance}}{{#vardefine:MSchance|{{#expr: {{#var:MSchance}} + 1 }} }}% }} | |
− | + | {{!}}- | |
− | | 5|| | + | }} |
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
<span style="display: none;">}}</span> | <span style="display: none;">}}</span> | ||
}} | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 16:35, 11 January 2020
Togglable Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Constantly increases your Water Damage and decreases surrounding enemies' Freeze Tolerance.
Casts an icy mist on the ground, increasing your Movement Speed with a chance of decreasing Movement Speed of enemies within the mist.
Does not generate the icy mist during jumps and while you cast skills.
Attributes
- SP per level: 30
- Master Level: 10
- Max Level: 20
- Casting Time: 0.5 sec. (0.3 sec. in Arena )
- Cooldown: 5 sec. (8 sec. in Arena )
- Your Water Damage Increase: varies (- in Arena )
- Freeze Tolerance Reduction: varies (- in Arena )
- Effective Range: 400 px (- px in Arena )
- Movement Speed Increase: varies (- in Arena )
- Freeze Tolerance/Movement Speed Reduction Duration: 10 sec. (varies in Arena )
Notes
- Ice fog is generated every 0.5 sec. and lasts up to ~3 sec. Large amounts of fog can be generated in one spot and layer over each other.
- This skill cannot be swapped; it is real time and will update if you put on or take off gear that increases the level of this skill.
- Although the description does not state it, Path of Frost is capable of dealing damage.
- The fog inflicts neutral-attribute damage to "1 damage fixed" enemies, such as the Strong Toy Soldier or Patches.
- Rapidly moving in the same area can increase the number of hits to nearby enemies.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Your Water Damage Increase | Movement Speed Increase | Freeze Tolerance Reduction | Movement Speed Reduction | |
---|---|---|---|---|---|---|---|
Amount | Chance | ||||||
1 | 25 | 390 | +34 | +6% | -33 | -15% | 52% |
2 | 30 | 575 | +38 | +7% | -36 | -16.61% | 56% |
3 | 35 | 759 | +42 | +8% | -39 | -18.22% | 61% |
4 | 40 | 944 | +46 | +9% | -42 | -19.83% | 65% |
5 | 45 | 1129 | +50 | +10% | -45 | -21.44% | 70% |
6 | 50 | 1313 | +54 | +11% | -48 | -23.06% | 74% |
7 | 55 | 1498 | +58 | +12% | -51 | -24.67% | 79% |
8 | 60 | 1683 | +62 | +13% | -54 | -26.28% | 83% |
9 | 65 | 1867 | +66 | +14% | -57 | -27.89% | 88% |
10 | 70 | 2052 | +70 | +15% | -60 | -29.5% | 92% |
11 | 75 | 2237 | +74 | +16% | -63 | -31.11% | 96% |
12 | 80 | 2421 | +78 | +17% | -66 | -32.72% | 101% |
13 | 85 | 2606 | +82 | +18% | -69 | -34.33% | 105% |
14 | 90 | 2791 | +86 | +19% | -72 | -35.94% | 110% |
15 | 95 | 2975 | +90 | +20% | -75 | -37.56% | 114% |
16 | 100 | 3160 | +94 | +21% | -78 | -39.17% | 119% |
17 | 105 | 3345 | +98 | +22% | -81 | -40.78% | 123% |
18 | 110 | 3529 | +102 | +23% | -84 | -42.39% | 128% |
19 | 115 | 3714 | +106 | +24% | -87 | -44% | 132% |
20 | 120 | 3899 | +110 | +25% | -90 | -45.61% | 136% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Mage Skills | |
---|---|
Active: | Dimension: Accident Flame Shield Ghost Flame Ice Sword Lilliac Rapid Fire Teleport Trap Strike Water Cannon Wind Strike |
Passive: | Immortality The Abyss |
Male Mage TP Skills | |
---|---|
Flame Shield Upgrade Ghost Flame Upgrade Ice Sword Upgrade Trap Strike Upgrade Water Cannon Upgrade Wind Strike Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |